Editing Talk:Cave
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::I can't. It's ''too'' slow, and the textures aren't ripped correctly. There's got to be another way. Can't someone access the textures from the files? '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:44, 27 December 2010 (EST) | ::I can't. It's ''too'' slow, and the textures aren't ripped correctly. There's got to be another way. Can't someone access the textures from the files? '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:44, 27 December 2010 (EST) | ||
When you say images, do you mean screenshots (overviews, like the | When you say images, do you mean screenshots (overviews, like the few dispersed through the [[Dream Den]] walkthrough) or the maps Espyo's going on about? | ||
Espyo: IIRC, they're models, not textures, and sublevels are made up of a number of 'rooms', each with their own model file. (Each sublevel has a number of associated sets of rooms, and one of these is chosen at random each time. So, it's going to be tricky and a bit pointless to try to map them, since most vary, and you wouldn't get a very good idea of the scenery/enemies/obstacles/items in them anyway. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> | Espyo: IIRC, they're models, not textures, and sublevels are made up of a number of 'rooms', each with their own model file. (Each sublevel has a number of associated sets of rooms, and one of these is chosen at random each time. So, it's going to be tricky and a bit pointless to try to map them, since most vary, and you wouldn't get a very good idea of the scenery/enemies/obstacles/items in them anyway. <span style="font-family:times;">'''''[[User:Greenpickle|<span style="color:#080;">G</span>]][[User talk:Greenpickle|<span style="color:#050;">P</span>]]'''''</span> |