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{{guide}}
{{guide}}
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Underwater Castle}}) is a [[cave]] in the [[Perplexing Pool]] in {{p2}}. Located in a far corner of the area, its entrance is submerged in [[water]], meaning only [[Blue Pikmin]] can enter the cave. The cave contains all 4 elemental [[hazard]]s, making it quite dangerous, though [[Bulbmin]] are found within the cave. The most notable part of the Submerged Castle is its [[boss]]: the [[Waterwraith]]. After 5 minutes are spent in a sublevel, the Waterwraith will drop from the ceiling and start chasing the [[leader]]s and their [[Pikmin family|Pikmin]]. It is capable of [[crush]]ing Pikmin with its rollers, making it extremely dangerous. It is impossible to defeat until the 5th and final sublevel, where [[Violet Candypop Bud]]s allow [[Purple Pikmin]] to be created, which are the boss's only weakness. There are a total of {{pokos|690}} worth of treasures here in the US [[Region|version]] of the game, and {{pokos|620}} in the European and Japanese versions.
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Underwater Castle}}) is a [[cave]] in the [[Perplexing Pool]] in {{p2}}. Located in a far corner of the area, its entrance is submerged in [[water]], meaning only [[Blue Pikmin]] can enter the cave. The cave contains all 4 elemental [[hazard]]s, making it quite dangerous, though [[Bulbmin]] are found within the cave. The most notable part of the Submerged Castle is its [[boss]]: the [[Waterwraith]]. After 5 minutes are spent in a sublevel, the Waterwraith will drop from the ceiling and start chasing the [[leader]]s and their [[Pikmin family|Pikmin]]. It is capable of [[crush]]ing Pikmin with its rollers, making it extremely dangerous. It is impossible to defeat until the 5th and final sublevel, where [[Violet Candypop Bud]]s allow [[Purple Pikmin]] to be created, which are the boss's only weakness. There are a total of {{pokos|690}} worth of treasures here in the US [[Region|version]] of the game, and {{pokos|620}} in the European version.


==How to reach==
==How to reach==
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#There is absolutely no way to harm it before sublevel 5, so don't bother trying.
#There is absolutely no way to harm it before sublevel 5, so don't bother trying.
#Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure or can't get it in time, you can always return to the cave and get it later, though the Waterwraith will also return.
#Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure or can't get it in time, you can always return to the cave and get it later, though the Waterwraith will also return.
#It's not recommended to bring 100 Blue Pikmin, as that will prevent Bulbmin from spawning which are useful for destroying hazards and elemental enemies.
#You might want to not bring in 100 blue pikmin, because this is one of the few cave to guarantee bulbmin will appear, which can be used to more easily disable hazards and defeat elemental enemies.


==Sublevel 1==
==Sublevel 1==
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** {{icon|Waterwraith|y}} × 1
** {{icon|Waterwraith|y}} × 1
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Withering Blowhog|y}} × 2
** {{icon|Wollyhop|y}} × 1
** {{icon|Wollywog|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Electrical wire|y}} × 5
** {{icon|Electrical wire|y}} × 5
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** {{icon|Egg|y}} × 1 or more
** {{icon|Egg|y}} × 1 or more


This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollyhop]] in the same way as you would a Yellow Wollyhop.
This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog.


To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.
To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks.
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|-
| 4
| 4
| {{icon|Wollyhop|y}}
| {{icon|Wollywog|y}}
| 1
| 1
| None
| None

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