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{{ | {{Infobox cave | ||
|image = Submerged Castle sublevel 4.jpg | |image = Submerged Castle sublevel 4.jpg | ||
|location = Perplexing Pool | |location = Perplexing Pool | ||
Line 6: | Line 5: | ||
|treasures = 13 | |treasures = 13 | ||
|hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | |hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | ||
|obstacles = {{water body}} {{clog}} {{white bramble gate}} {{black bramble gate}} {{purples required}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro| | The '''Submerged Castle''' ({{j|水中の城|Suichū no Shiro|Castle in the Water}}) is a cave located in the far corner of the [[Perplexing Pool]]. As its name implies, it is underwater, so only [[Blue Pikmin]] are capable of entering the cave. Even if the player utilizes any of a few methods of getting a non-Blue Pikmin to the cave's entrance, the game is programmed specifically to disallow it from entering the cave under any circumstances.{{cite youtube|vLbnXgWkoz4|demonstrating how to bring other Pikmin, and showing that they still won't enter}} | ||
All types of hazards are found here, though there are [[Bulbmin]] to be found as well. The [[Waterwraith]] appears on all sublevels after 5 minutes of staying in one, making it crucial that the player completes the first four very quickly, as they are unable to properly defeat the creature until the last sublevel. Alternately, the player can attempt to avoid or trap the rampaging monstrosity, or revisit the cave multiple times, taking a small amount of time and only a few treasures on each sublevel. There is a total of 690 [[Poko]]s worth of treasures here in the US [[Region|version]] of the game, and 760 in the European version. | |||
==How to reach== | ==How to reach== | ||
[[File:Submerged Castle Location.png|thumb|Location of the cave.]] | |||
{{ | |||
}} | {{image|Cave location.}} | ||
In the river beside the [[Glutton's Kitchen]] is a black gate. Destroying it leads to a large pool, with [[Hermit Crawmad]]s, [[Water Dumple]]s, and a [[Withering Blowhog]]. The cave is nearby, where the [[Chronos Reactor]] puzzle was originally located. | In the river beside the [[Glutton's Kitchen]] is a black gate. Destroying it leads to a large pool, with [[Hermit Crawmad]]s, [[Water Dumple]]s, and a [[Withering Blowhog]]. The cave is nearby, where the [[Chronos Reactor]] puzzle was originally located. | ||
There is little choice in Pikmin squad: only Blue Pikmin are permitted entry. | There is little choice in Pikmin squad: only Blue Pikmin are permitted entry. Bringing 60 Blue Pikmin allows all [[Bulbmin]] to be collected, while bringing more Blue Pikmin initially makes earlier floors easier. Those not going for a [[no-death run]] might consider bringing more to serve as a death-buffer. | ||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
==Waterwraith== | ==Waterwraith== | ||
On [[sublevel]]s 1-4, the [[Waterwraith]] will appear after a being in the level for five minutes. A few key points to remember about the [[Waterwraith]] are: | |||
On | |||
#It | #It'll steam around the level on two stone rollers, which will [[Crushing|crush]] and kill any [[Pikmin family|pikmin]] in the way, but will also kill most enemies and disable traps. Try to use this to your advantage. | ||
#It will not go into small corners or spaces, so you can hide there. | #It will not go into small corners or spaces, so you can [[hiding|hide]] there. | ||
#The best way to deal with it is to quickly snag all of the treasures and leave the sublevel before it appears. This means that you must NOT waste any time, so only focus on the treasures. Ignore enemies whenever possible and don't bother bringing back their carcasses. | #The best way to deal with it is to quickly snag all of the treasures and leave the [[sublevel]] before it appears. This means that you must NOT waste any time, so only focus on the treasures. Ignore enemies whenever possible and don't bother bringing back their carcasses. | ||
