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{{game icons|p=y|p2=y|p3 | {{game icons|p=y|p2=y|p3=y}} | ||
[[File: | [[File:OlimarP.jpg|thumb|right|Captain Olimar's spacesuit, as seen in ''[[Pikmin (game)|Pikmin]]''.]] | ||
{{image|More images throughout the article, and for the gallery, images of every leader, and of Olimar in the ''Smash'' games and the shorts.}} | |||
The '''spacesuits''' are mandatory for the [[leader]]s to survive on [[PNF-404]], and are also their main defense against [[hazard]]s and [[enemy]] attacks. They function much like real-world spacesuits, but have some extra tools that assist the leaders on their exploration trips. | The '''spacesuits''' are mandatory for the [[leader]]s to survive on [[PNF-404]], and are also their main defense against [[hazard]]s and [[enemy]] attacks. They function much like real-world spacesuits, but have some extra tools that assist the leaders on their exploration trips. | ||
Both [[Koppai]]te and [[Hocotatian]] spacesuits, along with add-ons like the [[Anti-Electrifier]], [[Metal Suit Z]] and the [[Scorch Guard]] can be purchased in the "Star Bazaar Catalogue" as mentioned by [[Alph]], [[Brittany]], and [[Charlie]] in {{p3}}. | |||
==Functions== | ==Functions== | ||
Given that the leaders cannot breathe the oxygen on [[PNF-404]], a spacesuit is vital for survival, in that it isolates the air the leader takes in, like any other spacesuit. Thanks to this, leaders can also go [[water|underwater]] and stand next to [[poison]] without adverse effects. The life-support system every suit comes with is responsible for the leader's safety, but its mechanisms are not known. It is however known that Olimar's life-support system can only sustain him for 30 days in {{p1}}.{{cite quote|My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded. | Given that the leaders cannot breathe the oxygen on [[PNF-404]], a spacesuit is vital for survival, in that it isolates the air the leader takes in, like any other spacesuit. Thanks to this, leaders can also go [[water|underwater]] and stand next to [[poison]] without adverse effects. The life-support system every suit comes with is responsible for the leader's safety, but its mechanisms are not known. It is however known that Olimar's life-support system can only sustain him for 30 days in {{p1}}.{{cite quote|My name is Captain Olimar. While traveling through space, my ship was struck by a meteor... I must have blacked out, and I awoke on the surface of a weird planet. With so many parts lost, the skeletal hull of my beloved Dolphin is a painful sight. The engine is gone... I'm stranded. | ||
To make matters worse, my atmospheric sensors indicate this planet's environment contains high levels of poisonous oxygen. My life-support systems can function for only 30 days. If I can't repair the Dolphin by then... No! Better not to think about it. I must find the missing ship parts!|Captain Olimar|a [[Olimar's | To make matters worse, my atmospheric sensors indicate this planet's environment contains high levels of poisonous oxygen. My life-support systems can function for only 30 days. If I can't repair the Dolphin by then... No! Better not to think about it. I must find the missing ship parts!|Captain Olimar|a [[Olimar's monologues in Pikmin 1|monolog]]}} | ||
The suits are what protect the leaders from harm, but they have a set durability, or "[[health]]". They will temporarily spark when damage is taken from an [[enemy]] or [[hazard]], and the leader's health will decrease. Any damage taken can be regenerated by going to the next morning, entering or leaving a [[cave]], or by standing in the light of the [[S.S. Dolphin]] and pressing {{button| | The suits are what protect the leaders from harm, but they have a set durability, or "[[health]]". They will temporarily spark when damage is taken from an [[enemy]] or [[hazard]], and the leader's health will decrease. Any damage taken can be regenerated by going to the next morning, entering or leaving a [[cave]], or by standing in the light of the [[S.S. Dolphin]] and pressing {{button|gcn|A|wii|A}} in the first game. If a leader is damaged too much, they will become unconscious and the player can continue the day with the remaining leaders. | ||
The light atop the antenna actually emits some light. This is more noticeable in dark [[cave]]s, where it is possible to see around the leader. The suits also come with a whistle, sometimes visible, which allows leaders to [[whistle]] at things in the terrain. When a leader does so, the antenna will emit rings of light which spread out at the point where the pointer is. Each leader's whistle has a different sound, although in ''[[Pikmin 3]]'', all the leaders' whistles make the same sound, and a whistle is integrated into their helmets. | The light atop the antenna actually emits some light. This is more noticeable in dark [[cave]]s, where it is possible to see around the leader. The suits also come with a whistle, sometimes visible, which allows leaders to [[whistle]] at things in the terrain. When a leader does so, the antenna will emit rings of light which spread out at the point where the pointer is. Each leader's whistle has a different sound, although in ''[[Pikmin 3]]'', all the leaders' whistles make the same sound, and a whistle is integrated into their helmets. | ||
