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{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|image    = Subterranean Complex sublevel 6.jpg
|image    = Subterranean Complex sublevel 6.jpg
|location  = Valley of Repose
|location  = Valley of Repose
Line 6: Line 5:
|treasures = 16
|treasures = 16
|hazards  = {{fire}} {{electricity}} {{poison}} {{explosion}}
|hazards  = {{fire}} {{electricity}} {{poison}} {{explosion}}
|obstacles = {{buried}} {{boulder}}
}}
}}
{{guide}}
{{guide}}
The '''Subterranean Complex''' ({{j|地下の秘密基地|Chika no Himitsu Kichi|Subterranean Secret Base}}) is a [[cave]] in the [[Valley of Repose]], and is typically the second cave accessed in the area. It starts out as a snow-covered cave like the [[Emergence Cave]]; however, as one goes deeper into the complex it becomes a rusty, mechanical area with bottomless pits. Many of the enemies here have projectile and explosive attacks – be very careful when handling Pikmin, as explosions will kill them instantly. The [[boss]] of the cave is the [[Man-at-Legs]], a bio-mechanical [[Arachnorb]] specimen armed with a laser-guided machine gun-like weapon. The total value of all the treasure here is {{pokos|1480}} in the US [[Region|version]] and {{pokos|1310}} in the European version, mainly consisting of treasures from the [[Industrial Set]] and [[Hyper-technology Series]].
The '''Subterranean Complex''' ({{j|地下の秘密基地|Chika no Himitsu Kichi|Subterranean Secret Base}}) is a [[cave]] located in the [[Valley of Repose]] area, and is typically the second cavern one will access there.
 
This giant dungeon starts out as a snow-covered cave like the [[Emergence Cave]]; however, as one goes deeper into the complex it becomes a rusty, mechanical area with bottomless pits, with a style similar to [[Rusty Gulch]]. Many of the enemies here have projectile and explosive attacks – be very careful when bringing Pikmin in, as explosions will kill them instantly. The boss is the [[Man-at-Legs]], an [[Arachnorb]] species armed with a laser-guided machine gun. The total value of all the treasure here is {{pokos|1480}} in the US [[Region|version]] and {{pokos|1310}} in the European version, mainly consisting of treasures from the [[Industrial Set]] and [[Hyper-technology Series]].
 
Because the way the layout generation works, some sublevels, particularly [[#Sublevel 3|sublevel 3]] and [[#Sublevel 8|sublevel 8]], can place the sublevel hole right next to the edge. The player can use the ramped surface of the hole to climb on top of the railing and jump off into the [[pit]].


==How to reach==
==How to reach==
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}}
}}


Like the [[Frontier Cavern]], it is impossible to reach this cave before getting [[Blue Pikmin]]. Use Blue Pikmin to remove the [[clog]] in the first pond and build a [[bridge]] over the second. Once this is done, Pikmin of all types can be brought across. Beside the [[Watery Blowhog]] that is beyond the clump of enemies is a gate covered by [[poison emitter]]s, requiring [[White Pikmin]] to destroy. The cave is located beyond this gate, up a slope that is challenging for Pikmin to climb. Defeating the [[Decorated Cannon Beetle]]s, the various [[blowhog]]s and the [[Cloaking Burrow-nit]] is recommended, but not strictly necessary.
Like the [[Frontier Cavern]], it is impossible to reach the cave before getting [[Blue Pikmin]]. Use Blue Pikmin to remove the [[clog]] in the first pond and build a [[bridge]] over the second. Once this is done, Pikmin of all types can be brought across. Beside the [[Watery Blowhog]] that is beyond the clump of enemies is a gate covered by [[gas pipe]]s, requiring [[White Pikmin]] to destroy. The cave is located beyond this gate, up a slope that is challenging for Pikmin to climb. Defeating the [[Decorated Cannon Beetle]]s, the various [[Blowhogs]] and the [[Cloaking Burrow-Nit]] is recommended, but not strictly necessary.


