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{{guide}} | {{guide}} | ||
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro| | The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Castle in the Water}}) is a [[cave]] in the [[Perplexing Pool]] in {{p2}}. Located in a far corner of the area, its entrance is submerged in [[water]], meaning only [[Blue Pikmin]] can enter the cave. The cave contains all 4 elemental [[hazard]]s, making it quite dangerous, though [[Bulbmin]] are found within the cave. The most notable part of the Submerged Castle is its [[boss]]: the [[Waterwraith]]. After 5 minutes are spent in a sublevel, the Waterwraith will drop from the ceiling and start chasing the [[leader]]s and their [[Pikmin family|Pikmin]]. It is capable of [[crush]]ing Pikmin with its rollers, making it extremely dangerous. It is impossible to defeat until the 5th and final sublevel, where [[Violet Candypop Bud]]s allow [[Purple Pikmin]] to be created, which are the boss's only weakness. There are a total of {{pokos|690}} worth of treasures here in the US [[Region|version]] of the game, and {{pokos|620}} in the European version. | ||
==How to reach== | ==How to reach== | ||
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#There is absolutely no way to harm it before sublevel 5, so don't bother trying. | #There is absolutely no way to harm it before sublevel 5, so don't bother trying. | ||
#Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure or can't get it in time, you can always return to the cave and get it later, though the Waterwraith will also return. | #Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure or can't get it in time, you can always return to the cave and get it later, though the Waterwraith will also return. | ||
==Sublevel 1== | ==Sublevel 1== | ||
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Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears. | Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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| Dead ends | | Dead ends | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 2== | ==Sublevel 2== | ||
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Finally, the [[Dwarf Orange Bulborb]]s can be killed by just swarming them the old-fashioned way. The final treasure, the Confection Hoop can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs. | Finally, the [[Dwarf Orange Bulborb]]s can be killed by just swarming them the old-fashioned way. The final treasure, the Confection Hoop can be found on a ledge guarded by some Dwarf Orange Bulborbs. To get there, walk to the opposite ledge and throw Pikmin over the gap and to the treasure. Throw more Pikmin over, since it is surrounded by the Bulborbs. | ||
The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. One strategy is to destroy the clog before the rest of the cave, so you can leave as soon as the Waterwraith shows up. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small | The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. One strategy is to destroy the clog before the rest of the cave, so you can leave as soon as the Waterwraith shows up. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small isle that you have to walk through; do your best to try to avoid it and eventually it will go away. Get the treasure back to your ship and continue on down. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 3== | ==Sublevel 3== | ||
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** {{icon|Waterwraith|y}} × 1 | ** {{icon|Waterwraith|y}} × 1 | ||
** {{icon|Withering Blowhog|y}} × 2 | ** {{icon|Withering Blowhog|y}} × 2 | ||
** {{icon| | ** {{icon|Wollywog|y}} × 1 | ||
* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon|Electrical wire|y}} × 5 | ** {{icon|Electrical wire|y}} × 5 | ||
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** {{icon|Egg|y}} × 1 or more | ** {{icon|Egg|y}} × 1 or more | ||
This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[ | This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog. | ||
To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks. | To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks. | ||
There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored | There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit. | ||
Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin. | Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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|- | |- | ||
| 4 | | 4 | ||
| {{icon| | | {{icon|Wollywog|y}} | ||
| 1 | | 1 | ||
| None | | None | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 4== | ==Sublevel 4== | ||
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* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears) | * '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears) | ||
* '''Treasures''': | * '''Treasures''': | ||
** {{icon|Drone Supplies|y|v=US}} (US) / {{icon|Open Archive|y}} | ** {{icon|Drone Supplies|y|v=US}} (US) / {{icon|Open Archive|y}} (Europe/Japan, fully buried) | ||
** {{icon|Pale Passion|y}} (inside Iridescent Glint Beetle) | ** {{icon|Pale Passion|y}} (inside Iridescent Glint Beetle) | ||
** {{icon|Proton AA|y}} (US/Europe) / {{icon|Proton X|y}} (Japan) | ** {{icon|Proton AA|y}} (US/Europe) / {{icon|Proton X|y}} (Japan) | ||
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* '''Obstacles''': | * '''Obstacles''': | ||
** {{icon|Bomb-rock|y}} × 11 | ** {{icon|Bomb-rock|y}} × 11 | ||
** {{icon| | ** {{icon|Gas pipe|y}} × 3 | ||
* '''Vegetation''': | * '''Vegetation''': | ||
** {{icon|Fiddlehead|y}} × 9 | ** {{icon|Fiddlehead|y}} × 9 | ||
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There is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the Pale Passion. In order to make the path safer for your Pikmin, quickly run through the area with a single leader and detonate all the bomb-rocks and Volatile Dweevils. Finish by breaking the hole and then diving on down to the final floor. | There is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the Pale Passion. In order to make the path safer for your Pikmin, quickly run through the area with a single leader and detonate all the bomb-rocks and Volatile Dweevils. Finish by breaking the hole and then diving on down to the final floor. | ||
As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. Also to note is that, due to the way sublevel generation works, the [[Iridescent Glint Beetle]] of this sublevel may not appear, and by extension, the Pale Passion, as detailed [[ | As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. Also to note is that, due to the way sublevel generation works, the [[Iridescent Glint Beetle]] of this sublevel may not appear, and by extension, the Pale Passion, as detailed [[Cave#Generation|here]] and [[Mistake#Missing sublevel objects|here]]. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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|- | |- | ||
| 8 | | 8 | ||
| {{icon| | | {{icon|Gas pipe|y}} | ||
| 3 | | 3 | ||
| None | | None | ||
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|} | |} | ||
<references group="Noisemaker note"/> | <references group="Noisemaker note"/> | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Sublevel 5== | ==Sublevel 5== | ||
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Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them. | Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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| Gate spots | | Gate spots | ||
|} | |} | ||
:''For details on how objects are spawned, and how some may fail to spawn, see [[ | :''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].'' | ||
==Gallery== | ==Gallery== | ||
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==Trivia== | ==Trivia== | ||
{{game help|p2|Add video reference to the Waterwraith being damaged in an earlier sublevel, preferably with Purples.}} | |||
*The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss. | *The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss. | ||
*The music is very similar to the music that plays in the "[[wikibound:Cave of the Past|Cave of the Past]]", the final dungeon in another of [[Nintendo]]'s popular games, ''[[wikibound:EarthBound|EarthBound]]''. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability. | |||
*An earlier version of the game's English script reveals that this cave was originally intended to be called "Lookout Ruins".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}} | *An earlier version of the game's English script reveals that this cave was originally intended to be called "Lookout Ruins".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}} | ||
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel. | *The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel. | ||
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | *The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | ||
* | *Curiously, the games files specify that the [[Music in Pikmin 2#Hole of Heroes|musical theme]] for sublevel 6 of the [[Hole of Heroes]] should play on all five sublevels. Despite that, in practice, the Submerged Castle's normal theme is hard-coded to play instead. The same issue occurs on sublevel 9 of the [[Dream Den]]. | ||
==Names in other languages== | ==Names in other languages== | ||
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|Ger=Versunkene Burg | |Ger=Versunkene Burg | ||
|GerM=Sunken Castle | |GerM=Sunken Castle | ||
}} | }} | ||
==See also== | ==See also== | ||
*[[ | *[[Perplexing Pool]] | ||
*[[Waterwraith]] | *[[Waterwraith]] | ||
*[[Professional Noisemaker]] | |||
==References== | ==References== |