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{{game help|p4}} | {{game help|p4}} | ||
{{Main|Pikmin 4#Plot}} | {{Main|Pikmin 4#Plot}} | ||
The | The story mode in {{p4}} features [[Pikmin 4 player character|the newest recruit of the Rescue Corps]], and their loyal space-dog companion [[Oatchi]]'s quest to rescue Captain Olimar, the [[Rescue Corps]] that were sent to help him, and a number of [[castaway]]s after a series of freak accidents results in all of them crash-landing on PNF-404. After making contact with the Rescue Corps, they are also tasked with collecting and extracting [[sparklium]] from various treasures across the planet in order to repair the [[S.S. Shepherd]]. Their search for Olimar, the forty-nine missing individuals, and the eight hundred and fifty-nine treasures span six areas and twenty-three caves. New areas are largely unlocked through story progression: Collecting enough sparklium will expand the effective range of the S.S. Shepherd's scanners, allowing for further exploration. | ||
Each day in ''Pikmin 4'' lasts around fifteen minutes. Similar to {{p2}}, there is no day limit, allowing for as much time to be taken as needed. However, time ''does'' pass - albeit slower - while in caverns, requiring a degree of efficiency even when exploring underground. ''Pikmin 4'' returns to only featuring two playable Leaders, being the main player character and their companion Oatchi. The player can upgrade both Oatchi and their character by collecting [[raw material]], which can be then crafted into various upgrades, such as a [[Gear#Pup Scorch Guard|flame-retardant collar for Oatchi.]] | Each day in ''Pikmin 4'' lasts around fifteen minutes. Similar to {{p2}}, there is no day limit, allowing for as much time to be taken as needed. However, time ''does'' pass - albeit slower - while in caverns, requiring a degree of efficiency even when exploring underground. ''Pikmin 4'' returns to only featuring two playable Leaders, being the main player character and their companion Oatchi. The player can upgrade both Oatchi and their character by collecting [[raw material]], which can be then crafted into various upgrades, such as a [[Gear#Pup Scorch Guard|flame-retardant collar for Oatchi.]] | ||
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==First day== | ==First day== | ||
The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only: | The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only: | ||
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. | * Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. In ''Pikmin'', the first day ends when the player recovers the [[Main Engine]]. In ''Pikmin 2'', the first day ends when the player collects the [[Courage Reactor]]. In ''Pikmin 3'', the first day ends when the player reaches the [[S.S. Drake]]. In ''Pikmin 4'', the first day ends when the player collects 300 [[Sparklium]] from the [[Noble Bident]], [[Path Creator]], and [[Stone of Advancement]]. | ||
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though. | * There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though. | ||
* There are only harmless enemies present. Although there is a [[Dwarf Bulborb]] in ''Pikmin 2'', | * There are only harmless enemies present. Although there is a [[Dwarf Bulborb|Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders. In ''Pikmin 4'' there are 3 [[Bulborb Larva]]e in the [[Burrow of Beginnings]] which can attack the leader or [[Oatchi]], but deal no damage. | ||
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | * The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done. | ||
* Unimportant or extra mechanics, like [[Lie down|lying down]] in | * Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} and {{p4}} may be disabled all throughout the day. | ||
* [[#Daylight|Daylight]] will remain the same for the whole day. Additionally, the first day will always be [[#Weather|sunny]] in ''Pikmin 3''. | |||
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | * All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}} | ||
* Most of the enemies or flora that appear in the area don't spawn, and some | * Most of the enemies or flora that appear in the area don't spawn, and some don't appear after the first day. | ||
In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. | In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game. |