The suits also carry a forced-sleep functionality that makes a leader automatically go to sleep. This is not used in the games, but is part of some plot points in ''Pikmin 3'': after Louie is attacked by the [[Scornet Maestro]], he goes into stasis, which allows him to be carried back to the [[S.S. Drake]]. When arriving at the top of the last [[area]], the [[Formidable Oak]], the [[Koppai]]tes notice [[Captain Olimar]] lying unconscious, and [[Pikmin family|Pikmin]] to [[carry]] him to the [[S.S. Drake]]. It is revealed in a [[data file]] that the [[Plasm Wraith]] constantly forces his suit's auto-sleep mode so that Olimar does not escape.{{cite quote|How long have I been out? My mind is still cloudy... That golden life-form pursues me relentlessly. I don't have any Pikmin here to help me. I'm at the end of my rope, and I don't know how I'll ever escape... I think the forced-sleep mode on my suit is kicking in... Losing consciousness again... Zzzzzzzz...|Captain Olimar|[[Olimar's Log (Exploration Notes)|Olimar's Log]] journal entry #8}} | The suits also carry a forced-sleep functionality that makes a leader automatically go to sleep. This is not used in the games, but is part of some plot points in ''Pikmin 3'': after Louie is attacked by the [[Scornet Maestro]], he goes into stasis, which allows him to be carried back to the [[S.S. Drake]]. When arriving at the top of the last [[area]], the [[Formidable Oak]], the [[Koppai]]tes notice [[Captain Olimar]] lying unconscious, and [[Pikmin family|Pikmin]] to [[Carrying|carry]] him to the [[S.S. Drake]]. It is revealed in a [[data file]] that the [[Plasm Wraith]] constantly forces his suit's auto-sleep mode so that Olimar does not escape.{{cite quote|How long have I been out? My mind is still cloudy... That golden life-form pursues me relentlessly. I don't have any Pikmin here to help me. I'm at the end of my rope, and I don't know how I'll ever escape... I think the forced-sleep mode on my suit is kicking in... Losing consciousness again... Zzzzzzzz...|Captain Olimar|[[Olimar's Log (Exploration Notes)|Olimar's Log]] journal entry #8}} | ||
The gloves on the suits seem to be as flexible as real hands, seeing as leaders can use them to reliably [[punch]] with them, or grab, [[throw]], and [[pluck]] Pikmin. It seems as though removing the helmet is an easy task, as the leaders in ''[[Pikmin 3]]'' do it constantly while boarding on the [[S.S. Drake]]. | The gloves on the suits seem to be as flexible as real hands, seeing as leaders can use them to reliably [[punch]] with them, or grab, [[throw]], and [[pluck]] Pikmin. It seems as though removing the helmet is an easy task, as the leaders in ''[[Pikmin 3]]'' do it constantly while boarding on the [[S.S. Drake]]. | ||
=== | ===Add-ons=== | ||
Some add-ons can be integrated with the suits. These are obtained in-game by recovering certain [[treasure]]s or collectibles. The following suit add-ons exist: | |||
Some | |||
*[[Rocket Fist]]: allows leaders to perform a three-[[punch]] combo. | |||
*[[Rush Boots]]: allows leaders to run faster. | |||
*[[Scorch Guard]]: allows leaders to resist [[fire]]. | |||
*[[Anti-Electrifier]]: allows leaders to resist [[electricity]]. | |||
*[[Metal Suit Z]]: allows leaders to take less damage from attacks and [[hazard]]s. | |||
*[[Mega Tweeter]]: allows leaders to whistle in a larger radius. | |||
*[[Pluckaphone]]: allows leaders to [[pluck]] Pikmin using only their whistle. | |||
*[[Dodge Whistle]]: allows leaders to [[dodge]] left and right. | |||
==Appearance== | ==Appearance== | ||
The suits include a completely clear helmet, typically shaped to accommodate the size of the wearer's head, and have an antenna on top with a light on the end. There is a pack affixed to the back of the suit which presumably contains the life-support system. | |||
The suits include a completely clear helmet, typically shaped to accommodate the size of the wearer's head, and have an antenna on top with a light on the end. There is a pack affixed to the back of the suit which presumably contains the life-support system | |||
The suits can undergo some degree of customization, mostly color-wise. As was mentioned before, the helmets can come in different sizes, but the suits themselves also have different shapes; [[Brittany]]'s in particular has the bottom of the torso section include a flap that spreads out, making it look like a skirt. The light on top of the antenna, the gloves, the backpack and the feet's soles are normally colored the same as the leader's main color. Each leader's [[whistle]] can have a different sound; this both applies to regular whistling and [[group move|group moving]]. On top of this, other, minor physical customizations can be made, like the addition of an extra colored streak below the neck, or the inclusion of bracelets; again, this depends on the leader. | The suits can undergo some degree of customization, mostly color-wise. As was mentioned before, the helmets can come in different sizes, but the suits themselves also have different shapes; [[Brittany]]'s in particular has the bottom of the torso section include a flap that spreads out, making it look like a skirt. The light on top of the antenna, the gloves, the backpack and the feet's soles are normally colored the same as the leader's main color. Each leader's [[whistle]] can have a different sound; this both applies to regular whistling and [[group move|group moving]]. On top of this, other, minor physical customizations can be made, like the addition of an extra colored streak below the neck, or the inclusion of bracelets; again, this depends on the leader. | ||