#The Waterwraith is very, very deadly to your Pikmin, so it is vital that | #The [[Waterwraith]] is very, very deadly to your [[Pikmin family|pikmin]], so it is vital that you stay out of its way. If you are careless, you could lose every one of your [[Pikmin family|pikmin]]. | ||
#It follows your active leader, so watch out. However, you | #It follows your active [[leader]], so watch out. However, you may be able to use this to your advantage, much like fighting the [[Ranging Bloyster]]. | ||
#There is absolutely no way to harm it before sublevel 5, so don't bother trying. | #There is '''absolutely no way''' to harm it before [[sublevel]] 5, so don't bother trying. | ||
#Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure | #Move quickly and collect as many treasures as you can. Remember, if you forget to get a treasure, you can always go back and get it later. | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Concrete | {{guide}} | ||
* '''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears) | *'''Theme''': Concrete | ||
* '''Treasures''': | *'''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the [[Waterwraith]] appears) | ||
** {{icon|Bug Bait|y}} (inside Fiery Bulblax) | *'''Treasures''': | ||
** {{icon|Diet Doomer|y}} | **{{icon|Bug Bait|y}} (inside the [[Fiery Bulblax]]) | ||
** {{icon|Pastry Wheel|y}} | **{{icon|Diet Doomer|y}} | ||
* '''Enemies''': | **{{icon|Pastry Wheel|y}} | ||
** {{icon|Fiery Blowhog|y}} × 2 | **{{icon|Professional Noisemaker|y}} (inside the [[Waterwraith]], but impossible to obtain here) | ||
** {{icon|Fiery Bulblax|y}} × 1 | *'''Enemies''': | ||
**{{icon|Fiery Blowhog|y}} × 2 (1 drops from the sky in a dead end) | |||
** {{icon|Waterwraith|y}} × 1 | **{{icon|Fiery Bulblax|y}} × 1 | ||
* '''Obstacles''': | **{{icon|Waterwraith|y}} × 1 | ||
** {{icon|Fire geyser|y}} × 7 | *'''Obstacles''': | ||
* ''' | **{{icon|Fire geyser|y}} × 7 | ||
** {{icon|Fiddlehead|y}} × 9 | *'''Plants and fungi''': | ||
* '''Others''': | **{{icon|Fiddlehead|y}} × 9 | ||
** {{icon|Egg|y}} × | *'''Others''': | ||
**{{icon|Egg|y}} × 2 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
Line 68: | Line 61: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 2_units_gw_l_conc.txt | |unitfile = 2_units_gw_l_conc.txt | ||
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}} | }} | ||
}} | }} | ||
You have likely already taken note that this [[sublevel]] contains many fire hazards; keep in mind that this cave is possible to complete. To kill the [[Fiery Blowhog]], [[Group move|swarm]] it and blow your whistle when it shakes, then [[Group move|swarm]] it again until it is defeated. | |||
Now to killing the [[Fiery Bulblax]]. You should first find the [[Fiery Bulblax|Bulblax]]; once you do, [[throw]] a [[Pikmin family|pikmin]] onto its body or [[punch]] it. Blow your whistle once the [[Pikmin family|pikmin]] touches the flaming body so it doesn't die but the [[Fiery Bulblax|Bulblax]] wakes up. Lead it into a nearby pool of [[Water|water]], and the second its flames are put out, use an [[ultra-bitter spray]] to keep it there. Once it dies, the [[Bug Bait]] will appear. | |||
Search for the other two treasures; the [[Diet Doomer]] is usually in the open, as is the [[Pastry Wheel]]. Look for the hole and leave. There is also a [[Geyser|geyser]] on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the [[Waterwraith]] appears. | |||
==Sublevel 2== | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the [[Waterwraith]] appears) | |||