No water is found in this cave, so your Pikmin squad should not include [[Blue Pikmin]]. The hazards of this dungeon are limited, with more focus being placed on [[bomb rock]] explosions, so minimal care needs to be placed on the proportions of the other Pikmin types. There is little reason to include less than 100 Pikmin in your party to take advantage of the [[Queen Candypop Bud]]s until after all treasures have been collected, unless you elected to bring a small squad of [[Purple Pikmin]]. This is because the [[Queen Candypop Bud]]s are located on sublevel 8, and the only danger following is the [[Man-at-Legs]].
No water is found in this cave, so your Pikmin squad should not include [[Blue Pikmin]]. The hazards of this dungeon are limited, with more focus being placed on [[bomb rock]] explosions, so minimal care needs to be placed on the proportions of the other Pikmin types. There is little reason to include less than 100 Pikmin in your party to take advantage of the [[Queen Candypop Buds]] until after all treasures have been collected, unless you elected to bring a small squad of [[Purple Pikmin]]. This is because the [[Queen Candypop Buds]] are located on sublevel 8, and the only danger following is the [[Man-At-Legs]].


{{clear}}
{{clear}}
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==Sublevel 1==
==Sublevel 1==
[[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]]
[[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]]
* '''Theme''': Snow
*'''Theme''': Snow
* '''Music''': ''[[Music in Pikmin 2#Emergence Cave 2|Emergence Cave 2]]''
*'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Exhausted Superstick|y}} (partially buried)
** {{icon|Exhausted Superstick|y}} (partially buried)
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** {{icon|Bumbling Snitchbug|y}} × 3
** {{icon|Bumbling Snitchbug|y}} × 3
** {{icon|Hairy Bulborb|y}} × 2
** {{icon|Hairy Bulborb|y}} × 2
** {{icon|Snow Bulborb|y}} × 9
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Snow Bulborb|y}} × 9
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 6
** {{icon|Gas pipe|y}} × 6
* '''Vegetation''':
* '''Vegetation''':
** None
** None
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** {{icon|Egg|y}} × 2
** {{icon|Egg|y}} × 2


The cave starts off with the first sublevel having a snowy cave appearance, much like the other caves in the Valley of Repose. However, this is the only sublevel in this cave to have a snowy theme.
The cave starts off with the first sublevel having a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance.


Start by destroying the poison pipes and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]]. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]].
Start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]].


{{cavegen|scx1}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
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|-
|-
| 9
| 9
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
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|-
|-
| 10
| 10
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Network Mainbrain|y}}
** {{icon|Network Mainbrain|y}}
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* '''Enemies''':
* '''Enemies''':
** {{icon|Careening Dirigibug|y}} × 3
** {{icon|Careening Dirigibug|y}} × 3
** {{icon|Swooping Snitchbug|y}} × 1
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Mitite|y}} (group of 10) × 0 - 2 (from eggs)
** {{icon|Swooping Snitchbug|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 6 or 9<ref group="Sublevel 2 note" name="s2n1">In the GameCube version, there are 9 bomb rocks total. In the Wii version, the sublevel data does not contain the 3 bomb rocks that spawn in dead ends.</ref>
** {{icon|Bomb-rock|y}} &times; 9
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) &times; 6
** {{icon|Glowstem|y}} (green) &times; 6
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** {{icon|Egg|y}} &times; 2
** {{icon|Egg|y}} &times; 2


From this sublevel onwards, the snow is gone and each sublevel is a metal maze where [[throw]]ing a Pikmin over the edge will make it fall into the [[pit]].
The snow and poison have vanished here. Pikmin might fall off the floor when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel.


The main focus on this sublevel is on the various [[Bomb rock|bomb-rocks]]. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but they will not be as troublesome as the bomb-rocks that were on the ground.
The main focus on this level is on the various [[bomb-rock]]s. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground.


The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]].


