Editing Talk:Camera

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has to do with off-camera carrying mechanics being toggled rapidly, but I lack the coding knowledge that might help to set up camera hacks to check in more detail. [[User:Amnesiacjournal|Amnesiacjournal]] ([[User talk:Amnesiacjournal|talk]]) 17:53, February 15, 2023 (EST)
Is it fully understood how being on/off camera works on non-enemy objects in Pikmin/Pikmin 2? I suspect the glitch involving random geometry taking up most of the screen has to do with off-camera carrying mechanics being toggled rapidly, but I lack the coding knowledge that might help to set up camera hacks to check in more detail. [[User:Amnesiacjournal|Amnesiacjournal]] ([[User talk:Amnesiacjournal|talk]]) 17:53, February 15, 2023 (EST)
:Not really. All that's well-known is documented in the article. Typically that kind of bug involves an object's geometry ending up in NaN floating point coordinates, so something must be moving the object in a really weird way. &mdash; '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 16:20, February 18, 2023 (EST)

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)