Editing Talk:Area
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::::I'm planning to add a section on area layouts and features (such as corridors, enemy arenas, high ledges, and collectible placement), and potentially a section on how areas are unlocked in each game. Is it worth adding those things, or would it duplicate too much information found elsewhere? - [[User:Botanist|Botanist]] ([[User talk:Botanist|talk]]) 20:16, September 23, 2020 (EDT) | ::::I'm planning to add a section on area layouts and features (such as corridors, enemy arenas, high ledges, and collectible placement), and potentially a section on how areas are unlocked in each game. Is it worth adding those things, or would it duplicate too much information found elsewhere? - [[User:Botanist|Botanist]] ([[User talk:Botanist|talk]]) 20:16, September 23, 2020 (EDT) | ||
:::::Hmm, I think it's more that some of that information isn't really worth being documented. Areas just have diverse geometry to them that can't really be summed up, and there is no point in doing so. For instance, it is of nobody's interest to read about corridors in areas. I think a quick section explaining how areas are unlocked would make a lot of sense, though. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:59, September 26, 2020 (EDT) | :::::Hmm, I think it's more that some of that information isn't really worth being documented. Areas just have diverse geometry to them that can't really be summed up, and there is no point in doing so. For instance, it is of nobody's interest to read about corridors in areas. I think a quick section explaining how areas are unlocked would make a lot of sense, though. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 11:59, September 26, 2020 (EDT) | ||