Editing Talk:Crush
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I'm thinking that in games you often see actions in infinitive because they're commands you usually find in instructions, like "(A) Punch", telling you "Press A to punch". So maybe only controls should use the infinitive. Others should use the gerund. I do like how writing something like <nowiki>[[crush]]ed</nowiki> is convenient, but we honestly should just learn to embrace redirects since they're free. As for changing "crush" back to "blunt force", to note is that swinging a frying pan at a thrown egg involves using blunt force on the egg, with zero crushing. i.e. crushing comes from blunt force, but blunt force does not crush. So my thoughts are that controls should use the noun (punch) first or infinitive (dodge) second. Hazards should use the noun (fire) first or gerund (crushing) second. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:54, August 13, 2024 (EDT) | I'm thinking that in games you often see actions in infinitive because they're commands you usually find in instructions, like "(A) Punch", telling you "Press A to punch". So maybe only controls should use the infinitive. Others should use the gerund. I do like how writing something like <nowiki>[[crush]]ed</nowiki> is convenient, but we honestly should just learn to embrace redirects since they're free. As for changing "crush" back to "blunt force", to note is that swinging a frying pan at a thrown egg involves using blunt force on the egg, with zero crushing. i.e. crushing comes from blunt force, but blunt force does not crush. So my thoughts are that controls should use the noun (punch) first or infinitive (dodge) second. Hazards should use the noun (fire) first or gerund (crushing) second. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:54, August 13, 2024 (EDT) | ||