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{{ | {{Infobox cave | ||
|image = Subterranean Complex sublevel 6.jpg | |image = Subterranean Complex sublevel 6.jpg | ||
|location = Valley of Repose | |location = Valley of Repose | ||
Line 6: | Line 5: | ||
|treasures = 16 | |treasures = 16 | ||
|hazards = {{fire}} {{electricity}} {{poison}} {{explosion}} | |hazards = {{fire}} {{electricity}} {{poison}} {{explosion}} | ||
|obstacles = {{buried}} {{boulder}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Subterranean Complex''' | The '''Subterranean Complex''' is the second [[cave]] located in the [[Valley of Repose]] area. | ||
You'll have to follow many steps to get to it. First, you may have to kill the [[Dwarf Red Bulborb]] and [[Red Bulborb]] in the arena so they won't eat your [[Pikmin Family|Pikmin]]. You may have to destroy the rock formation in the water and then build a bridge on the other side. Use the [[Decorated Cannon Beetle]]s to kill all of the enemies and then kill the Decorated Cannon Beetles by using their own rocks. If you didn't kill the [[Watery Blowhog]], use your [[Blue Pikmin|Blues]] or [[Purple Pikmin|Purples]] to kill it. Then, use your [[White Pikmin|Whites]] to tear down the [[Gate|poison white gate]] and get rid of the [[gas pipe]]s. | |||
This giant dungeon starts out as a snow-covered cave like the [[Emergence Cave]]; however, as one gets deeper in the complex it becomes a rusty, mechanical area with bottomless pits, with a style similar to [[Rusty Gulch]]. Many of the enemies here have projectile and explosive attacks – be very careful when bringing Pikmin in, as explosions will kill them instantly. Recommended Pikmin types here are 35-40 Red Pikmin, 25-30 Yellow, 10-15 White, and 20-25 Purple. | |||
The boss is the [[Man-at-Legs]], an [[Arachnorb]] species armed with a laser-guided machine gun. | |||
The total value of all the treasure here is {{pokos|1480}} in the US [[Region|version]] and {{pokos|1310}} in the European version. | |||
{{ | {{Notes|ship=y}} | ||
{{ | {{Solution}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
[[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]] | [[File:Subterranean Complex sublevel 1.jpg|thumb|Sublevel 1.]] | ||
* '''Theme''': Snow | *'''Theme''': Snow | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Exhausted Superstick|y}} | ||
** {{icon|Exhausted Superstick|y}} | **{{icon|Nouveau Table|y}} | ||
** {{icon|Nouveau Table|y}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Bumbling Snitchbug|y}} × 3 (1 drops from the sky in a dead end) | ||
** {{icon|Bumbling Snitchbug|y}} × 3 | **{{icon|Hairy Bulborb|y}} × 2 | ||
** {{icon|Hairy Bulborb|y}} × 2 | **{{icon|Snow Bulborb|y}} × 9 | ||
*'''Hazards''': | |||
** {{icon|Snow Bulborb|y}} × 9 | **{{icon|Poison tube|y}} × 6 | ||
* ''' | *'''Others''': | ||
** {{icon|Poison | **{{icon|Egg|y}} × 2 (drop from the sky in dead ends) | ||
* '''Others''': | |||
** {{icon|Egg|y}} × 2 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 54: | Line 43: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_mid1_mid2_uzu1_snow.txt | |unitfile = 3_MAT_mid1_mid2_uzu1_snow.txt | ||
|lightfile = tutorial_1_light.ini | |lightfile = tutorial_1_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_snow|Dead end | |cap_snow|Dead end | ||
|item_cap_snow|Dead end with item | |item_cap_snow|Dead end with item | ||
|way3_snow|Three-way crossing | |way3_snow|Three-way crossing | ||
|way4_snow|Four-way crossing | |way4_snow|Four-way crossing | ||
|wayl_snow|Turning corridor | |wayl_snow|Turning corridor | ||
|way2_snow|Corridor | |way2_snow|Corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way2x2_snow|Long corridor | |way2x2_snow|Long corridor | ||
|room_mid1_6_snow|'''Room with 6 exits''' | |room_mid1_6_snow|'''Room with 6 exits''' | ||
|room_mid2_3_snow|'''Y-shaped room''' | |room_mid2_3_snow|'''Y-shaped room''' | ||
|room_uzu1_1_snow|'''Room with spiraling trunk''' | |room_uzu1_1_snow|'''Room with spiraling trunk''' | ||
