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** {{icon|Waterwraith|y}} × 1
** {{icon|Waterwraith|y}} × 1
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Wollyhop|y}} × 1
** {{icon|Wollywog|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 5
** {{icon|Electrical wire|y}} × 5
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** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more


This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollyhop]] in the same way as you would a Yellow Wollyhop.
This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog.


To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.
To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.
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| 4
| 4
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 1
| 1
| None
| None
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*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered.
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered.
*Internally, all caves use a "BgmList" to determine what song is loaded on each sublevel. Curiously, all five sublevels of the Submerged Castle are specified to use <code>new_01_0.cnd</code> (in the final game, this song is the [[Music in Pikmin 2#Flooded Stump|exclusive theme]] heard on the 6th sublevel of the [[Hole of Heroes]]). Despite that, the Submerged Castle's normal theme <code>kuro_pre.bms</code> is hard-coded to play instead. One possible explanation is that the Submerged Castle's eerie theme originally occupied <code>new_01_0.cnd</code>, until the unique and late addition of the Waterwraith's chase theme necessitated restructuring and the song having to be moved to a new file.
*Internally, all caves use a "BgmList" to determine what song is loaded on each sublevel. Curiously, all five sublevels of the Submerged Castle are specified to use <code>new_01_0.cnd</code> (in the final game, this song is the [[Music in Pikmin 2#Flooded Stump|exclusive theme]] heard on the 6th sublevel of the [[Hole of Heroes]]). Despite that, the Submerged Castle's normal theme <code>kuro_pre.bms</code> is hard-coded to play instead. One possible explanation is that the Submerged Castle's eerie theme originally occupied <code>new_01_0.cnd</code>, until the unique and late addition of the Waterwraith's chase theme necessitated restructuring and the song having to be moved to a new file.
*The Submerged Castle Is One Of The Four Caves That Do Not Have A Rest Sublevel. The Other Three Are Bulblax Kingdom, Glutton's Kitcken, Snarget Hole.


==Names in other languages==
==Names in other languages==

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