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{{ | {{Infobox cave | ||
|image = Subterranean Complex sublevel 6.jpg | |image = Subterranean Complex sublevel 6.jpg | ||
|location = Valley of Repose | |location = Valley of Repose | ||
Line 6: | Line 5: | ||
|treasures = 16 | |treasures = 16 | ||
|hazards = {{fire}} {{electricity}} {{poison}} {{explosion}} | |hazards = {{fire}} {{electricity}} {{poison}} {{explosion}} | ||
|obstacles = {{buried}} {{boulder}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Subterranean Complex''' ({{j|地下の秘密基地|Chika no Himitsu Kichi|Subterranean Secret Base}}) is a [[cave]] in the [[Valley of Repose]], and is typically the second | The '''Subterranean Complex''' ({{j|地下の秘密基地|Chika no Himitsu Kichi|Subterranean Secret Base}}) is a [[cave]] located in the [[Valley of Repose]] area, and is typically the second cavern one will access there. | ||
This giant dungeon starts out as a snow-covered cave like the [[Emergence Cave]]; however, as one goes deeper into the complex it becomes a rusty, mechanical area with bottomless pits, with a style similar to [[Rusty Gulch]]. Many of the enemies here have projectile and explosive attacks – be very careful when bringing Pikmin in, as explosions will kill them instantly. The boss is the [[Man-at-Legs]], an [[Arachnorb]] species armed with a laser-guided machine gun. The total value of all the treasure here is {{pokos|1480}} in the US [[Region|version]] and {{pokos|1310}} in the European version, mainly consisting of treasures from the [[Industrial Set]] and [[Hyper-technology Series]]. | |||
Because the way the layout generation works, some sublevels, particularly [[#Sublevel 3|sublevel 3]] and [[#Sublevel 8|sublevel 8]], can place the sublevel hole right next to the edge. The player can use the ramped surface of the hole to climb on top of the railing and jump off into the [[pit]]. | |||
==How to reach== | ==How to reach== | ||
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}} | }} | ||
Like the [[Frontier Cavern]], it is impossible to reach | Like the [[Frontier Cavern]], it is impossible to reach the cave before getting [[Blue Pikmin]]. Use Blue Pikmin to remove the [[clog]] in the first pond and build a [[bridge]] over the second. Once this is done, Pikmin of all types can be brought across. Beside the [[Watery Blowhog]] that is beyond the clump of enemies is a gate covered by [[gas pipe]]s, requiring [[White Pikmin]] to destroy. The cave is located beyond this gate, up a slope that is challenging for Pikmin to climb. Defeating the [[Decorated Cannon Beetle]]s, the various [[Blowhogs]] and the [[Cloaking Burrow-Nit]] is recommended, but not strictly necessary. | ||
No water is found in this cave, so your Pikmin squad should not include [[Blue Pikmin]]. The hazards of this dungeon are limited, with more focus being placed on [[bomb rock]] explosions, so minimal care needs to be placed on the proportions of the other Pikmin types. There is little reason to include less than 100 Pikmin in your party to take advantage of the [[Queen Candypop | No water is found in this cave, so your Pikmin squad should not include [[Blue Pikmin]]. The hazards of this dungeon are limited, with more focus being placed on [[bomb rock]] explosions, so minimal care needs to be placed on the proportions of the other Pikmin types. There is little reason to include less than 100 Pikmin in your party to take advantage of the [[Queen Candypop Buds]] until after all treasures have been collected, unless you elected to bring a small squad of [[Purple Pikmin]]. This is because the [[Queen Candypop Buds]] are located on sublevel 8, and the only danger following is the [[Man-At-Legs]]. | ||
{{clear}} | {{clear}} | ||
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==Sublevel 1== | ==Sublevel 1== | ||
[[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]] | [[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]] | ||
* '''Theme''': Snow | *'''Theme''': Snow | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Snow 2|Snow 2]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Exhausted Superstick|y}} (partially buried) | ** {{icon|Exhausted Superstick|y}} (partially buried) | ||
