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{{ | {{Solution}} | ||
{{ | {{Infobox cave | ||
|location=Valley of Repose | |||
|location | |sublevels=9 | ||
|sublevels = 9 | |treasures=16 | ||
|treasures = 16 | |hazards=Fire, Electricity and Poison | ||
|hazards | |||
}} | }} | ||
The '''Subterranean Complex''' the second [[cave]] located in the [[Valley of Repose]] level. You'll have to do many steps to get to it. First, you may have to kill the [[Dwarf Red Bulborb]] and [[Red Bulborb]] in the arena so they won't eat your [[Pikmin Family|Pikmin]]. You may have to destroy the rock formation in the water and then build a bridge on the other side. Use the [[Decorated Cannon Beetle]]s to kill all of the enemies and then kill the Decorated Cannon Beetles by using their own rocks. If you didn't kill the [[Watery Blowhog]], use your [[Blue Pikmin|Blues]] or [[Purple Pikmin|Purples]] to kill it. Then, use your [[White Pikmin|Whites]] to tear down the [[Gate|poison white gate]] and get rid of the [[Hazards#Poison|poison pipes]]. | |||
The '''Subterranean Complex''' | |||
This massive dungeon starts out as a snow-covered cave like the [[Emergence Cave]]; however, as one gets deeper in the complex it becomes a rusty, mechanical area with bottomless pits. Many of the enemies here have projectile and explosive attacks--be very careful when bringing Pikmin in, as explosions will kill them instantly. | |||
The boss is the [[Man-at-Legs]], an [[Arachnorb]] species armed with a laser-guided machine gun. | |||
==Treasures== | |||
*[[Nouveau Table]] | |||
*[[Exhausted Superstick]] | |||
*[[Spirit Flogger]] | |||
*[[Network Mainbrain]] | |||
*[[Superstrong Stabilizer]] | |||
*[[Omega Flywheel]] | |||
*[[Coiled Launcher]] | |||
*[[Mystical Disc]] | |||
*[[Adamantine Girdle]] | |||
*[[Repair Juggernaut]] | |||
*[[Vacuum Processor]] | |||
*[[Space Wave Receiver]] | |||
*[[Indomitable CPU]] | |||
*[[Furious Adhesive]] | |||
*[[Thirst Activator]] | |||
*[[Stellar Orb]] | |||
==Enemies== | |||
*[[Anode Beetle]] | |||
*[[Armored Cannon Beetle Larva]] | |||
*[[Bumbling Snitchbug]] | |||
*[[Careening Dirigibug]] | |||
*[[Fiery Dweevil]] | |||
*[[Gatling Groink]] | |||
*[[Hairy Bulborb]] | |||
*[[Munge Dweevil]] | |||
*[[Snow Bulborb]] | |||
*[[Swooping Snitchbug]] | |||
*[[Volatile Dweevil]] | |||
*'''Boss: [[Man-at-Legs]]''' | |||
---- | |||
====Strategy==== | |||
Recommended Pikmin: | |||
35-40 Red, | |||
25-30 Yellow, | |||
10-15 White, | |||
20-25 Purple | |||
==Sublevel 1== | ==Sublevel 1== | ||
The player should start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]]. | |||
==Sublevel 2== | ==Sublevel 2== | ||
The | The snow and poison have vanished here. Pikmin might fall off the course when thrown; as such, extra care should also be taken when attempting to activate the hole to the next sublevel. | ||
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here | The main focus on this level is on the various [[bomb rocks]]. The player should dismiss the Pikmin, and set off all bomb rocks he or she can find. The [[Careening Dirigibug]]s will be armed now, but this will not be as troublesome as the bomb rocks that were on the ground. The enemies should now be attacked one by one. Both [[Spray|spray types]] can help defeat the creatures ''very'' well here. The [[Swooping Snitchbug]]s here have a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make them as big as a threat as the Dirigibugs, but they still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]]. | ||
==Sublevel 3== | ==Sublevel 3== | ||
This level has 3 [[Armored Cannon Beetle Larva]]e, along with multiple [[Hazards#fire|fire geysers]]. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]]. | |||
==Sublevel 4== | ==Sublevel 4== | ||
This is a typical [[caves#rest level|Rest Level]]. Nothing is here but [[Eggs]], [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. Again there are Ivory Candypops that can produce White Pikmin. Sometimes there are [[Mitite]]s inside the eggs. | |||
==Sublevel 5== | ==Sublevel 5== | ||