*'''Treasures''': | |||
**{{icon|Chocolate Cushion|y}} | |||
**{{icon|Comfort Cookie|y}} (inside the [[Bulbmin|mature bulbmin]]) | |||
**{{icon|Confection Hoop|y}} | |||
**{{icon|Professional Noisemaker|y}} (inside the [[Waterwraith]], but impossible to obtain here) | |||
*'''Enemies''': | |||
**{{icon|Bulbmin|y}} × 1 | |||
**{{icon|Careening Dirigibug|y}} × 1 | |||
**{{icon|Dwarf Orange Bulborb|y}} × 3 | |||
**{{icon|Fiery Dweevil|y}} × 4 (one drops from the sky) | |||
**{{icon|Waterwraith|y}} × 1 | |||
*'''Obstacles''': | |||
**None | |||
*'''Plants and fungi''': | |||
**{{icon|Fiddlehead|y}} × 9 | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_h_k_pypes_conc.txt | |unitfile = 3_units_h_k_pypes_conc.txt | ||
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}} | }} | ||
}} | }} | ||
This area contains [[Careening Dirigibug|careening dirigibug]]s, [[Fiery Dweevil|fiery dweevil]]s and [[Bulbmin]]. To ensure safety, kill the [[Careening Dirigibug|careening dirgibug]] by throwing [[Pikmin family|pikmin]] at it and then [[Group move|swarming]] when it falls to the ground. For the [[Fiery Dweevil|fiery dweevil]], ignore them unless they grab a treasure you are carrying, in which case use the [[leader]]'s [[punch]]es to kill it. | |||
The [[Fiery Dweevil| fiery dweevils]] are usually in an open, rusty pipe that is near the exit of a long pipe. Look around for an entrance of a pipe and walk inside (the [[Waterwraith]] cannot enter this area). Follow the pipe to a slide-like passageway, where you will go down quickly and fall out, landing near the [[Chocolate Cushion]]. | |||
Once that part of the level is complete, you can find the [[Bulbmin|bulbmin]]. The parent can be killed by getting close, and then throwing [[Pikmin family|pikmin]] onto its back. If you were to [[Group move|swarm]] it, the [[Bulbmin|mature bulbmin]] would most likely get a few mouthfuls of [[Pikmin family|pikmin]]. Once they see their [[leader]] is dead, the young [[Bulbmin|bulbmin]] will panic and begin running around; blow your whistle to gain control of them. The game decides the amount of young [[Bulbmin|bulbmin]] at the beginning of the [[sublevel]] depending on your [[Pikmin family|pikmin]] amount. The [[Comfort Cookie]] will come out of the [[Bulbmin|mature bulbmin]] once it is defeated. | |||
Finally, the [[Dwarf Orange Bulborb|dwarf orange bulborb]]s(aka. dwarf bulblax) can be killed by just [[Group move|swarming]] them the old-fashioned way. The final treasure, the [[Confection Hoop]] can be found on a ledge guarded by some [[Dwarf Orange Bulborb| dwarf orange bulborb]]s(or dwarf bulblaxes). To get there, walk to the opposite ledge and throw [[Pikmin family|pikmin]] over the gap and to the treasure. Throw more [[Pikmin family| pikmin]] over, since it is surrounded by the Bulborbs. | |||
The exit is [[Clog|sealed]], so you will have to use [[Pikmin family|pikmin]] to smash the rock and open the [[Cave|cave]] to the next [[sublevel]]. Getting the treasure back to the [[Hocotate ship|Research Pod]] takes some effort because the [[Waterwraith]] is always coming down a small isle that you have to walk through; do your best to try to avoid it and eventualy it will go away. Get the treasure back to your [[Hocotate ship|ship]] and continue on down. | |||
==Sublevel 3== | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears) | |||
*'''Treasures''': | |||
**{{icon|Activity Arouser|y|v=US}} (US) / {{icon|Pondering Emblem|y|v=EU}} (Europe) (inside a Withering Blowhog) | |||
**{{icon|Compelling Cookie|y}} | |||
**{{icon|Professional Noisemaker|y}} (inside the Waterwraith, but impossible to obtain here) | |||
**{{icon|Succulent Mattress|y}} | |||
*'''Enemies''': | |||
