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=== In ''Pikmin 4'' ===
=== In ''Pikmin 4'' ===
[[File:P4squad.jpg|thumb|The [[rookie Rescue Officer]] and a squad of Pikmin in the fourth game.]]
{{stub}}
Just like the first three games, squads in {{p4}} function similarly to their previous counterparts but they now feature both [[swarm]]ing and [[charge|charging]]. They are both unlocked by equipping certain pieces [[gear]], the [[Lineup Trumpet]] and the [[Charging Horn]], respectively. The Lineup Trumpet is only unlocked once all of [[Frisé]]'s side missions have been completed, or once three [[ship part]]s have been collected in [[Olimar's Shipwreck Tale]]. The Charging horn gets unlocked once a total of {{sparklium|p4}} × 450 is collected and it costs {{icon|Raw material|v=P4}} × 20, or once one ship part has been collected in Olimar's Shipwreck Tale. Swarming can be done by holding {{button|switch|zl|switch|sr}} and then tilting {{button|switch|rstick|switch|stick}}. Charging is done by pressing {{button|switch|x|switch|faceu}}. Pressing it once sends only the selected Pikmin type forward, and pressing it twice sends every Pikmin in the squad forward. The charge mechanic does not require the player to be locked onto anything, just like how it is in {{p3d}}. Any Pikmin that aren't [[Blue Pikmin|Blue]], [[Winged Pikmin|Winged]], [[Ice Pikmin|Ice]], or [[Glow Pikmin|Glow]] will stop moving once the player enters a body of water. Additionally, non-Blue Pikmin will become unthrowable, and a blue-colored cross will appear across their little icons at the bottom right of the screen.
 
There are two leaders in ''Pikmin 4'': the [[rookie Rescue Officer]] and [[Oatchi]]. The rookie Rescue Officer controls similarly to previous leaders; they can throw Pikmin with {{button|switch|a|switch|facer}} and they can swap Pikmin types with {{button|switch|l|switch|r|switch|sr}}. The big differences involve [[Disband|disbanding]], as that requires going through the action menu. There are two types of disbanding options, with the first being to disband all Pikmin in the squad except the currently selected type (also includes Oatchi if he's not being ridden), and the second being to disband every Pikmin. They are called "Disband" and "Disband All," respectively, and these functions can be assigned to the {{button|switch|lstickclick}}, {{button|switch|padu}}, {{button|switch|padl}}, {{button|switch|padr}}, {{button|switch|padd}} buttons for quick usage.
 
Oatchi acts like both a leader and a Pikmin, as he is capable of controlling a squad of Pikmin as well as being a part of a squad. If the player is controlling Oatchi, the Pikmin in his squad will ride him instead of following behind. This allows for non-Blue Pikmin to be carried across large bodies of water and for them to be thrown. The only time they cannot be thrown is when Oatchi jumps.
 
In ''Pikmin 4'', the [[Pikmin counter]] is more simple, as it only includes the number of Pikmin in the player's squad and the total number of Pikmin in the area. These two numbers appear at the bottom right of the screen, and they are not inside of some sort of bubble, something the previous three games have. The [[HUD#Standby Pikmin|standby Pikmin]] HUD resembles the one present in ''Pikmin 3'', with the main differences being that the Pikmin icons face forward instead of at an angle, they don't have their stem fully present, and unlike ''Pikmin 3'', where only the selected Pikmin type's quantity was shown, the HUD now displays the quantify for adjacent types as well.
 
Just like in ''Pikmin 2'' and ''Pikmin 3'', several enemies have squad-like interactions:
*[[Spotty Bulbear]]s frequently have [[Dwarf Bulbear]]s following them wherever they go.
*In the [[Engulfed Castle]]'s second sublevel, a pack of [[Albino Dwarf Bulborb]]s can be found following an awake [[Bulborb]].
*An [[Anode Beetle]] requires at least one nearby partner to generate an electric current.
*A [[Gildemander]]'s and [[Gildemandwee]]'s golden chunks cause nearby Pikmin to stop and attack them, making them leave the player's squad.


== In ''Hey! Pikmin'' ==
== In ''Hey! Pikmin'' ==
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