Display title | Talk:Camera |
Default sort key | Camera |
Page length (in bytes) | 775 |
Namespace | Talk |
Page ID | 31943 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Amnesiacjournal (talk | contribs) |
Date of page creation | 17:53, February 15, 2023 |
Latest editor | Espyo (talk | contribs) |
Date of latest edit | 16:20, February 18, 2023 |
Total number of edits | 2 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has to do with off-camera carrying mechanics being toggled rapidly, but I lack the coding knowledge that might help to set up camera... |