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The suits are what protect the leaders from harm, but they have a set durability, or "[[health]]". They will temporarily spark when damage is taken from an [[enemy]] or [[hazard]], and the leader's health will decrease. Any damage taken can be regenerated by going to the next morning, entering or leaving a [[cave]], or by standing in the light of the [[S.S. Dolphin]] and pressing {{button|gc|a|wii|a}} in the first game. If a leader is damaged too much, they will become unconscious and the player can continue the day with the remaining leaders. Β 
The suits are what protect the leaders from harm, but they have a set durability, or "[[health]]". They will temporarily spark when damage is taken from an [[enemy]] or [[hazard]], and the leader's health will decrease. Any damage taken can be regenerated by going to the next morning, entering or leaving a [[cave]], or by standing in the light of the [[S.S. Dolphin]] and pressing {{button|gc|a|wii|a}} in the first game. If a leader is damaged too much, they will become unconscious and the player can continue the day with the remaining leaders. Β 


In {{p1}}, Olimar mentions that his life is saved by a "crisis transport system" when his suit health is totally depleted. However, the details of how this system works are never shown; Olimar loses consciousness and wakes up in the beam of the Dolphin, and then struggles into the cockpit, forcing the "end of day" sequence to play as he and the Pikmin return to orbit around [[PNF-404]]. This system works even if Olimar is unaccompanied by Pikmin when his health reaches zero, and any Pikmin left in the field will be left behind, thus it can be deduced that this is not merely the work of nearby Pikmin bringing Olimar to safety, like in the [[lie down]] mechanic.
In [[Pikmin]], Olimar mentions that his life is saved by a "crisis transport system" when his suit health is totally depleted, however the details of how this system works are never shown; Olimar loses consciousness and wakes up in the beam of the Dolphin, and then struggles into the cockpit, forcing the "End of Day" sequence to play as he and the Pikmin return to orbit around [[PNF-404]]. This system works even if Olimar is unaccompanied by Pikmin when his health reaches zero, and any Pikmin left in the field will perish due to "End of Day", thus it can be deduced that this is not merely the work of nearby Pikmin bringing Olimar to safety, such as in the [[Lie down|Lie Down]] mechanic.


The light atop the antenna actually emits some light. This is more noticeable in dark [[cave]]s, where it is possible to see around the leader. The suits also come with a whistle, sometimes visible, which allows leaders to [[whistle]] at things in the terrain. When a leader does so, the antenna will emit rings of light which spread out at the point where the pointer is. Each leader's whistle has a different sound, although in ''[[Pikmin 3]]'', all the leaders' whistles make the same sound, and a whistle is integrated into their helmets.
The light atop the antenna actually emits some light. This is more noticeable in dark [[cave]]s, where it is possible to see around the leader. The suits also come with a whistle, sometimes visible, which allows leaders to [[whistle]] at things in the terrain. When a leader does so, the antenna will emit rings of light which spread out at the point where the pointer is. Each leader's whistle has a different sound, although in ''[[Pikmin 3]]'', all the leaders' whistles make the same sound, and a whistle is integrated into their helmets.

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