}} | }} | ||
}} | }} | ||
The cave starts off with the first sublevel being a snowy cave appearance, much like the Frontier Cavern. However, this is the only sublevel in the cave to take on this appearance. | |||
Start by destroying the poison pipes, and defeating some [[Bumbling Snitchbug]]s if they happen to be an annoyance. There are two treasures in this level: the [[Nouveau Table]], which should be buried, and the [[Exhausted Superstick]]. The [[Snow Bulborb]]s and [[Hairy Bulborb]]s can then be dealt with, preferably using [[Purple Pikmin]]. | |||
==Sublevel 2== | |||
*'''Theme''': Metal | |||
*'''Treasures''': | |||
**{{icon|Network Mainbrain|y}} | |||
**{{icon|Spirit Flogger|y}} | |||
*'''Enemies''': | |||
**{{icon|Careening Dirigibug|y}} × 3 | |||
**{{icon|Swooping Snitchbug|y}} × 1 | |||
*'''Hazards''': | |||
**{{icon|Bomb-rock|y}} × 9 (3 drop from the sky in dead ends) | |||
*'''Plants''': | |||
**{{icon|Glowstem|y}} (green) × 6 | |||
**{{icon|Glowstem|y}} (red) × 6 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 2 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 216: | Line 93: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_h335_h447_metal.txt | |unitfile = 2_MAT_h335_h447_metal.txt | ||
Line 224: | Line 100: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode3x3_5_metal|'''Room with blue ledge''' | |||
|room_hitode4x4_7_metal|'''Room with large blue circle''' | |||
}} | |||
}} | }} | ||
The snow and poison have vanished here. Pikmin might fall off the floor when [[throw]]n; as such, extra care should also be taken when attempting to activate the hole to the next sublevel. | |||
The main focus on this level is on the various [[bomb-rock]]s. You should [[dismiss]] the Pikmin, and set off all bomb-rocks you can find. The [[Careening Dirigibug]]s will be armed by now, but this will not be as troublesome as the bomb-rocks that were on the ground. | |||
The enemies should now be attacked one by one. The [[Swooping Snitchbug]] here has a high tendency to throw Pikmin in the gaps that are between the larger expanses. This still doesn't make it as big of a threat as the Dirigibugs, but it still shouldn't be completely ignored. The treasures here are the [[Spirit Flogger]] and the [[Network Mainbrain]]. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Coiled Launcher|y}} | ||
** {{icon|Coiled Launcher|y}} | **{{icon|Omega Flywheel|y}} | ||
** {{icon|Omega Flywheel|y}} | **{{icon|Superstrong Stabilizer|y}} (inside the burrowed Armored Cannon Beetle Larva) | ||
** {{icon|Superstrong Stabilizer|y}} (inside Armored Cannon Beetle Larva) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Armored Cannon Beetle Larva|y}} × 3 (1 stuck on the ground) | ||
** {{icon| | *'''Hazards''': | ||
**{{icon|Bomb-rock|y}} × 1 (drops from the sky in a dead end) | |||
**{{icon|Fire geysers|y}} × 6 | |||
* ''' | *'''Plants''': | ||
** {{icon|Bomb-rock|y}} × | **{{icon|Glowstem|y}} (green) × 8 | ||
** {{icon|Fire | **{{icon|Glowstem|y}} (red) × 8 | ||
* ''' | **{{icon|Ivory Candypop Bud|y}} × 1 | ||
** {{icon|Glowstem|y}} (green) × 8 | *'''Others''': | ||
** {{icon|Glowstem|y}} (red) × 8 | **{{icon|Egg|y}} × 3 (drop from the sky in dead ends) | ||
** {{icon|Ivory Candypop Bud|y}} × 1 | |||
* '''Others''': | |||
** {{icon|Egg|y}} × 3 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 362: | Line 145: | ||
|capmax = 40 | |capmax = 40 | ||
|rooms = 6 | |rooms = 6 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_MAT_h224_h443_tekiF_metal.txt | |unitfile = 2_MAT_h224_h443_tekiF_metal.txt | ||
Line 370: | Line 152: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode4x4_tekiF_3_metal|'''Circular room with blue ledge''' | |||
|room_hitode2x2_4_metal|'''Pathway with tubes''' | |||
}} | |||
}} | }} | ||