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** {{icon|Bumbling Snitchbug|y}} × 3 | ** {{icon|Bumbling Snitchbug|y}} × 3 | ||
** {{icon|Hairy Bulborb|y}} × 2 | ** {{icon|Hairy Bulborb|y}} × 2 | ||
** {{icon|Snow Bulborb|y}} × 9 | ** {{icon|Snow Bulborb|y}} × 9 | ||
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps) | |||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon| | ** {{icon|Gas pipe|y}} × 6 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** None | ** None | ||
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** {{icon|Egg|y}} × 2 | ** {{icon|Egg|y}} × 2 | ||
The cave starts off with the first sublevel having a snowy cave appearance, much like the | The cave starts off with the first sublevel having a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance. | ||
Start by destroying the poison pipes and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin | Start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]]. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 133: | Line 136: | ||
|- | |- | ||
| 9 | | 9 | ||
| {{icon| | | {{icon|Gas pipe|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
Line 139: | Line 142: | ||
|- | |- | ||
| 10 | | 10 | ||
| {{icon| | | {{icon|Gas pipe|y}} | ||
| 5 | | 5 | ||
| None | | None | ||
Line 182: | Line 185: | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Network Mainbrain|y}} | ** {{icon|Network Mainbrain|y}} | ||
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* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Careening Dirigibug|y}} × 3 | ** {{icon|Careening Dirigibug|y}} × 3 | ||
** {{icon|Swooping Snitchbug|y}} × 1 | ** {{icon|Swooping Snitchbug|y}} × 1 | ||
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps) | |||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon|Bomb-rock|y}} × | ** {{icon|Bomb-rock|y}} × 9 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Glowstem|y}} (green) × 6 | ** {{icon|Glowstem|y}} (green) × 6 | ||
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** {{icon|Egg|y}} × 2 | ** {{icon|Egg|y}} × 2 | ||
The snow and poison have vanished here. Pikmin might fall off the floor when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel. | |||
The main focus on this | The main focus on this level is on the various [[bomb-rock]]s. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground. | ||
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]]. | The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]]. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 324: | Line 326: | ||
| 12 | | 12 | ||
| {{icon|Bomb-rock|y}} | | {{icon|Bomb-rock|y}} | ||
| 3 | | 3 | ||
| Falls from the sky | | Falls from the sky | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Coiled Launcher|y}} | ** {{icon|Coiled Launcher|y}} | ||
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** {{icon|Superstrong Stabilizer|y}} (inside Armored Cannon Beetle Larva) | ** {{icon|Superstrong Stabilizer|y}} (inside Armored Cannon Beetle Larva) | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Armored Cannon Larva|y | ** {{icon|Armored Cannon Beetle Larva|y}} (buried) × 1 | ||
** {{icon|Armored Cannon Larva|y | ** {{icon|Armored Cannon Beetle Larva|y}} (surface) × 2 | ||
** {{icon|Mitite|y}} | ** {{icon|Mitite|y}} × 0 - 3 (groups of 10, from eggs or Honeywisps) | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon|Bomb-rock|y}} × | ** {{icon|Bomb-rock|y}} × 1 | ||
** {{icon|Fire geyser|y}} × 6 | ** {{icon|Fire geyser|y}} × 6 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
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** {{icon|Egg|y}} × 3 | ** {{icon|Egg|y}} × 3 | ||
This level has three [[ | This level has three [[Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When taking them down, make sure the beetles aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Note that because of the way sublevels are generated, the Ivory Candypop Bud might not appear. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]]. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 391: | Line 391: | ||
|- | |- | ||
| 1 | | 1 | ||