{{cavegen|scx2}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
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| 12
| 12
| {{icon|Bomb-rock|y}}
| {{icon|Bomb-rock|y}}
| 3<ref group="Sublevel 2 note" name="s2n1"/>
| 3
| Falls from the sky
| Falls from the sky
| Dead ends
| Dead ends
|}
|}
<references group="Sublevel 2 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 3==
==Sublevel 3==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Coiled Launcher|y}}
** {{icon|Coiled Launcher|y}}
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** {{icon|Superstrong Stabilizer|y}} (inside Armored Cannon Beetle Larva)
** {{icon|Superstrong Stabilizer|y}} (inside Armored Cannon Beetle Larva)
* '''Enemies''':
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 1
** {{icon|Armored Cannon Beetle Larva|y}} (buried) &times; 1
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface) &times; 2
** {{icon|Armored Cannon Beetle Larva|y}} (surface) &times; 2
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
** {{icon|Mitite|y}} (group of 10) &times; 0 - 3 (from eggs)
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 0 or 1<ref group="Sublevel 3 note" name="s3n1">In the GameCube version, there is a bomb rock. In the Wii version, the sublevel data does not contain that entry.</ref>
** {{icon|Bomb-rock|y}} &times; 1
** {{icon|Fire geyser|y}} &times; 6
** {{icon|Fire geyser|y}} &times; 6
* '''Vegetation''':
* '''Vegetation''':
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** {{icon|Egg|y}} &times; 3
** {{icon|Egg|y}} &times; 3


This level has three [[Armored Cannon Larva|Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When fighting the beetles, make sure they aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]].
This level has three [[Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When taking them down, make sure the beetles aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]].


{{cavegen|scx3}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
Line 391: Line 391:
|-
|-
| 1
| 1
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| {{icon|Armored Cannon Beetle Larva|y}} (buried)
| 1
| 1
| None
| None
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|-
|-
| 2
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| 1
| 1
| None
| None
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|-
|-
| 4
| 4
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (surface)
| {{icon|Armored Cannon Beetle Larva|y}} (surface)
| 1
| 1
| None
| None
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| 12
| 12
| {{icon|Bomb-rock|y}}
| {{icon|Bomb-rock|y}}
| 1<ref group="Sublevel 3 note" name="s3n1"/>
| 1
| Falls from the sky
| Falls from the sky
| Dead ends
| Dead ends
|}
|}
<references group="Sublevel 3 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 4==
==Sublevel 4==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
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** {{icon|Egg|y}} &times; 6
** {{icon|Egg|y}} &times; 6


This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s, and a [[geyser]] which can be used to return to the [[Valley of Repose]]. There are three Ivory Candypop Buds that can produce [[White Pikmin]].
This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin.


{{cavegen|scx4}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
Line 565: Line 563:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
[[File:Subterranean Complex sub 5.png|thumb|Sublevel 5.]]
[[File:Subterranean Complex sub 5.png|thumb|right|Sublevel 5.]]
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Adamantine Girdle|y}}
** {{icon|Adamantine Girdle|y}}
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** None
** None


In this sublevel, it is recommended to first dismiss the Pikmin into the corner behind the Research Pod, and to take a leader around the whole floor and disarm all the [[bomb rock]]s and [[Volatile Dweevil]]s. This is because it's much safer to have them explode while nothing is around, rather than when the Pikmin are busy. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] and [[Bomb rock|bomb-rocks]] will fall when the Pikmin carry the treasures, so follow them carefully. Note that, although rare, it is possible for a bomb rock to fall near the starting location.{{cite web|https://clips.twitch.tv/BetterStrangeKathyJonCarnage|Twitch clip|Twitch|published={{date|14|August|2018}}|retrieved={{date|17|August|2018}}}}
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] and [[bomb-rocks]] will fall when the Pikmin carry the treasures. Note that, although rare, it is possible for a bomb rock to fall near the starting location.{{cite web|https://clips.twitch.tv/BetterStrangeKathyJonCarnage|Twitch clip|Twitch|published={{date|14|August|2018}}|retrieved={{date|17|August|2018}}}}