This level has three [[Armored Cannon Beetle Larva]]e, along with multiple [[fire geyser]]s. When taking them down, make sure the beetles aren't facing the [[Pit|void]], or else your Pikmin will be tossed into it. Once the threats are cleared, the [[Ivory Candypop Bud]] can be used to make [[White Pikmin]] if desired. Treasures here are the [[Superstrong Stabilizer]], the [[Omega Flywheel]] and the [[Coiled Launcher]]. | |||
==Sublevel 4== | ==Sublevel 4== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Treasures''': | |||
* '''Treasures''': | **None | ||
** None | *'''Enemies''': | ||
* '''Enemies''': | **None | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Glowstem|y}} (green) × 10 | ||
** {{icon|Glowstem|y}} (green) × 10 | **{{icon|Ivory Candypop Bud|y}} × 3 | ||
** {{icon|Ivory Candypop Bud|y}} × 3 | *'''Others''': | ||
* '''Others''': | **{{icon|Egg|y}} × 6 (3 in dead ends) | ||
** {{icon|Egg|y}} × 6 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 506: | Line 189: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_hit224_metal.txt | |unitfile = 1_units_hit224_metal.txt | ||
Line 514: | Line 196: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode2x2_4_metal|'''Pathway with tubes''' | |||
}} | |||
}} | }} | ||
This is a typical [[rest sublevel]]. The only objects worth mentioning are [[egg]]s, [[Candypop Bud]]s and a [[geyser]], which can be used to get to the surface. There are three Ivory Candypops that can produce White Pikmin. | |||
==Sublevel 5== | ==Sublevel 5== | ||
[[File:Subterranean Complex sub 5.png|thumb|Sublevel 5.]] | [[File:Subterranean Complex sub 5.png|thumb|right|Sublevel 5.]] | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Adamantine Girdle|y}} | ||
** {{icon|Adamantine Girdle|y}} | **{{icon|Mystical Disc|y}} | ||
** {{icon|Mystical Disc|y}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Volatile Dweevil|y}} × 8 (2 drop from the sky) | ||
** {{icon|Volatile Dweevil|y}} × 8 | *'''Hazards''': | ||
* ''' | **{{icon|Bomb-rock|y}} × 24 (9 drop from the sky) | ||
** {{icon|Bomb-rock|y}} × 24 | *'''Plants''': | ||
* ''' | **{{icon|Glowstem|y}} (green) × 6 | ||
** {{icon|Glowstem|y}} (green) × 6 | **{{icon|Glowstem|y}} (red) × 6 | ||
** {{icon|Glowstem|y}} (red) × 6 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 594: | Line 234: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_nobo2_metal.txt | |unitfile = 1_units_nobo2_metal.txt | ||
Line 602: | Line 241: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_nobo2_4_metal|'''Zigzagging corridors''' | |||
}} | |||
}} | }} | ||
Here, it is advisable to dismiss the Pikmin into the corner behind the pod and to take a captain. The main objective now is to make all the bomb-rocks and [[Volatile Dweevil]]s that spawn from the ceiling fall; you want them to fall now instead of later, when the Pikmin are busy. Every bomb that is in sight should be set off as well. Once everything is cleared, Whites should be used to collect the [[Mystical Disc]] and the [[Adamantine Girdle]]. More [[Dweevil family|Dweevils]] will fall when the Pikmin carry the treasures. | |||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Repair Juggernaut|y}} | ||
** {{icon|Repair Juggernaut|y}} | **{{icon|Space Wave Receiver|y}} | ||
** {{icon|Space Wave Receiver|y}} | **{{icon|Vacuum Processor|y}} | ||
** {{icon|Vacuum Processor|y}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Anode Beetle|y}} × 6 | ||
** {{icon|Anode Beetle|y}} × 6 | **{{icon|Careening Dirigibug|y}} × 2 | ||
** {{icon|Careening Dirigibug|y}} × 2 | **{{icon|Fiery Dweevil|y}} × 2 | ||
** {{icon|Fiery Dweevil|y}} × 2 | **{{icon|Munge Dweevil|y}} × 2 | ||
*'''Hazards''': | |||
** {{icon|Munge Dweevil|y}} × 2 | **{{icon|Gas pipe|y}} × 3 | ||
* ''' | *'''Plants''': | ||
** {{icon| | **{{icon|Glowstem|y}} (green) × 6 | ||
* ''' | **{{icon|Glowstem|y}} (red) × 6 | ||
** {{icon|Glowstem|y}} (green) × 6 | *'''Others''': | ||
** {{icon|Glowstem|y}} (red) × 6 | **{{icon|Egg|y}} × 1 (in a dead end) | ||
* '''Others''': | |||