| {{icon|Armored Cannon Larva|y | | {{icon|Armored Cannon Beetle Larva|y}} (buried) | ||
| 1 | | 1 | ||
| None | | None | ||
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|- | |- | ||
| 2 | | 2 | ||
| {{icon|Armored Cannon Larva|y | | {{icon|Armored Cannon Beetle Larva|y}} (surface) | ||
| 1 | | 1 | ||
| None | | None | ||
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|- | |- | ||
| 4 | | 4 | ||
| {{icon|Armored Cannon Larva|y | | {{icon|Armored Cannon Beetle Larva|y}} (surface) | ||
| 1 | | 1 | ||
| None | | None | ||
Line 474: | Line 474: | ||
| 12 | | 12 | ||
| {{icon|Bomb-rock|y}} | | {{icon|Bomb-rock|y}} | ||
| 1 | | 1 | ||
| Falls from the sky | | Falls from the sky | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | |||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** None | ** None | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Mitite|y}} | ** {{icon|Mitite|y}} × 0 - 6 (groups of 10, from eggs or Honeywisps) | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
Line 496: | Line 495: | ||
** {{icon|Egg|y}} × 6 | ** {{icon|Egg|y}} × 6 | ||
This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s | This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 565: | Line 563: | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 5== | ==Sublevel 5== | ||
[[File:Subterranean Complex sub 5.png|thumb|Sublevel 5.]] | [[File:Subterranean Complex sub 5.png|thumb|right|Sublevel 5.]] | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 1|Metal 1]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Adamantine Girdle|y}} | ** {{icon|Adamantine Girdle|y}} | ||
Line 584: | Line 582: | ||
** None | ** None | ||
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a leader. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] and [[bomb-rocks]] will fall when the Pikmin carry the treasures. Note that, although rare, it is possible for a bomb rock to fall near the starting location.{{cite web|https://clips.twitch.tv/BetterStrangeKathyJonCarnage|Twitch clip|Twitch|published={{date|14|August|2018}}|retrieved={{date|17|August|2018}}}} | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 759: | Line 756: | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Repair Juggernaut|y}} | ** {{icon|Repair Juggernaut|y}} | ||
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** {{icon|Careening Dirigibug|y}} × 2 | ** {{icon|Careening Dirigibug|y}} × 2 | ||
** {{icon|Fiery Dweevil|y}} × 2 | ** {{icon|Fiery Dweevil|y}} × 2 | ||
** {{icon|Munge Dweevil|y}} × 2 | ** {{icon|Munge Dweevil|y}} × 2 | ||
** {{icon|Mitite|y}} × 0 - 1 (groups of 10, from eggs or Honeywisps) | |||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon| | ** {{icon|Gas pipe|y}} × 3 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Glowstem|y}} (green) × 6 | ** {{icon|Glowstem|y}} (green) × 6 | ||
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** {{icon|Egg|y}} × 1 | ** {{icon|Egg|y}} × 1 | ||
Many enemies spawn close to each other in this level, | Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side – their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]]. | ||
There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army. | There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 832: | Line 828: | ||
|- | |- | ||
| 2 | | 2 | ||
| {{icon| | | {{icon|Gas pipe|y}} | ||
| 2 | | 2 | ||
| None | | None | ||
Line 868: | Line 864: | ||
|- | |- | ||
| 8 | | 8 | ||
| {{icon| | | {{icon|Gas pipe|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
Line 921: | Line 917: | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | *'''Music''': ''[[Music in Pikmin 2#Metal 2|Metal 2]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Furious Adhesive|y}} | ** {{icon|Furious Adhesive|y}} | ||
Line 934: | Line 930: | ||
** {{icon|Gatling Groink|y}} (free) × 1 | ** {{icon|Gatling Groink|y}} (free) × 1 | ||
** {{icon|Gatling Groink|y}} (pedestal) × 1 | ** {{icon|Gatling Groink|y}} (pedestal) × 1 | ||
** {{icon|Volatile Dweevil|y}} × 1 or more | ** {{icon|Volatile Dweevil|y}} × 1 or more | ||
** {{icon|Mitite|y}} × 0 - 2 (groups of 10, from eggs or Honeywisps) | |||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon|Bomb-rock|y}} × 25 | ** {{icon|Bomb-rock|y}} × 25 | ||
Line 945: | Line 941: | ||