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a captain. The main objective now is to make all the bomb rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall. . Every bomb that is in sight should be set off aswell. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More Dweevils will fall when the Pikmin move along. | |||
==Sublevel 6== | ==Sublevel 6== | ||
There are many enemies close to each other: [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions. As such, not much advice can be given, but killing the creatures that are a little off from the groups is always a good tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side. Treasures availible are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]]. | |||
==Sublevel 7== | ==Sublevel 7== | ||
This level conatins [[Gatling Groink]]s. There is a strategy for them that is similiar to that of the [[Ranging Bloyster]]. They are capable of shooting mortars from retractable cannons, giving them a far range of attack. Their metal shield makes it hard to attack them from the front. There are 2 here. One walking about, and the other on a pillar. The walking one should chase the active captain, so they can be defeated more easily with this tactic: The captains need to be separated. One of them should have all Pikmin, and the one without any should lure the creature over to the one with all Pikmin. When the captains are switched, the game should automatically move the idle captain away. The captain that is now active and has all Pikmin can attack the enemy from behind. Once defeated, the Groink needs to be carried back to the pod, as it can regenerate its life energy, making it necessary to defeat it again. This can also be bypassed when it is defeated while [[Ultra-bitter spray|petrified]]. For the other one on the pillar, the tactic can be repeated. After these battles, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner. When this one is picked up, bomb rocks are likely to fall from the sky. | |||
| | |||
==Sublevel 8== | ==Sublevel 8== | ||
Another rest level | Another rest level. The [[Queen Candypop Bud]]s will help make up for lost Pikmin. There are also [[Violet Candypop Bud]]s for [[Purple Pikmin]]. | ||
==Sublevel 9== | ==Sublevel 9== | ||
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. Hoever, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. It'll stand up and should start shooting at the Pikmin. Its aiming laser will make it a bit easier to avoid. The player should now run away behind any barrier. The shots are low and can't go through the metal. Of course, this requires some distance, or else the M-a-L could shoot over the obstacle. The creature makes some short pauses from shooting sometimes which won't last longer than 1 second, and then he starts firing again; the player needs to be sure to know when it's done completely. In this longer pause, it is possible to run in and attack. This process needs to be repeated until it is defeated. It is also possible to attack while the enemy is firing, but this is only advisable when all Pikmin can be thrown onto the creature before it coninues to fire. When defeated, it will leave a lightbulb; it's name is [[Stellar Orb]], and it will light the area up. In every cave. It will get very helpful in large caves with patrolling enemies; a good example would be the [[Cavern of Chaos#Sublevel 8|8th sublevel of the Cavern of Chaos]]. | |||
== | ==Note== | ||
This is also an excellent place to get [[Purple Pikmin]] and [[White Pikmin]]. Bring at least 22 Pikmin of any color (besides purple and white) and enter. First, on the third sublevel there will be a lone [[Ivory Candypop Bud]], get five whites and move on. The next sublevel is a rest level with three Ivory Candypops, so you can get another 15 here. On the eighth sublevel there will be three [[Violet Candypop Buds]] and two [[Queen Candypop Buds]]. | |||
Toss your two remaining Pikmin into the Queen Candypops, and use the Pikmin generated from those in the Violet Candypops. Break a few of the eggs scattered about the level and have your Pikmin drink the nectar, then exit the cave via the geyser. Rinse and Repeat for the desired number of Pikmin. This is useful for collecting the [[Doomsday Apparatus]]. | |||
{{ | {{Caves}} | ||