{{cavegen|scx5}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
Line 759: Line 756:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Repair Juggernaut|y}}
** {{icon|Repair Juggernaut|y}}
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** {{icon|Careening Dirigibug|y}} &times; 2
** {{icon|Careening Dirigibug|y}} &times; 2
** {{icon|Fiery Dweevil|y}} &times; 2
** {{icon|Fiery Dweevil|y}} &times; 2
** {{icon|Munge Dweevil|y}} &times; 2
** {{icon|Mitite|y}} (group of 10) &times; 0 - 1 (from eggs)
** {{icon|Mitite|y}} (group of 10) &times; 0 - 1 (from eggs)
** {{icon|Munge Dweevil|y}} &times; 2
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} &times; 3
** {{icon|Gas pipe|y}} &times; 3
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Glowstem|y}} (green) &times; 6
** {{icon|Glowstem|y}} (green) &times; 6
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** {{icon|Egg|y}} &times; 1
** {{icon|Egg|y}} &times; 1


Many enemies spawn close to each other in this level, including [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. Since [[electricity]] is the most dangerous hazard, using [[Yellow Pikmin]] is also a good idea. The Dweevils can also be chased near an edge, and chances are they will walk off the side &ndash; their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. The treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side &ndash; their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]].


There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army.
There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army.


{{cavegen|scx6}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
Line 832: Line 828:
|-
|-
| 2
| 2
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 2
| 2
| None
| None
Line 868: Line 864:
|-
|-
| 8
| 8
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 1
| 1
| None
| None
Line 921: Line 917:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
*'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Furious Adhesive|y}}
** {{icon|Furious Adhesive|y}}
Line 934: Line 930:
** {{icon|Gatling Groink|y}} (free) &times; 1
** {{icon|Gatling Groink|y}} (free) &times; 1
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
** {{icon|Volatile Dweevil|y}} &times; 1 or more
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
** {{icon|Mitite|y}} (group of 10) &times; 0 - 2 (from eggs)
** {{icon|Volatile Dweevil|y}} &times; 1 or more
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Bomb-rock|y}} &times; 25
** {{icon|Bomb-rock|y}} &times; 25
Line 945: Line 941:
{{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}}
{{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}}


This large sublevel contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.
This level contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here.


A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{cavegen|scx7}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
Line 1,114: Line 1,109:
| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 8==
==Sublevel 8==
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Relax|Relax]]''
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]''
* '''Treasures''':
* '''Treasures''':
** None
** None
Line 1,130: Line 1,125:
** {{icon|Violet Candypop Bud|y}} &times; 3
** {{icon|Violet Candypop Bud|y}} &times; 3
* '''Others''':
* '''Others''':
** {{icon|Egg|y}} &times; 7 or indefinite amount<ref group="Sublevel 8 note" name="s8n1">The egg "dead end" category entry differs between versions. In the GameCube Japanese and GameCube US versions, it falls from the sky and is also used for filler (for an indefinite egg amount in total). In the Wii Japanese version, it is on the floor and is not used for filler (for a total egg amount of 7). In all other versions, it falls from the sky and is not used for filler (for a total egg amount of 7).</ref>
** {{icon|Egg|y}} &times; 7


Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface.
Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface.


{{cavegen|scx8}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
Line 1,140: Line 1,134:
|itemmax    = 0
|itemmax    = 0
|gatemax    = 0
|gatemax    = 0
|capmax      = 0 or 80<ref group="Sublevel 8 note">The dead end probability is 0 in the Japanese GameCube and US GameCube versions, and is 80 everywhere else.</ref>
|capmax      = 80
|rooms      = 6
|rooms      = 6
|ctrratio    = 0
|ctrratio    = 0
Line 1,216: Line 1,210:
| {{icon|Egg|y}}
| {{icon|Egg|y}}
| 1
| 1
| None or falls from the sky<ref group="Sublevel 8 note" name="s8n1"/>
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 7
| {{icon|Egg|y}}
| N/A or 100%<ref group="Sublevel 8 note" name="s8n1"/>
| Falls from the sky
| Falls from the sky
| Dead ends
| Dead ends
|}
|}
<references group="Sublevel 8 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''