{{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}} | {{see also|Gatling Groink#Strategy|t1=Gatling Groink strategy}} | ||
This | This level contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here. | ||
A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[ | A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. To note is that, due to the way cave sublevels are generated, the stationary Gatling Groink may not appear, and as such, you can miss out on the Indomitable CPU, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]]. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 1,114: | Line 1,109: | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 8== | ==Sublevel 8== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | ||
* '''Treasures''': | * '''Treasures''': | ||
** None | ** None | ||
* '''Enemies''': | * '''Enemies''': | ||
** {{icon|Mitite|y}} | ** {{icon|Mitite|y}} × 0 - 7 (groups of 10, from eggs or Honeywisps) | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** None | ** None | ||
Line 1,130: | Line 1,125: | ||
** {{icon|Violet Candypop Bud|y}} × 3 | ** {{icon|Violet Candypop Bud|y}} × 3 | ||
* '''Others''': | * '''Others''': | ||
** {{icon|Egg|y}} × 7 | ** {{icon|Egg|y}} × 7 | ||
Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface. | Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 1,140: | Line 1,134: | ||
|itemmax = 0 | |itemmax = 0 | ||
|gatemax = 0 | |gatemax = 0 | ||
|capmax = | |capmax = 80 | ||
|rooms = 6 | |rooms = 6 | ||
|ctrratio = 0 | |ctrratio = 0 | ||
Line 1,216: | Line 1,210: | ||
| {{icon|Egg|y}} | | {{icon|Egg|y}} | ||
| 1 | | 1 | ||
| Falls from the sky | | Falls from the sky | ||
| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | |||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | |||
==Sublevel 9== | ==Sublevel 9== | ||
[[File:P2 Unactivated Man-at-Legs.jpg|thumb|The Man-at-Legs, in the center of its arena.]] | [[File:P2 Unactivated Man-at-Legs.jpg|thumb|The Man-at-Legs, in the center of its arena.]] | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | *'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Stellar Orb|y}} (inside Man-at-Legs) | ** {{icon|Stellar Orb|y}} (inside Man-at-Legs) | ||
Line 1,249: | Line 1,232: | ||
{{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}} | {{see also|Man-at-Legs#Strategy|t1=Man-at-Legs strategy}} | ||
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state. However, it can still be bombarded with Pikmin when in its dormant state. | |||
Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface. | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 1,312: | Line 1,296: | ||
| Plant spots | | Plant spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Purple Pikmin and White Pikmin farming== | ==Purple Pikmin and White Pikmin farming== | ||
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s. | |||
By using the Queen Candypop Buds, the new Pikmin generated can be used for the Violet Candypop Buds. The eggs scattered about the level will provide nectar for the [[Maturity|leaf and bud]] Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypop Buds are not [[Candypop family#Maximum Pikmin requirement|limited]] to a certain number of White or Purple Pikmin total. | |||
==Gallery== | ==Gallery== | ||
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Subterranean Complex Location.png|The cave entrance. | Subterranean Complex Location.png|The cave entrance. | ||
Subterranean Complex Entrance.png|The entrance when foggy. | Subterranean Complex Entrance.png|The entrance when foggy. | ||
Cave hole edge glitch.png|The sublevel hole appearing near the edge in sublevel 3. | |||
</gallery> | </gallery> | ||
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|Ger=Mysteriöses Gebiet | |Ger=Mysteriöses Gebiet | ||
|GerM=Mysterious Area | |GerM=Mysterious Area | ||
}} | }} | ||
==See also== | ==See also== | ||
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{{Valley of Repose}} | {{Valley of Repose}} | ||
{{ | {{Caves}} | ||
[[Category:Subterranean Complex| ]] | [[Category:Subterranean Complex| ]] |