Editing Talk:Boss

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Ah, I see. [[User:Marxo Grouch|Marxo Grouch]] ([[User talk:Marxo Grouch|talk]])
Ah, I see. [[User:Marxo Grouch|Marxo Grouch]] ([[User talk:Marxo Grouch|talk]])
This is somewhat similar, but why is the Dwarf Bulborb considered a tough enemy? [[User:Bloxy|Bloxy]]
:Music. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 00:13, October 14, 2024 (EDT)
== A better defenition than music ==
Music really isn't the way to define bosses; if bosses were defined by music, then the [[Dwarf Bulborb]]s in [[Cavern for a King]] would've been bosses. So my idea for a better defenition would be how much nectar it drops on freeze death. It does have one problem, namely that the final Boss and moss doesn't die when their health bars go to 0, so we can't say if they're a boss, but It's much better than saying that a dwarf bulborb is a boss. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 04:02, June 30, 2024 (EDT)
:I've added a list of frozen enemy drops to the [[Ice]] article. We could use this system, but then the Emperor Bulblax and Giant Breadbug wouldn't count as bosses, and both these enemies have boss music and are also bosses in previous games. Replacing the existing system with this one would also remove a lot of detail from the article. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 02:11, July 6, 2024 (EDT)
::Yeah, maybe. But we gotta find a defenition that doesn't include the 4 [[Dwarf Bulborb]]s, otherwise, it will just feel Weird. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 03:31, July 6, 2024 (EDT)
:::I personally quite like the numbered gate list, it feels most sensible to look at a gameplay perspective. These enemy encounters lock you into a room and must be defeated in order to get out, which pretty well describes a boss fight. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 03:45, July 6, 2024 (EDT)

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