**{{icon|Anode Beetle|y}} × 4 | |||
**{{icon|Anode Dweevil|y}} × 3 (1 drops from the sky in a dead end) | |||
**{{icon|Bulbmin|y}} × 1 | |||
**{{icon|Waterwraith|y}} × 1 | |||
**{{icon|Withering Blowhog|y}} × 2 (1 drops from the sky in a dead end) | |||
**{{icon|Wollywog|y}} × 1 | |||
*'''Obstacles''': | |||
**{{icon|Electrical wire|y}} × 5 | |||
*'''Plants and fungi''': | |||
**{{icon|Fiddlehead|y}} × 9 | |||
**{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**{{icon|Egg|y}} × 2 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
Line 395: | Line 179: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_f_g_m_conc.txt | |unitfile = 3_units_f_g_m_conc.txt | ||
Line 417: | Line 200: | ||
}} | }} | ||
}} | }} | ||
This level contains electrical hazards, so take caution. [[Group move|Swarm]] the electrical wires the very second they turn off. If you have Bulbmin, let them work on it instead. The [[Withering Blowhog]] is killed the same way as always: throw Pikmin and Bulbmin on it. The Withering Blowhog holds the Activity Arouser, but the Bulbmin holds nothing. For Anode Dweevils, just throw Bulbmin on them, as Bulbmin are immune to all hazards. Defeat the [[Wollywog]] in the same way as you would a Yellow Wollywog. | |||
To end this short sublevel, take note that the last two treasures, the Succulent Mattress and the Compelling Cookie can be anywhere in the open, usually behind a gate. The [[Waterwraith]] will likely have appeared by this time, so try to ignore and break the exit, which is yet again covered in rocks. | |||
There is an [[Ivory Candypop Bud]] in one of the alcoves on this floor, but it is best ignored as the White Pikmin will have a harder time following the rest of your group throughout the next sublevel's bothersome puddles and will prove to be more of an obstacle than a helpful unit. | |||
Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin. | |||
==Sublevel 4== | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Submerged Castle|Submerged Castle]]''; ''[[Music in Pikmin 2#Waterwraith|Waterwraith]]'' (after the Waterwraith appears) | |||
*'''Treasures''': | |||
**{{icon|Drone Supplies|y|v=US}} (US) / {{icon|Open Archive|y}} (Europe) | |||
**{{icon|Pale Passion|y}} (inside the Iridescent Glint Beetle) | |||
**{{icon|Professional Noisemaker|y}} (inside the Waterwraith, but impossible to obtain here) | |||
**{{icon|Proton AA|y}} | |||
*'''Enemies''': | |||
**{{icon|Bulbmin|y}} × 2 | |||
**{{icon|Careening Dirigibug|y}} × 2 (drop from the sky) | |||
**{{icon|Iridescent Glint Beetle|y}} × 1 | |||
**{{icon|Volatile Dweevil|y}} × 5 (drop from the sky) | |||
**{{icon|Waterwraith|y}} × 1 | |||
*'''Obstacles''': | |||
**{{icon|Bomb-rock|y}} × 10 (drop from the sky) | |||
**{{icon|Gas pipe|y}} × 3 | |||
*'''Plants and fungi''': | |||
**{{icon|Fiddlehead|y}} × 9 | |||
*'''Others''': | |||
**1 type of [[gate]], with 4000 [[Health|HP]] | |||
**{{icon|Egg|y}} × 2 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_units_d_j_n_o_conc.txt | |unitfile = 4_units_d_j_n_o_conc.txt | ||
Line 621: | Line 266: | ||
}} | }} | ||
}} | }} | ||
This floor is difficult due to the [[bomb-rock]]s and [[Volatile Dweevil]]s that fall from the ceiling, and the Careening Digiribugs. Take careful steps here, and search for the Drone Supplies and the Proton AA. | |||
There is an [[Iridescent Glint Beetle]] running around the place. Throw a Pikmin at it to make it to drop the Pale Passion. In order to make the path safer for your Pikmin, quickly run through the area with a single leader and detonate all the bomb-rocks and Volatile Dweevils. Finish by breaking the hole and then diving on down to the final floor. | |||
As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. | |||
==Sublevel 5== | |||