** {{icon|Egg|y}} × 1 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 794: | Line 282: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 5_units_mid2_cent_hit4_hit5_nor2_metal.txt | |unitfile = 5_units_mid2_cent_hit4_hit5_nor2_metal.txt | ||
Line 802: | Line 289: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_cent_4_metal|'''4-way purple-floored room''' | |room_cent_4_metal|'''4-way purple-floored room''' | ||
|room_mid2_3_metal|'''Y-shaped room''' | |room_mid2_3_metal|'''Y-shaped room''' | ||
|room_hitode3x4_4_metal|'''Roughly plus-shaped room''' | |room_hitode3x4_4_metal|'''Roughly plus-shaped room''' | ||
|room_north2x2_1_metal|'''T-shaped room''' | |room_north2x2_1_metal|'''T-shaped room''' | ||
|room_hitode2x3_5_metal|'''X-shaped room''' | |room_hitode2x3_5_metal|'''X-shaped room''' | ||
}} | }} | ||
}} | }} | ||
Many enemies spawn close to each other in this level, and consist of [[Careening Dirigibug]]s, [[Dweevil]]s and some [[Anode Beetle]]s. The enemies spawn in different positions each time, and as such, not much advice can be given, but killing the creatures that are a little off from the groups first is usually a safe tactic. The Dweevils can also be chased near an edge, and chances are they will walk off the side – their treasures will reappear elsewhere. You can also dispose of the [[Anode Beetle]]s by carrying a couple of Pikmin with you to flip them over, and using cleverly lured [[Careening Dirigibug|Dirigibugs]] to drop bombs on them and kill them. Treasures available are the [[Repair Juggernaut]], the [[Vacuum Processor]] and the [[Space Wave Receiver]]. | |||
There is an exit geyser on this sublevel if you need to leave the cave, but there is also a rest stop two sublevels down which can be used to replenish your Pikmin army. | |||
==Sublevel 7== | |||
*'''Theme''': Metal | |||
*'''Treasures''': | |||
**{{icon|Furious Adhesive|y}} | |||
**{{icon|Indomitable CPU|y}} (inside stationary Gatling Groink) | |||
**{{icon|Thirst Activator|y}} | |||
*'''Enemies''': | |||
**{{icon|Careening Dirigibug|y}} × 1 | |||
**{{icon|Gatling Groink|y}} × 2 (1 stationary on pillar) | |||
**{{icon|Volatile Dweevil|y}} × 1 (drops from the sky) | |||
*'''Hazards''': | |||
**{{icon|Bomb-rock|y}} × 25 | |||
*'''Plants''': | |||
**{{icon|Glowstem|y}} (green) × 7 | |||
**{{icon|Glowstem|y}} (red) × 7 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 2 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 957: | Line 335: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_MAT_ari_h446_h443_tower_metal.txt | |unitfile = 3_MAT_ari_h446_h443_tower_metal.txt | ||
Line 965: | Line 342: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_ari1_3_metal|'''Circular room with gaps''' | |||
|room_hitode4x4_6_metal|'''Room with hatch''' | |||
|room_hitode4x4_tower_3_metal|'''Circular room with tower''' | |||
}} | |||
}} | }} | ||
{{ | |||
| | {{see also|Gatling Groink strategy|l1=Gatling Groink#Strategy}} | ||
This level contains [[Gatling Groink]]s, one walking about, and the other on a pillar. After you clear the enemies, the [[Indomitable CPU]], the [[Furious Adhesive]] and the [[Thirst Activator]] need to be collected. One of the treasures may be in a corner, and when this one is picked up, bomb-rocks are likely to fall from the sky. Make sure to be especially cautious collecting treasures here. | |||
}} | |||
A good way to get rid of the walking Gatling Groink is to lure it over a gap which causes it to fall and instantly die. | |||
==Sublevel 8== | ==Sublevel 8== | ||
* '''Theme''': Metal | *'''Theme''': Metal | ||
*'''Treasures''': | |||
* '''Treasures''': | **None | ||
** None | *'''Enemies''': | ||
* '''Enemies''': | **None | ||
** | *'''Hazards''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Glowstem|y}} (green) × 12 | ||
** {{icon|Glowstem|y}} (green) × 12 | **{{icon|Queen Candypop Bud|y}} × 2 | ||
** {{icon|Queen Candypop Bud|y}} × 2 | **{{icon|Violet Candypop Bud|y}} × 3 | ||
** {{icon|Violet Candypop Bud|y}} × 3 | *'''Others''': | ||
* '''Others''': | **{{icon|Egg|y}} × 7 (1 drops from the sky in a dead end) | ||
