Editing Talk:Boss

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Personally, I think that the threshold for a “tough enemy” is that they must have at least 2000 HP and the battle must take more than 3 seconds to end normally. I also feel that they can keep their status if they guard a numbered gate. Let me know what you think about the Tusked Blowhog’s status and my idea for what makes a “tough enemy.” [[User:Marxo Grouch|Marxo Grouch]] ([[User talk:Marxo Grouch|talk]])
Personally, I think that the threshold for a “tough enemy” is that they must have at least 2000 HP and the battle must take more than 3 seconds to end normally. I also feel that they can keep their status if they guard a numbered gate. Let me know what you think about the Tusked Blowhog’s status and my idea for what makes a “tough enemy.” [[User:Marxo Grouch|Marxo Grouch]] ([[User talk:Marxo Grouch|talk]])


If you read the article, you can see that (at the moment) they're classified by the music that plays when they appear. The song that plays for when you encounter the [[Tusked Blowhog]] in the [[Hectic Hollows]] is the same song that plays for the [[Jumbo Bulborb]], [[Mammoth Snootwhacker]], and the [[Titan Blowhog|Titan]] and [[Blizzarding Blowhog|Blizzarding]] Blowhogs. What you consider deserving of the title is irrelevant to how it's currently characterized. We're discussing ways to reformat the terminology to be as satisfying as possible while remaining objective, but it's hard without delving into subjectivity. - '''[[User:Bossclips|Bossclips]]''' ([[User talk:Bossclips|talk]])
If you read the article, you can see that (at the moment) they're classified by the music that plays when they appear. The song that plays for when you encounter the [[Tusked Blowhog]] in the [[Hectic Hollows]] is the same song that plays for the [[Jumbo Bulborb]], [[Mammoth Snootwhacker]], and the [[Titan Blowhog|Titan]] and [[Blizzarding Blowhog|Blizzarding]] Blowhogs. What you consider deserving of the title is irrelevant to how it's currently characterized. We're discussing ways to reformat the terminology to be as satisfying as possible while remaining objective, but it's hard without delving into subjectivity.


Ah, I see. [[User:Marxo Grouch|Marxo Grouch]] ([[User talk:Marxo Grouch|talk]])
- '''[[User:Bossclips|Bossclips]]''' ([[User talk:Bossclips|talk]])
 
This is somewhat similar, but why is the Dwarf Bulborb considered a tough enemy? [[User:Bloxy|Bloxy]]
:Music. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 00:13, October 14, 2024 (EDT)
 
== A better defenition than music ==
 
Music really isn't the way to define bosses; if bosses were defined by music, then the [[Dwarf Bulborb]]s in [[Cavern for a King]] would've been bosses. So my idea for a better defenition would be how much nectar it drops on freeze death. It does have one problem, namely that the final Boss and moss doesn't die when their health bars go to 0, so we can't say if they're a boss, but It's much better than saying that a dwarf bulborb is a boss. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 04:02, June 30, 2024 (EDT)
 
:I've added a list of frozen enemy drops to the [[Ice]] article. We could use this system, but then the Emperor Bulblax and Giant Breadbug wouldn't count as bosses, and both these enemies have boss music and are also bosses in previous games. Replacing the existing system with this one would also remove a lot of detail from the article. &mdash; [[User:Soprano|'''Soprano''']]<sub>[[User talk:Soprano|''(talk)'']]</sub> 02:11, July 6, 2024 (EDT)
 
::Yeah, maybe. But we gotta find a defenition that doesn't include the 4 [[Dwarf Bulborb]]s, otherwise, it will just feel Weird. [[User:Mama09001|Mama09001]] ([[User talk:Mama09001|talk]]) 03:31, July 6, 2024 (EDT)
 
:::I personally quite like the numbered gate list, it feels most sensible to look at a gameplay perspective. These enemy encounters lock you into a room and must be defeated in order to get out, which pretty well describes a boss fight. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 03:45, July 6, 2024 (EDT)

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