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{{game help|p4}}
{{game help|p4}}
{{Main|Pikmin 4#Plot}}
{{Main|Pikmin 4#Plot}}
The Story mode in {{p4}} features [[Pikmin 4 player character|the newest recruit of the Rescue Corps]], and their loyal space-dog companion [[Oatchi]]'s quest to rescue Captain Olimar, the [[Rescue Corps]] that were sent to help him, and a number of [[castaway]]s after a series of freak accidents results in all of them crash-landing on PNF-404. After making contact with the Rescue Corps, they are also tasked with collecting and extracting [[sparklium]] from various treasures across the planet in order to repair the [[S.S. Shepherd]]. Their search for Olimar, the forty-nine missing individuals, and the eight hundred and fifty-nine treasures span six areas and twenty-three caves. New areas are largely unlocked through story progression: Collecting enough sparklium will expand the effective range of the S.S. Shepherd's scanners, allowing for further exploration.
Olimar became stranded on [[PNF-404]], but finds the [[Interstellar Radio]] with the help of Pikmin and a dog like creature named Moss and uses it to send a distress signal. One month later, the signal is intercepted by the [[Rescue Corps]], who set off to retrieve him before becoming in need of rescue themselves, leaving [[Pikmin 4 player character|their newest recruit]] to rescue both Olimar and the castaway members of the Rescue Corps, and repair the Rescue Corps' ship, the [[S.S. Shepherd]], by collecting [[Sparklium|sparklium]].


Each day in ''Pikmin 4'' lasts around fifteen minutes. Similar to {{p2}}, there is no day limit, allowing for as much time to be taken as needed. However, time ''does'' pass - albeit slower - while in caverns, requiring a degree of efficiency even when exploring underground. ''Pikmin 4'' returns to only featuring two playable Leaders, being the main player character and their companion Oatchi. The player can upgrade both Oatchi and their character by collecting [[raw material]], which can be then crafted into various upgrades, such as a [[Gear#Pup Scorch Guard|flame-retardant collar for Oatchi.]]
During the mission, the recruit encounters a mysterious individual who had Olimar's facial features and space suit, but was covered in red fur and had the stem of a Pikmin. His relationship with Olimar was unclear.
 
Oatchi's abilities can be further enhanced by exchanging Pup Drive gained by rescuing castaways for "training." Oatchi can be trained to increase his attack power and health or can even eventually learn to bowl over weak enemies with his [[Rush]].
 
''Pikmin 4'' is the largest game in the series, featuring a whopping eight hundred and fifty-nine treasures, more than every other game combined. Of these treasures, four hundred and seventy of them are [[gold nugget]]s, with the remaining four hundred and ten being various household objects and trinkets, similar to ''Pikmin 2''. For the first time in the series, duplicates of treasures exist; of the aforementioned four hundred and ten treasures, there are only two hundred and thirty-nine unique kinds.
 
During the mission, the recruit encounters a strange, enigmatic individual strongly resembling Olimar, but covered in red fur and with the stem of a Pikmin, as well as an obsession for [[dandori]], the act of multi-tasking and carrying out plans efficiently. His relationship with Olimar was unclear.
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==First day==
==First day==
{{Game help|p4|Document any day one exclusive area themes.}}
The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only:
The first [[day]] of each game's Story Mode is a bit special in that it serves as a tutorial of sorts. Because of this, some of the game's rules are changed for this day only:
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. Additionally, [[#Daylight|Daylight]] will always remain the same, and in ''Pikmin 3'', the [[Day#Weather|weather]] will always be sunny. In {{p1}}, the first day ends when the player recovers the [[Main Engine]]. In {{p2}}, the first day ends when the player collects the [[Courage Reactor]]. In {{p3}}, the first day ends when the player reaches the [[S.S. Drake]]. In {{p4}}, the first day ends when the player collects 300 [[Sparklium]] from the [[Noble Bident]], [[Path Creator]], and [[Stone of Advancement]].
* Time does not pass, and there is no Sun Meter. The day only ends when a certain task is completed. In ''Pikmin'', the first day ends when the player recovers the [[Main Engine]]. In ''Pikmin 2'', the first day ends when the player collects the [[Courage Reactor]]. In ''Pikmin 3'', the first day ends when the player reaches the [[S.S. Drake]]. In ''Pikmin 4'', the first day ends when the player collects 300 [[Sparklium]] from the [[Noble Bident]], [[Path Creator]], and [[Stone of Advancement]].
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though.
* There is no normal way to kill [[Pikmin family|Pikmin]] or reach an [[extinction]]. Some exploits [[Pikmin extinction#Extinctions on day 1|can make it happen]], though.
* There are only harmless enemies present. Although there is a [[Dwarf Bulborb]] in ''Pikmin 2'', the game does not allow eating attacks to harm leaders or Pikmin on this day. In ''Pikmin 4'', there are 3 [[Bulborb Larva]]e in the [[Burrow of Beginnings]] which can attack the leader or [[Oatchi]], but deal no damage.
* There are only harmless enemies present. Although there is a [[Dwarf Bulborb|Dwarf Red Bulborb]] in ''Pikmin 2'', it specifically cannot eat Pikmin or bite leaders. In ''Pikmin 4'' there are 3 [[Bulborb Larva]]e in the [[Burrow of Beginnings]] which can attack the leader or [[Oatchi]], but deal no damage.
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done.
* The player may be prohibited from doing certain actions, like [[Whistle|whistling]] or [[dismiss]]ing until the game gives instructions on how that can be done.
* Unimportant or extra mechanics, like [[Lie down|lying down]] in ''Pikmin'' or [[maturity]] changes in ''Pikmin 3'' and ''Pikmin 4'' may be disabled all throughout the day.
* Unimportant or extra mechanics, like [[Lie down|lying down]] in {{p1}} or [[maturity]] changes in {{p3}} and {{p4}} may be disabled all throughout the day.
* [[#Daylight|Daylight]] will remain the same for the whole day. Additionally, the first day will always be [[#Weather|sunny]] in ''Pikmin 3''.
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}}
* All Pikmin will be considered safe when the day ends, regardless if they meet the safety conditions or not.{{source needed}}
* Most of the enemies or flora that appear in the area don't spawn, and some only appear on the first day.
* Most of the enemies or flora that appear in the area don't spawn, and some don't appear after the first day.
* Special music plays instead of the area's regular music. In ''Pikmin 2'', before defeating the Dwarf Bulborb and re-establishing communications with Louie, No music plays. After re-establishing communications but before reuniting Olmiar and Louie, a special non-dynamic version of the Valley of Repose's sunset music plays. When reuniting the two [[leader]]s the area's music plays like normal. In ''Pikmin 3'', while no area music plays in [[Charlie]]'s part of the first day, Alph's part contains a [[Music in Pikmin 3#Alph's Crash Site|wholly unique theme]] that replaces the area music for this day, only not appearing in the area's cave and before freeing the Red [[Onion]].


In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game.
In addition, in ''Pikmin 3'', the player can go back to any previous day, and going back to day 1 effectively resets the story: some otherwise permanent information, like all charted locations of an area on the [[radar]], and the code used for the [[Secret File]]s, are reset when the player goes to day 1, finishes it, and saves the game.

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