** {{icon|Egg|y}} × 7 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 1,140: | Line 383: | ||
|itemmax = 0 | |itemmax = 0 | ||
|gatemax = 0 | |gatemax = 0 | ||
|capmax = | |capmax = 80 | ||
|rooms = 6 | |rooms = 6 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_hit224_metal.txt | |unitfile = 1_units_hit224_metal.txt | ||
Line 1,150: | Line 392: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_hitode2x2_4_metal|'''Pathway with tubes''' | |||
}} | |||
}} | }} | ||
Another rest level, and in this one, there are two [[Queen Candypop Bud]]s which can help make up for lost Pikmin. There are also three [[Violet Candypop Bud]]s for [[Purple Pikmin]], and a geyser to return to the surface. | |||
{{todo|Elaborate on the glitch and add it to the glitches page.}} | |||
Interestingly, if you keep resetting, it might be possible for the hole to the next sublevel to appear under a low ceiling. If so, you can use it to climb out of bounds. You will just reappear elsewhere after a bit. | |||
==Sublevel 9== | ==Sublevel 9== | ||
*'''Theme''': Metal | |||
* '''Theme''': Metal | *'''Treasures''': | ||
**{{icon|Stellar Orb|y}} (inside the Man-at-Legs) | |||
* '''Treasures''': | *'''Enemies''': | ||
** {{icon|Stellar Orb|y}} (inside Man-at-Legs) | **{{icon|Man-at-Legs|y}} × 1 | ||
* '''Enemies''': | *'''Hazards''': | ||
** {{icon|Man-at-Legs|y}} × 1 | **None | ||
* ''' | *'''Plants''': | ||
** None | **{{icon|Glowstem|y}} (green) × 5 | ||
* ''' | **{{icon|Glowstem|y}} (red) × 5 | ||
** {{icon|Glowstem|y}} (green) × 5 | *'''Others''': | ||
** {{icon|Glowstem|y}} (red) × 5 | **None | ||
* '''Others''': | |||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = tutorial_2 | |cave = tutorial_2 | ||
Line 1,259: | Line 432: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_houdai_metal.txt | |unitfile = 1_units_houdai_metal.txt | ||
Line 1,267: | Line 439: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_houdai_1_metal|'''Man-at-Legs dry arena''' | |||
}} | |||
}} | }} | ||
= | {{see also|Man-at-Legs strategy|l1=Man-at-Legs#Strategy}} | ||
Looking around this level will reveal some metal switches and walls sticking out of the ground. There is an orb in the middle, which is the boss. However, it should not be attacked with normal Pikmin. Purples will inflict additional damage when they land on it while it is still dormant. The [[Man-at-Legs]] should have lost up to half of its health or more. This strategy is no longer possible in ''[[New Play Control! Pikmin 2]]'', as the creature is invincible while it is getting up from its dormant state. | |||
Other than that, defeat the boss as per the strategy, recover the Stellar Orb, and go to the surface. | |||
==Note== | |||
This is also an excellent cave to get [[Purple Pikmin]] and [[White Pikmin]]. At least 22 of any Pikmin type other than White or Purple should be brought along into the cave. On the third sublevel there will be a lone [[Ivory Candypop Bud]]. Should it not be there, resetting the game and reloading the level should make it appear eventually. The next sublevel spawns three Ivory Candypops. On the eighth sublevel there will be three [[Violet Candypop Bud]]s and two [[Queen Candypop Bud]]s. | |||
By using the Queen Candypops, the new Pikmin generated can be used for the Violet Candypops. The eggs scattered about the level will provide nectar for the leaf and bud Pikmin. The cave can then be exited via the geyser. This process can be repeated infinitely, as the Candypops are not limited to a certain number of White or Purple Pikmin total. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Subterranean Complex Entrance.png|The entrance to the cave. | |||
Subterranean Complex Entrance.png|The entrance | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=地下の秘密基地 | |Jap=地下の秘密基地<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Tutorial.txt --> | ||
}} | }} | ||
{{Valley of Repose}} | {{Valley of Repose}} | ||
{{ | {{Caves}} | ||
[[Category:Subterranean Complex| ]] | [[Category:Subterranean Complex| ]] |