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(For some reason, Formidable Oak hints appear in all areas.) |
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Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about other things. Many hints have associated locations in an [[area]] that they refer to. Due to the structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint). | Hints are designed to guide the player towards advancing through the story. Some are about where to go next, some are about how to defeat [[boss]]es, and some are about other things. Many hints have associated locations in an [[area]] that they refer to. Due to the structure of {{p3}}, there is a linear progression of story hints. Only one hint can be active at a time. Each new hint will appear in response to some threshold being reached, and when another hint threshold is reached, it will replace the current hint (even if the new threshold is not the intended next hint). | ||
The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|faceu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, | The way hints are shown depends on a setting in the [[pause menu]], called "Hint Display". If it is on (which is the default setting), a bubble with the text "Hints" will appear in the [[HUD]], and if it is off, this bubble will not appear. In both cases, a Hint bubble will be present in the pause menu. During gameplay, pressing {{button|switch|faceu}} will show the current hint (even if Hint Display is off). Selecting the bubble in the pause menu will also show the current hint. If a new hint becomes available, both bubbles will sparkle, and an exclamation mark icon will appear over the HUD bubble, indicating a new hint is available. Once the new hint has been viewed, the bubbles will no longer sparkle until another new hint is available. | ||
When a hint is shown, the game is paused and a | When a hint is shown, the game is paused and a hint window takes up most of the screen. It contains an image, which may be a screenshot or a map, and some text below. There may be multiple pages in a hint, and if there are, these can be advanced to the right with {{button|switch|zr}}, {{button|switch|facer}}, or right on {{button|switch|lstick}}, and to the left with {{button|switch|zl}}, {{button|switch|facel}}, or left on {{button|switch|lstick}}. (The face buttons or the stick can be held to quickly advance through pages in a loop, but the same does not happen for {{button|switch|zr}} or {{button|switch|zl}}.) {{button|switch|b}} can be pressed to close the hint window and return to gameplay (or the pause menu, if the hint was opened from there). | ||
===Arrows=== | ===Arrows=== | ||
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The associated locations of hints can vary in size. For some hints, the arrows point to a certain point and once the player gets near enough, the arrows will disappear. They will not reappear unless the player walks away and opens the hint again. For some hints, the arrows point to a specific room of an area, and once the room is reached, they will turn off. (Opening the hint again while in the room will do nothing, but opening it from another room will point towards the room again.) When the associated location is a [[fragment]] pile, the arrows can disappear either when the player gets close or when all the fragments have been taken from the pile. However, calling Pikmin to stop them carrying fragments from a pile will cause the arrows to reappear and point towards the pile again. | The associated locations of hints can vary in size. For some hints, the arrows point to a certain point and once the player gets near enough, the arrows will disappear. They will not reappear unless the player walks away and opens the hint again. For some hints, the arrows point to a specific room of an area, and once the room is reached, they will turn off. (Opening the hint again while in the room will do nothing, but opening it from another room will point towards the room again.) When the associated location is a [[fragment]] pile, the arrows can disappear either when the player gets close or when all the fragments have been taken from the pile. However, calling Pikmin to stop them carrying fragments from a pile will cause the arrows to reappear and point towards the pile again. | ||