==Evolution over the series== | ==Evolution over the series== | ||
In {{p1}}, [[Captain Olimar]]'s spacesuit is quite basic. The suit itself is a rubbery full-body piece, colored in solid cream. It does not carry many details. In {{p2}}, Olimar | In {{p1}}, [[Captain Olimar]]'s spacesuit is quite basic. The suit itself is a rubbery full-body piece, colored in solid cream. It does not carry many details. In {{p2}}, Olimar and [[Louie]]'s suits barely changed appearance, although the introduction of different colors and helmet sizes helped bring out some complexity in these basic suits. On the other hand, [[The President]] wears a vastly different-looking suit, in that it is almost entirely black, and has two white circles at the front. | ||
The characters' style in ''[[Super Smash Bros. Brawl]]'' involve giving them a more realistic tone to what they are normally seen as in their own series. As a fighter, Captain Olimar received some drastic improvements to his spacesuit's look as a result. It was made to look more leather-based instead of rubbery, and visually, several flabs of tissue and leather-work byproducts, like stitches, can be seen. On top of this, the suit received a [[Hocotate Freight]]-related badge on the shoulder, some decorative red dots, and the backpack was also detailed further. | The characters' style in ''[[Super Smash Bros. Brawl]]'' involve giving them a more realistic tone to what they are normally seen as in their own series. As a fighter, Captain Olimar received some drastic improvements to his spacesuit's look as a result. It was made to look more leather-based instead of rubbery, and visually, several flabs of tissue and leather-work byproducts, like stitches, can be seen. On top of this, the suit received a [[Hocotate Freight]]-related badge on the shoulder, some decorative red dots, and the backpack was also detailed further. | ||
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Since the [[Pikmin Short Movies|''Pikmin'' Short Movies]] are based off of ''Pikmin 2'', Olimar's spacesuit has a matching, simple style, but because the shorts are visually enticing and show the leaders and Pikmin from much closer than what is normal in the games, the suit doesn't look as bland as in the original [[GameCube]] games. It still looks rubbery, but flabs can be seen more clearly, it features the visible whistle from ''Pikmin 3'', and some of the dots introduced in ''Brawl'' were kept, with one of them being made turquoise. | Since the [[Pikmin Short Movies|''Pikmin'' Short Movies]] are based off of ''Pikmin 2'', Olimar's spacesuit has a matching, simple style, but because the shorts are visually enticing and show the leaders and Pikmin from much closer than what is normal in the games, the suit doesn't look as bland as in the original [[GameCube]] games. It still looks rubbery, but flabs can be seen more clearly, it features the visible whistle from ''Pikmin 3'', and some of the dots introduced in ''Brawl'' were kept, with one of them being made turquoise. | ||
In {{ | In {{s4}}, a similar look to ''Super Smash Bros. Brawl'' is used, but all the details are a bit less noticeable, due to the game's more cartoony appearance. The visible whistle introduced in ''Pikmin 3'' was kept, however. | ||
At one point in [[Prerelease information|''Pikmin 2'''s development]], the lights on top of the helmets were considered to emit light colored according to the beacon, instead of regular white light. This can be deduced from some [[Unused content in Pikmin 2|unused]] lighting configuration files. | At one point in [[Prerelease information|''Pikmin 2'''s development]], the lights on top of the helmets were considered to emit light colored according to the beacon, instead of regular white light. This can be deduced from some [[Unused content in Pikmin 2|unused]] lighting configuration files. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Capt B and C.png|A [[whistle]] can be clearly seen in the front of Captain Charlie's helmet. | |||
File:WiiU screenshot GamePad 012B.jpg|Brittany's spacesuit becomes irreparably damaged. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In {{p3}} all of the leader spacesuits' shoe soles are dirty. This can be seen with the [[KopPad]]'s camera while a leader is sitting down as part of their idle animations. | *In {{p3}} all of the leader spacesuits' shoe soles are dirty. This can be seen with the [[KopPad]]'s camera while a leader is sitting down as part of their idle animations. | ||
*In Charlie's tutorial sequence, it is possible to destroy his spacesuit (using [[Phosbat]] bites). If this happens, the cutscene with the [[Vehemoth Phosbat]] will trigger right away. | *In Charlie's tutorial sequence, it is possible to destroy his spacesuit (using [[Phosbat]] bites). If this happens, the cutscene with the [[Vehemoth Phosbat]] will trigger right away. | ||