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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y|hp=y}} | ||
[[File: | [[File:Day selection menu.jpg|thumb|The Story Mode Menu in ''Pikmin 3''.]] | ||
'''Story Mode''' is a generic term for the main mode of a video game. It is the mode where the actual storyline and [[canon]] takes place. The {{pg}} | '''Story Mode''' (or '''Story mode''') is a generic term for the main mode of a video game. It is the mode where the actual storyline and [[canon]] takes place. The {{pg}} all have a story mode, and it is always the top item in the [[Menu/Title screen|main menu]]. Story modes are contrasted with alternative game modes such as [[Mission Mode]] or [[2-Player Battle]]. | ||
==Features== | ==Features== | ||
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===In ''Pikmin''=== | ===In ''Pikmin''=== | ||
{{ | {{see also|Pikmin (game)#Plot}} | ||
The story mode in {{p}} features [[Captain Olimar]] attempting to rebuild his ship, the [[S.S. Dolphin]] after it crash-lands on PNF-404. He has thirty [[days]] to complete this task before his life-support system gives out. His search for the [[Ship part|thirty missing parts]] spans five [[Area#Pikmin|areas]]. Areas are unlocked by reaching a certain number of ship parts to expand the S.S. Dolphin's flight capabilities. | |||
The story mode in {{ | |||
Each day in ''Pikmin'' lasts about thirteen minutes (sixteen in the European [[region|version]]). If Olimar [[Leader#Leader is down|loses all his health]] or [[Pikmin extinction|loses all his Pikmin]], the day is automatically ended. | Each day in ''Pikmin'' lasts about thirteen minutes (sixteen in the European [[region|version]]). If Olimar [[Leader#Leader is down|loses all his health]] or [[Pikmin extinction|loses all his Pikmin]], the day is automatically ended. | ||
To complete the game, the player must find twenty-five mandatory ship parts before the end of thirty in-game days. If this is not done, the game is lost. There are also five additional ship parts to find, which are not needed to complete the game but are needed to unlock the [[The Final Trial|final level]] and get the best ending. | To complete the game, the player must find twenty-five mandatory ship parts before the end of thirty in-game days. If this is not done, the game is lost. There are also five additional ship parts to find, which are not needed to complete the game, but are needed to unlock the [[The Final Trial|final level]] and get the best ending. | ||
There are three different endings, depending on how many ship parts have been collected, | There are three different endings, depending on how many ship parts have been collected. | ||
*The "bad" ending is achieved if the player is missing any of the twenty-five mandatory ship parts by the end of the thirtieth day. | |||
*The "average" ending is achieved if the player collects all twenty-five mandatory ship parts by the end of the thirtieth day, but has not collected ''all'' thirty parts. | |||
*The "good" ending is achieved if the player collects all thirty ship parts, including the five optional parts. | |||
===In ''Pikmin 2''=== | ===In ''Pikmin 2''=== | ||
{{ | {{see also|Pikmin 2#Plot}} | ||
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through salvaging [[treasures]], to repay the debt of [[Hocotate Freight]] after a freak accident involving [[golden pikpik carrot]]s. Their search for the two-hundred and one treasures spans four [[Area#Pikmin 2|areas]] and fourteen [[caves]]. Areas are unlocked by collecting certain treasures containing maps of the planet, or (in the case of the final area) progressing through the story. | |||
The story mode in {{p2}} chronologically continues immediately after the best ending of ''Pikmin''. [[Captain Olimar]] and his new partner [[Louie]] return to PNF-404; this time, they attempt to raise ten thousand [[Pokos]] through salvaging [[ | |||
Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 leaders: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one leader is ever [[Leader#Leader is down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining leader. If that leader also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]]. | Unlike ''Pikmin'', ''Pikmin 2'' does not have a day limit in its story mode. While days still last around thirteen minutes, the player has an infinite amount of days to complete the game. Along with this, all time is paused when within a cave. Also unlike ''Pikmin'', the player can now play with 2 leaders: Olimar and Louie. The player can switch between the two, seemingly doubling the amount of tasks that can be complete within a day. If one leader is ever [[Leader#Leader is down|defeated in battle]], they will be out of commission for the remainder of that day, limiting the player to only using the remaining leader. If that leader also falls, the day is automatically ended (or the cave is automatically exited, leaving behind any collected items). This is also true in the case of a [[Pikmin extinction]]. | ||
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Though the game appears to end once the debt is repaid (even rolling the [[credits]]), the player is asked to return to the planet, search for more treasure, and retrieve Louie who was left on PNF-404 by mistake afterwards. The game is only "completed" once the player collects all two hundred and one treasures. Even after that, the player can still continue to play on their save file, though there is nothing to collect other than any missing [[Piklopedia (Pikmin 2)|Piklopedia]] entries. | Though the game appears to end once the debt is repaid (even rolling the [[credits]]), the player is asked to return to the planet, search for more treasure, and retrieve Louie who was left on PNF-404 by mistake afterwards. The game is only "completed" once the player collects all two hundred and one treasures. Even after that, the player can still continue to play on their save file, though there is nothing to collect other than any missing [[Piklopedia (Pikmin 2)|Piklopedia]] entries. | ||
===In ''Pikmin 3''=== | ===In ''Pikmin 3''=== | ||