==Sublevel 9==
==Sublevel 9==
[[File:P2 Unactivated Man-at-Legs.jpg|thumb|The Man-at-Legs, in the center of its arena.]]
[[File:P2 Unactivated Man-at-Legs.jpg|thumb|The Man-at-Legs, in the center of its arena.]]
* '''Theme''': Metal
*'''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating)
* '''Treasures''':
* '''Treasures''':
** {{icon|Stellar Orb|y}} (inside Man-at-Legs)
** {{icon|Stellar Orb|y}} (inside Man-at-Legs)
Line 1,249: Line 1,232:
{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}
{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}}


The final floor of the cave contains the boss, the [[Man-at-Legs]]. Initially it appears as an orb in the middle of the arena. Rapidly throwing Pikmin at it before it gets up, preferably [[Purple Pikmin]], will deal a lot of damage to the boss, though not as much in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up. Defeat the boss as per the strategy, recover the Stellar Orb, and return to the surface.
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state. However, it can still be bombarded with Pikmin when in its dormant state.
 
Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface.


{{cavegen|scx9}}
{{sublevel technical
{{sublevel technical
|cave        = tutorial_2
|cave        = tutorial_2
Line 1,312: Line 1,296:
| Plant spots
| Plant spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Purple Pikmin and White Pikmin farming==
==Purple Pikmin and White Pikmin farming==
The Subterranean Complex is an excellent cave to increase the populations of [[Purple Pikmin]] and [[White Pikmin]]. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. (Should it not be there, resetting the game and reloading the level should make it appear eventually.) The next sublevel contains three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s.


To get large numbers of both types, at least 22 of any Pikmin type other than White or Purple should be brought along into the cave, and used for every Candypop Bud available. If just Purple Pikmin are desired, only 1 Pikmin needs to be brought into the cave, and the player can run to the hole in the first 7 sublevels to reach the eighth, where the Queen Candypop Buds can be used to generate Pikmin for the Violet Candypop Buds. The eggs scattered about this sublevel will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not [[Candypop Bud#Maximum Pikmin requirement|limited]] to a certain number of White or Purple Pikmin total.
By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not [[Candypop family#Maximum Pikmin requirement|limited]] to a certain number of White or Purple Pikmin total.


==Gallery==
==Gallery==
Line 1,323: Line 1,307:
Subterranean Complex Location.png|The cave entrance.
Subterranean Complex Location.png|The cave entrance.
Subterranean Complex Entrance.png|The entrance when foggy.
Subterranean Complex Entrance.png|The entrance when foggy.
Cave hole edge glitch.png|The sublevel hole appearing near the edge in sublevel 3.
</gallery>
</gallery>


Line 1,338: Line 1,323:
|Ger=Mysteriöses Gebiet
|Ger=Mysteriöses Gebiet
|GerM=Mysterious Area
|GerM=Mysterious Area
|ChiTrad=地下的秘密基地
}}
}}
==Trivia==
[[File:Cave hole edge glitch.png|thumb|The sublevel hole appearing near the edge in sublevel 3.]]
*Because the way the layout generation works, some sublevels, particularly [[#Sublevel 3|sublevel 3]] and [[#Sublevel 8|sublevel 8]], can place the sublevel hole right next to the edge. The player can use the ramped surface of the hole to climb on top of the railing and jump off into the [[pit]].
*While only the first sublevel is snow-themed, the following two metal-themed sublevels use icy backgrounds to complete the transition, before changing to a stone background.


==See also==
==See also==
Line 1,355: Line 1,334:


{{Valley of Repose}}
{{Valley of Repose}}
{{p2 caves}}
{{Caves}}
[[Category:Subterranean Complex| ]]
[[Category:Subterranean Complex| ]]

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