Hints can have multiple associated locations. For some hints, these are in a set order, and reaching the first location will change the destination to the next location. For hints about building a [[bridge]] or turning on lights, the associated locations are the fragment piles or [[electrode]]s, and these can be visited in any order. The arrows will point towards the pile closest to the player. When all fragments are taken from a pile, the arrows will not point to another pile unless the hint is opened again, and the Hint | Hints can have multiple associated locations. For some hints, these are in a set order, and reaching the first location will change the destination to the next location. For hints about building a [[bridge]] or turning on lights, the associated locations are the fragment piles or [[electrode]]s, and these can be visited in any order. The arrows will point towards the pile closest to the player. When all fragments are taken from a pile, the arrows will not point to another pile unless the hint is opened again, and the Hint bubbles will not sparkle. | ||
==List== | ==List== | ||
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| || [[#Default hints|End day]] || Garden of Hope || Collect [[Louie]]. || None. | | || [[#Default hints|End day]] || Garden of Hope || Collect [[Louie]]. || None. | ||
|- | |- | ||
| || [[#Default hints|Keep moving ahead]] || [[Formidable Oak]] || Land in the Formidable Oak. || None. | | || [[#Default hints|Keep moving ahead]] || [[Formidable Oak]], but appears in all areas || Land in the Formidable Oak. || None. | ||
|- | |- | ||
| [[File:Hint FO1 P1.jpg|200px]] | | [[File:Hint FO1 P1.jpg|200px]] | ||
| {{transcript|Rescue Olimar from the mysterious life-form!}} | | {{transcript|Rescue Olimar from the mysterious life-form!}} | ||
| Formidable Oak || See [[Captain Olimar]] for the first time. || None. | | Formidable Oak, but appears in all areas || See [[Captain Olimar]] for the first time. || None. | ||
|- | |- | ||
| [[File:Hint FO2 P1.jpg|200px]] | | [[File:Hint FO2 P1.jpg|200px]] | ||
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{{transcript|If the mysterious life-form transforms, attack with the right type of Pikmin.}} | {{transcript|If the mysterious life-form transforms, attack with the right type of Pikmin.}} | ||
| Formidable Oak || Enter the cave. || None. | | Formidable Oak, but appears in all areas || Enter the cave. || None. | ||
|- | |- | ||
| [[File:Hint FO3 P1.jpg|200px]] | | [[File:Hint FO3 P1.jpg|200px]] | ||
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{{transcript|There are some bridge fragments nearby. Some are buried, so look carefully.}} | {{transcript|There are some bridge fragments nearby. Some are buried, so look carefully.}} | ||
| Formidable Oak || Walk through a trigger point at the entrance to the circular room near the [[Watery Blowhog]]. || The 2 red fragment piles. | | Formidable Oak, but appears in all areas || Walk through a trigger point at the entrance to the circular room near the [[Watery Blowhog]]. || The 2 red fragment piles. | ||
|- | |- | ||
| || [[#Default hints|Keep moving ahead]] || Formidable Oak || Complete the red bridge. || The dark section of the cave. | | || [[#Default hints|Keep moving ahead]] || Formidable Oak, but appears in all areas || Complete the red bridge. || The dark section of the cave. | ||
|- | |- | ||
| [[File:Hint FO4 P1.jpg|200px]] | | [[File:Hint FO4 P1.jpg|200px]] | ||
| {{transcript|Gather bridge pieces to make a path.}} | | {{transcript|Gather bridge pieces to make a path.}} | ||
| Formidable Oak || Walk through a trigger point just after the entrance of the dark section of the cave. || The 2 blue fragment piles. | | Formidable Oak, but appears in all areas || Walk through a trigger point just after the entrance of the dark section of the cave. || The 2 blue fragment piles. | ||
|- | |- | ||
| [[File:Hint FO5 P1.jpg|200px]] | | [[File:Hint FO5 P1.jpg|200px]] | ||
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{{transcript|Work together to switch on the lightbulb.}} | {{transcript|Work together to switch on the lightbulb.}} | ||
| Formidable Oak || Complete the blue bridge. || The 3 [[electrode]]s. | | Formidable Oak, but appears in all areas || Complete the blue bridge. || The 3 [[electrode]]s. | ||
|- | |- | ||
| [[File:Hint FO6 P1.jpg|200px]] | | [[File:Hint FO6 P1.jpg|200px]] | ||
| {{transcript|Use Winged Pikmin to build a bridge that can serve as a shortcut.}} | | {{transcript|Use Winged Pikmin to build a bridge that can serve as a shortcut.}} | ||
| Formidable Oak || Turn on all 3 lights. || The exit of the cave. | | Formidable Oak, but appears in all areas || Turn on all 3 lights. || The exit of the cave. | ||
|- | |- | ||
| [[File:Hint FO7 P1.jpg|200px]] | | [[File:Hint FO7 P1.jpg|200px]] | ||
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{{transcript|When it's floating in the air, lock on with {{button|switch|zr}} and throw Pikmin at it.}} | {{transcript|When it's floating in the air, lock on with {{button|switch|zr}} and throw Pikmin at it.}} | ||
| Formidable Oak || Carry Olimar out of the cave. || None. | | Formidable Oak, but appears in all areas || Carry Olimar out of the cave. || None. | ||
|} | |} | ||