{{ | {{see also|Pikmin 3#Plot}} | ||
The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[boss]]es that expand the S.S. Drake's signal range. | The story mode in {{p3}} features [[Alph]], [[Brittany]], and [[Charlie]] attempting to solve a planet-wide famine on [[Koppai]] by traveling to PNF-404 to search for [[fruit]] to take back and cultivate. When a catastrophic system failure causes their ship, the [[S.S. Drake]], to crash land, the three explorers enlist the help of the Pikmin to gather fruit. Their search for the planet's sixty-six edible fruits spans five [[Area#Pikmin 3|areas]]. Areas are unlocked by collecting objects from [[boss]]es that expand the S.S. Drake's signal range. | ||
Like before, days last only thirteen minutes (though, in {{p3d}} this time can vary depending on which [[difficulty]] the player has chosen). There is no set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one | Like before, days last only thirteen minutes (though, in {{p3d}} this time can vary depending on which [[difficulty]] the player has chosen). There is no set day limit, but instead a [[juice]] counter. Each fruit produces a certain amount of juice, anywhere from half a cup to three full cups. Each cup is equal to one addition day of exploration. If the player is ever to run out of juice, the game will end, although the player is encouraged to simply return to an earlier day and retry. The player can control 3 leaders at once – the three Koppaites. Along with this, the player can now use [[Go Here!]] to make inactive leaders move to a location automatically. Like previous games, if [[Leader#Leader is down|all three leaders fall]], the day is ended automatically. However, if all Pikmin of one type die, the [[Onion]] will eject a seed immediately after without ending the day, making a [[Pikmin extinction]] impossible by traditional standards. Also unlike previous games, the player is pointed to complete various objectives to progress the story, such as finding another character or reaching a signal. | ||
In certain locations, the player can obtain [[upgrade]]s to their suit, most carried over from {{p2}}. | In certain locations, the player can obtain [[upgrade]]s to their suit, most carried over from {{p2}}. | ||
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To complete the game, the player must retrieve the missing [[cosmic-drive key]] from [[Captain Olimar]] so the Koppaites can return to Koppai. Along the way, the player must also collect as much fruit as possible. | To complete the game, the player must retrieve the missing [[cosmic-drive key]] from [[Captain Olimar]] so the Koppaites can return to Koppai. Along the way, the player must also collect as much fruit as possible. | ||
There are | There are three different endings depending on how many fruits have been collected. | ||
*The "bad" ending is achieved if the player collects thirty-two fruits or less before recovering the cosmic-drive key. Koppai's fate is left ambiguous, although the narrator is not particularly hopeful and implies that the gathered seeds will not be enough to support the population. | |||
*The "neutral" ending is achieved if the player collects thirty-three to sixty-five fruits before recovering the cosmic-drive key. The narrator suggests that the gathered seeds will be enough to save Koppai, but only if used properly, and notes that the three leaders have learned much about teamwork and planning thanks to the Pikmin. | |||
*The "good" ending is achieved if the player collects all sixty-six fruits before recovering the cosmic-drive key. The narrator proclaims that, with all available seeds secured, that the food crisis can be solved, with the planet ushering in a new era, as well as noting how much the three leaders, "Koppai's saviors", have learned thanks to the Pikmin. He continues, suggesting that the catastrophic error that forced them to crash-land was no accident after all. | |||
In {{p3d}}, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First day|first encounter]] with [[Yellow Pikmin]]. | In {{p3d}}, the story mode is multiplayer for the first time, allowing a second player to join at any point. The mode remains unchanged, with the only major difference being both players controlling two versions of the same leader during certain story moments where only one leader should be playable, such as Charlie's [[Day#First day|first encounter]] with [[Yellow Pikmin]]. | ||
===In ''Hey! Pikmin''=== | ===In ''Hey! Pikmin''=== | ||
{{ | {{see also|Hey! Pikmin#Plot}} | ||
The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S. Dolphin II|ship]] into working condition after crash landing on an unknown planet also inhabited by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21 Pikmin|sectors.]] Levels are unlocked after the previous one is complete, with secrets paths also available. | The story mode in {{hp}} features [[Captain Olimar]] trying to collect enough [[Sparklium]] to fuel his [[S.S. Dolphin II|ship]] into working condition after crash landing on an unknown planet also inhabited by Pikmin. He gathers the necessary Sparklium by collecting [[treasure]]s in many side-scrolling levels across nine [[Area#Hey.21 Pikmin|sectors.]] Levels are unlocked after the previous one is complete, with secrets paths also available. | ||
Unlike previous entries, the player is tasked with reaching the goal of each level with no set time limit, picking up any treasures along the way. At the end of each sector, a [[boss]] must be fought to advance. If the player manages to beat the level without any of the 20 Pikmin dying, they are rewarded with a golden Pikmin badge for that level. | Unlike previous entries, the player is tasked with reaching the goal of each level with no set time limit, picking up any treasures along the way. At the end of each sector, a [[boss]] must be fought to advance. If the player manages to beat the level without any of the 20 Pikmin dying, they are rewarded with a golden Pikmin badge for that level. | ||
==See also== | ==See also== | ||
*[[Canon]] | *[[Canon]] | ||
*{{ps}} | *{{ps}} | ||
[[Category:Pikmin]] | [[Category:Pikmin]] |