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Pikmin can be dismissed into groups of their color (and bomb-rock carriers) by pressing {{button|gc|x|wii|c|switch|x}}.
Pikmin can be dismissed into groups of their color (and bomb-rock carriers) by pressing {{button|gc|x|wii|c|switch|x}}.


When Pikmin make contact with an object they can interact with, they will leave the squad and do that task instead. This behavior is unique to the first game.
When Pikmin make contact with an object they can interact with, they will leave the squad and do that task instead. Unique to this game is that Pikmin will sometimes start working on tasks and attacking enemies if they touch them, without the need to throw or swarm them first.


To keep track of the squad, there are the [[HUD#Pikmin counter|Pikmin counter]] and [[HUD#Standby Pikmin|standby Pikmin]] HUD indicators during gameplay, which provide information on the number of Pikmin in the squad and the type and [[Maturity|maturity]] of the closest Pikmin, respectively. If there is no Pikmin within range, the standby counter will display a hollow figure in the shape of a Pikmin. [[Olimar's monitor]], which can be accessed by pressing {{button|gc|y|wii|+|switch|+}} during gameplay, provides detailed information on type and number of Pikmin currently in the player's party.
To keep track of the squad, there are the [[HUD#Pikmin counter|Pikmin counter]] and [[HUD#Standby Pikmin|standby Pikmin]] HUD indicators during gameplay, which provide information on the number of Pikmin in the squad and the type and [[Maturity|maturity]] of the closest Pikmin, respectively. If there is no Pikmin within range, the standby counter will display a hollow figure in the shape of a Pikmin. [[Olimar's monitor]], which can be accessed by pressing {{button|gc|y|wii|+|switch|+}} during gameplay, provides detailed information on type and number of Pikmin currently in the player's party.

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