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=== In ''Pikmin 4'' === | === In ''Pikmin 4'' === | ||
Just like the first three games, squads in {{p4}} function similarly to their previous counterparts but they now feature both [[swarm]]ing and [[charge|charging]]. They are both unlocked by equipping certain pieces [[gear]], the [[Lineup Trumpet]] and the [[Charging Horn]], respectively. The Lineup Trumpet is only unlocked once all of [[Frisé]]'s side missions have been completed, or once three [[ship part]]s have been collected in [[Olimar's Shipwreck Tale]]. The Charging horn gets unlocked once a total of {{sparklium|p4}} × 450 is collected and it costs {{icon|Raw material|v=P4}} × 20, or once one ship part has been collected in Olimar's Shipwreck Tale. Swarming can be done by holding {{button|switch|zl|switch|sr}} and then tilting {{button|switch|rstick|switch|stick}}. Charging is done by pressing {{button|switch|x|switch|faceu}}. Pressing it once sends only the selected Pikmin type forward, and pressing it twice sends every Pikmin in the squad forward. The charge mechanic does not require the player to be locked onto anything, just like how it is in {{p3d}}. Any Pikmin that aren't [[Blue Pikmin|Blue]], [[Winged Pikmin|Winged]], [[Ice Pikmin|Ice]], or [[Glow Pikmin|Glow]] will stop moving once the player enters a body of water. Additionally, non-Blue Pikmin will become unthrowable, and a blue-colored cross will appear across their little icons at the bottom right of the screen. | Just like the first three games, squads in {{p4}} function similarly to their previous counterparts but they now feature both [[swarm]]ing and [[charge|charging]]. They are both unlocked by equipping certain pieces [[gear]], the [[Lineup Trumpet]] and the [[Charging Horn]], respectively. The Lineup Trumpet is only unlocked once all of [[Frisé]]'s side missions have been completed, or once three [[ship part]]s have been collected in [[Olimar's Shipwreck Tale]]. The Charging horn gets unlocked once a total of {{sparklium|p4}} × 450 is collected and it costs {{icon|Raw material|v=P4}} × 20, or once one ship part has been collected in Olimar's Shipwreck Tale. Swarming can be done by holding {{button|switch|zl|switch|sr}} and then tilting {{button|switch|rstick|switch|stick}}. Charging is done by pressing {{button|switch|x|switch|faceu}}. Pressing it once sends only the selected Pikmin type forward, and pressing it twice sends every Pikmin in the squad forward. The charge mechanic does not require the player to be locked onto anything, just like how it is in {{p3d}}. Any Pikmin that aren't [[Blue Pikmin|Blue]], [[Winged Pikmin|Winged]], [[Ice Pikmin|Ice]], or [[Glow Pikmin|Glow]] will stop moving once the player enters a body of water. Additionally, non-Blue Pikmin will become unthrowable, and a blue-colored cross will appear across their little icons at the bottom right of the screen. | ||