Editing Talk:Crush

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::I missed this comment and I'm not sure what to say. There is no noun that causes crushing or stabbing in the same way that fire causes burning, so we can't use a noun for these hazards. Even though it's not ideal that "Crushing" and "Stabbing" would appear inconsistent with the articles about actions, there isn't really a better title for these pages. So I'm fine with renaming these articles to those titles. Are other people fine with this? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 04:23, August 30, 2024 (EDT)
::I missed this comment and I'm not sure what to say. There is no noun that causes crushing or stabbing in the same way that fire causes burning, so we can't use a noun for these hazards. Even though it's not ideal that "Crushing" and "Stabbing" would appear inconsistent with the articles about actions, there isn't really a better title for these pages. So I'm fine with renaming these articles to those titles. Are other people fine with this? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 04:23, August 30, 2024 (EDT)
:::Sorry, not to continue the discussion unnecessarily, but would they even appear that inconsistent? "Fire" is a noun in the way that "crush" is not, so I wouldn't really expect people to find that too jarring. Do you suppose we should link this on the server to see if anyone has anything to say? <span style="font-family: Trebuchet MS, sans-serif">[[User:Deeb1324354657|<span style="color:#1e02f5">Deeb1324354657</span>]] ([[User_talk:Deeb1324354657|<span style="color:#1e02f5">talk</span>]])</span> 07:10, August 30, 2024 (EDT)
:::Personally, I think that "blunt force" and "penetrating force" are far too wordy and hard to search up, and that the names are far too general given how consistently both hazards are portrayed from enemy-to-enemy and game-to-game. To give my two cents, I'd rather go with "crushing" and "stabbing" or keeping the existing article names. -[[User:Gulliblepikmin|Gulliblepikmin]] 16:06, August 30, 2024 (EDT)

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