Hint: Difference between revisions

2 bytes removed ,  3 years ago
Actually, all hints appear in all areas.
(Various improvements to wording.)
(Actually, all hints appear in all areas.)
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==Mechanics==
==Mechanics==
[[File:HUD Hints button P3D.jpg|thumb|right|The "Hints" button in the [[HUD]] sparkling.]]
[[File:HUD Hints button P3D.jpg|thumb|right|The "Hints" button in the [[HUD]] sparkling.]]
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about various other things. Many hints have associated locations in an [[area]] that they refer to. Due to the linear structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint).
Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about various other things. Many hints have associated locations in a specific [[area]] that they refer to. Due to the linear structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint because a [[sequence break]] was performed).


The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|faceu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, both bubbles will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until another new hint is available.
The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|faceu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, both bubbles will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until another new hint is available.
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{{spoiler}}
{{spoiler}}
===Story hints===
===Story hints===
These hints are directly related to the game's [[Story Mode|story]]. They are listed in the order they are intended to be seen. Some hints appear multiple times in the story, and are listed in the [[#Default hints|Default hints]] section below.
These hints are directly related to the game's [[Story Mode|story]]. They are listed in the order they are intended to be seen. Some hints appear multiple times in the story, and are listed in the [[#Default hints|Default hints]] section below. The "Area" column states the [[area]] that the trigger condition and the associated location(s) are found in, but the hint will still be the current hint if viewed in another area.
{| class="wikitable"
{| class="wikitable"
! Image !! Text !! Area !! Trigger condition !! Associated location(s)
! Image !! Text !! Area !! Trigger condition !! Associated location(s)
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| || [[#Default hints|End day]] || Garden of Hope || Collect [[Louie]]. || None.
| || [[#Default hints|End day]] || Garden of Hope || Collect [[Louie]]. || None.
|-
|-
| || [[#Default hints|Keep moving ahead]] || [[Formidable Oak]], but appears in all areas || Land in the Formidable Oak. || None.
| || [[#Default hints|Keep moving ahead]] || [[Formidable Oak]] || Land in the Formidable Oak. || None.
|-
|-
| [[File:Hint FO1 P1.jpg|200px]]
| [[File:Hint FO1 P1.jpg|200px]]
| {{transcript|Rescue Olimar from the mysterious life-form!}}
| {{transcript|Rescue Olimar from the mysterious life-form!}}
| Formidable Oak, but appears in all areas || See [[Captain Olimar]] for the first time. || None.
| Formidable Oak || See [[Captain Olimar]] for the first time. || None.
|-
|-
| [[File:Hint FO2 P1.jpg|200px]]
| [[File:Hint FO2 P1.jpg|200px]]
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{{transcript|If the mysterious life-form transforms, attack with the right type of Pikmin.}}
{{transcript|If the mysterious life-form transforms, attack with the right type of Pikmin.}}
| Formidable Oak, but appears in all areas || Enter the cave. || None.
| Formidable Oak || Enter the cave. || None.
|-
|-
| [[File:Hint FO3 P1.jpg|200px]]
| [[File:Hint FO3 P1.jpg|200px]]
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{{transcript|There are some bridge fragments nearby. Some are buried, so look carefully.}}
{{transcript|There are some bridge fragments nearby. Some are buried, so look carefully.}}
| Formidable Oak, but appears in all areas || Walk through a trigger point at the entrance to the circular room near the [[Watery Blowhog]]. || The 2 red fragment piles.
| Formidable Oak || Walk through a trigger point at the entrance to the circular room near the [[Watery Blowhog]]. || The 2 red fragment piles.
|-
|-
| || [[#Default hints|Keep moving ahead]] || Formidable Oak, but appears in all areas || Complete the red bridge. || The dark section of the cave.
| || [[#Default hints|Keep moving ahead]] || Formidable Oak || Complete the red bridge. || The dark section of the cave.
|-
|-
| [[File:Hint FO4 P1.jpg|200px]]
| [[File:Hint FO4 P1.jpg|200px]]
| {{transcript|Gather bridge pieces to make a path.}}
| {{transcript|Gather bridge pieces to make a path.}}
| Formidable Oak, but appears in all areas || Walk through a trigger point just after the entrance of the dark section of the cave. || The 2 blue fragment piles.
| Formidable Oak || Walk through a trigger point just after the entrance of the dark section of the cave. || The 2 blue fragment piles.
|-
|-
| [[File:Hint FO5 P1.jpg|200px]]
| [[File:Hint FO5 P1.jpg|200px]]
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{{transcript|Work together to switch on the lightbulb.}}
{{transcript|Work together to switch on the lightbulb.}}
| Formidable Oak, but appears in all areas || Complete the blue bridge. || The 3 [[electrode]]s.
| Formidable Oak || Complete the blue bridge. || The 3 [[electrode]]s.
|-
|-
| [[File:Hint FO6 P1.jpg|200px]]
| [[File:Hint FO6 P1.jpg|200px]]
| {{transcript|Use Winged Pikmin to build a bridge that can serve as a shortcut.}}
| {{transcript|Use Winged Pikmin to build a bridge that can serve as a shortcut.}}
| Formidable Oak, but appears in all areas || Turn on all 3 lights. || The exit of the cave.
| Formidable Oak || Turn on all 3 lights. || The exit of the cave.
|-
|-
| [[File:Hint FO7 P1.jpg|200px]]
| [[File:Hint FO7 P1.jpg|200px]]
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{{transcript|When it's floating in the air, lock on with {{button|switch|zr}} and throw Pikmin at it.}}
{{transcript|When it's floating in the air, lock on with {{button|switch|zr}} and throw Pikmin at it.}}
| Formidable Oak, but appears in all areas || Carry Olimar out of the cave. || None.
| Formidable Oak || Carry Olimar out of the cave. || None.
|}
|}