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Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears.
Search for the other two treasures; the Diet Doomer is usually in the open, as is the Pastry Wheel. Look for the hole and leave. There is also a geyser on this floor, allowing you to escape after having found all treasures. However, there is little sense to doing so, as the level is usually cleared before the Waterwraith appears.


{{cavegen|smc1}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_4
|cave        = yakushima_4
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The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. One strategy is to destroy the clog before the rest of the cave, so you can leave as soon as the Waterwraith shows up. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small aisle that you have to walk through; do your best to try to avoid it and eventually it will go away. Get the treasure back to your ship and continue on down.
The exit is [[Clog|sealed]], so you will have to use Pikmin to smash the rock and open the cave to the next sublevel. One strategy is to destroy the clog before the rest of the cave, so you can leave as soon as the Waterwraith shows up. Getting the treasure back to the Research Pod takes some effort because the Waterwraith is always coming down a small aisle that you have to walk through; do your best to try to avoid it and eventually it will go away. Get the treasure back to your ship and continue on down.


{{cavegen|smc2}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_4
|cave        = yakushima_4
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Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin.
Note: Avoid swarming the electrical wires while a treasure is about to be delivered, as you won't be able to control your leader or Pikmin.


{{cavegen|smc3}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_4
|cave        = yakushima_4
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As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. Also to note is that, due to the way sublevel generation works, the [[Iridescent Glint Beetle]] of this sublevel may not appear, and by extension, the Pale Passion, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].
As a side note, it is possible for the Waterwraith to get stuck in one of the corners of this sublevel, making collecting everything a breeze, although the creature will still follow you to the next sublevel once you go in. Also to note is that, due to the way sublevel generation works, the [[Iridescent Glint Beetle]] of this sublevel may not appear, and by extension, the Pale Passion, as detailed [[Pikmin 2 cave generation|here]] and [[Mistake#Missing sublevel objects|here]].


{{cavegen|smc4}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_4
|cave        = yakushima_4
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Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them.
Follow the strategy linked above. Once defeated, the Waterwraith will drop the Professional Noisemaker. This gives you a device called the [[Pluckaphone]], which allows you to [[pluck]] Pikmin sprouts from the ground just by whistling at them.


{{cavegen|smc5}}
{{sublevel technical
{{sublevel technical
|cave        = yakushima_4
|cave        = yakushima_4

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