[[File:Submerged Castle Final Floor.png|thumb|The layout for sublevel 5.]] | |||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating); ''[[Music in Pikmin 2#Waterwraith|Waterwraith vulnerable]]'' (when the Waterwraith is halfway defeated) | |||
*'''Treasures''': | |||
**{{icon|Professional Noisemaker|y}} (inside the Waterwraith) | |||
*'''Enemies''': | |||
**{{icon|Waterwraith|y}} × 1 | |||
*'''Obstacles''': | |||
**None | |||
*'''Plants and fungi''': | |||
**{{icon|Fiddlehead|y}} × 3 | |||
**{{icon|Figwort|y}} (small) × 3 | |||
**{{icon|Violet Candypop Bud|y}} × 2 (in dead ends) | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 3 | |||
**1 type of [[gate]], with 100 [[Health|HP]] | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_4 | |cave = yakushima_4 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_manh_boss_conc.txt | |unitfile = 1_units_manh_boss_conc.txt | ||
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}} | }} | ||
}} | }} | ||
= | {{see also|Waterwraith#Strategy|t1=Waterwraith strategy}} | ||
Here, the Waterwraith will only appear in the arena after you enter. You should have plenty of Bulbmin by this point. Start out by smashing the three gates in the starting area. Since you can't take them with you, use your Bulbmin to produce ten (''more'', if the strategy worked) Purples from the two [[Violet Candypop Bud]]s. Now, smash the three [[egg]]s and use the nectar to give your Pikmin flowers. Then smash the final black gate that blocks access to the boss arena. | |||
Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them. | |||
==Trivia== | ==Trivia== | ||
{{game help|p2|Add video reference to the Waterwraith being damaged in an earlier sublevel, preferably with Purples.}} | |||
*The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss. | *The cavern contains 13 treasures, a famously unlucky number; this appears to be intended to reflect the cave's nature, and especially that of its boss. | ||
*An earlier version of the game's English script reveals that this cave was originally intended to be called " | *The music is very similar to the music that plays in the "[[wikibound:Cave of the Past|Cave of the Past]]", the final dungeon in another of [[Nintendo]]'s popular games, ''[[wikibound:EarthBound|EarthBound]]''. Both of the bosses in these caves were supernatural beings with somewhat unintelligible forms and seeming invulnerability. | ||
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel. | *An earlier version of the game's English script reveals that this cave was originally intended to be called "The Submarine Castle".{{cite web|http://tcrf.net/Pikmin_2/Early_English_Script|Pikmin 2/Early English Script|The Cutting Room Floor}} | ||
*The Waterwraith is actually programmed to drop the [[Professional Noisemaker]] in all sublevels, not just the final one. By using external tools to somehow damage and defeat the Waterwraith in one of these sublevels, it will not appear in any following sublevel. | |||
*The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | *The cave's file contains a timer for the Waterwraith to appear after 15 seconds on the final sublevel, but it remains unused in favor of having the creature spawn when the arena is entered. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Suichū no Shiro | |JapR=Suichū no Shiro | ||
|JapM=Underwater Castle | |JapM=Underwater Castle | ||
|Fra=Fort Submergé | |Fra=Fort Submergé | ||
|FraM=Submerged Fort | |FraM=Submerged Fort | ||
}} | }} | ||
==See also== | ==See also== | ||
*[[ | *[[Perplexing Pool]] | ||
*[[Waterwraith]] | *[[Waterwraith]] | ||
*[[Professional Noisemaker]] | |||
==References== | ==References== | ||
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{{Perplexing Pool}} | {{Perplexing Pool}} | ||
{{ | {{Caves}} | ||
[[Category:Submerged Castle| ]] | [[Category:Submerged Castle| ]] |