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I'm thinking that in games you often see actions in infinitive because they're commands you usually find in instructions, like "(A) Punch", telling you "Press A to punch". So maybe only controls should use the infinitive. Others should use the gerund. I do like how writing something like <nowiki>[[crush]]ed</nowiki> is convenient, but we honestly should just learn to embrace redirects since they're free. As for changing "crush" back to "blunt force", to note is that swinging a frying pan at a thrown egg involves using blunt force on the egg, with zero crushing. i.e. crushing comes from blunt force, but blunt force does not crush. So my thoughts are that controls should use the noun (punch) first or infinitive (dodge) second. Hazards should use the noun (fire) first or gerund (crushing) second. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:54, August 13, 2024 (EDT)
I'm thinking that in games you often see actions in infinitive because they're commands you usually find in instructions, like "(A) Punch", telling you "Press A to punch". So maybe only controls should use the infinitive. Others should use the gerund. I do like how writing something like <nowiki>[[crush]]ed</nowiki> is convenient, but we honestly should just learn to embrace redirects since they're free. As for changing "crush" back to "blunt force", to note is that swinging a frying pan at a thrown egg involves using blunt force on the egg, with zero crushing. i.e. crushing comes from blunt force, but blunt force does not crush. So my thoughts are that controls should use the noun (punch) first or infinitive (dodge) second. Hazards should use the noun (fire) first or gerund (crushing) second. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 12:54, August 13, 2024 (EDT)
:I personally find that agreeable. We can have backups of sorts for naming when some options aren't available, and that way it doesn't have to be viewed as inconsistent. Your analogy of smacking an egg makes perfect sense; I do think that "blunt force" might not work because of that, and "penetrating force" is admittedly quite lengthy, despite that meaning little to me. I think we should update the policies to say just that, as it seems to solve as many problems as possible. It might not seem like the most consistent thing ever, but in a way, it is, so I think it's fine in that regard. Does that work with you, Soprano? <span style="font-family: Trebuchet MS, sans-serif">[[User:Deeb1324354657|<span style="color:#1e02f5">Deeb1324354657</span>]] ([[User_talk:Deeb1324354657|<span style="color:#1e02f5">talk</span>]])</span> 15:57, August 13, 2024 (EDT)
:Sorry to send another message but it doesn't seem like we reached a conclusion on this so I was just curious as to what the verdict may be! Thanks. <span style="font-family: Trebuchet MS, sans-serif">[[User:Deeb1324354657|<span style="color:#1e02f5">Deeb1324354657</span>]] ([[User_talk:Deeb1324354657|<span style="color:#1e02f5">talk</span>]])</span> 23:32, August 23, 2024 (EDT)
::I missed this comment and I'm not sure what to say. There is no noun that causes crushing or stabbing in the same way that fire causes burning, so we can't use a noun for these hazards. Even though it's not ideal that "Crushing" and "Stabbing" would appear inconsistent with the articles about actions, there isn't really a better title for these pages. So I'm fine with renaming these articles to those titles. Are other people fine with this? &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 04:23, August 30, 2024 (EDT)
:::Sorry, not to continue the discussion unnecessarily, but would they even appear that inconsistent? "Fire" is a noun in the way that "crush" is not, so I wouldn't really expect people to find that too jarring. Do you suppose we should link this on the server to see if anyone has anything to say? <span style="font-family: Trebuchet MS, sans-serif">[[User:Deeb1324354657|<span style="color:#1e02f5">Deeb1324354657</span>]] ([[User_talk:Deeb1324354657|<span style="color:#1e02f5">talk</span>]])</span> 07:10, August 30, 2024 (EDT)
:::Personally, I think that "blunt force" and "penetrating force" are far too wordy and hard to search up, and that the names are far too general given how consistently both hazards are portrayed from enemy-to-enemy and game-to-game. To give my two cents, I'd rather go with "crushing" and "stabbing" or keeping the existing article names. -[[User:Gulliblepikmin|Gulliblepikmin]] 16:06, August 30, 2024 (EDT)

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