Editing Talk:Boss
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
:::I personally quite like the numbered gate list, it feels most sensible to look at a gameplay perspective. These enemy encounters lock you into a room and must be defeated in order to get out, which pretty well describes a boss fight. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 03:45, July 6, 2024 (EDT) | :::I personally quite like the numbered gate list, it feels most sensible to look at a gameplay perspective. These enemy encounters lock you into a room and must be defeated in order to get out, which pretty well describes a boss fight. --[[User:PopitTart|PopitTart]] ([[User talk:PopitTart|talk]]) 03:45, July 6, 2024 (EDT) | ||
== The Puffstool in Pikmin 4 == | |||
It is a boss because the amount of nectar it drops and toxstool is a boss, but it's enemy theme cannot combine well with the boss theme because it's is different from the others, the armored Cannon larva's enemy theme sounds like a cave theme and it is in the Horned Cannon Beetle boss fight in Cavern for a King and it doesn't have boss music because of the enemy theme, so the Puffstool is the only boss in Pikmin 4 that has no theme because of the enemy theme [[Special:Contributions/24.114.57.217|24.114.57.217]] 17:44, October 7, 2024 (EDT) |