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{{infobox challenge
{{infobox challenge
|image=Sniper Room.jpg
|image={{PAGENAME}}.jpg
|size=250px
|size=320px
|sublevels=1
|sublevels=1
|yellow=30
|yellow=30
Line 7: Line 7:
|spicy=1
|spicy=1
|bitter=1
|bitter=1
|gridcol=4
|gridrow=6
}}
}}
{{guide}}
The '''Sniper Room''' is the twenty-ninth level in ''[[Pikmin 2]]''<nowiki>'</nowiki>s [[Challenge Mode (Pikmin 2)|Challenge mode]]. There is only one sublevel, but, as there are many enemies, it can get difficult. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Beetle Larva]], and a [[Gatling Groink]]. It should be noted that this level is the only segment through the whole game that is played while it is night on the [[Planet of the Pikmin]], [[Twilight Garden]] being the only one played during the gloomy sundown.
The '''Sniper Room''' is the twenty-ninth level in {{p2}}{{'s}} [[Challenge Mode (Pikmin 2)|Challenge Mode]]. While it only consists of a single sublevel, it is filled with a variety of powerful enemies that tend to use projectiles, making completing the level rather difficult, especially if going for a pink flower. These enemies include [[Dwarf Orange Bulborb]]s, [[Snow Bulborb]]s, a [[Decorated Cannon Beetle]], an [[Armored Cannon Larva|Armored Cannon Beetle Larva]], and a [[Gatling Groink]].


This challenge level was the first instance in the {{ps}} where one could play on [[PNF-404]]'s surface at night, predating [[night expeditions]] in {{p4}}. However, this doesn't affect gameplay, beyond the very dim lighting.
==Strategies==


==Sublevel 1==
The enemies here mostly use projectiles, so they can be used to attack each other. It is advisable to use the Spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Concrete 2|Concrete 2]]''
* '''Time''': 255 (510 seconds)
* '''Starting Pikmin''':
** {{icon|Yellow Pikmin|v=P2|y}} &times; 30 (flower)
** {{icon|Purple Pikmin|v=P2|y}} &times; 20 (flower)
* '''Treasures''':
** {{icon|Colossal Fossil|y}} &times; 1 (partially buried)
** {{icon|Crystal Clover|y}} &times; 1
** {{icon|Crystallized Clairvoyance|y}} &times; 1 (inside Careening Dirigibug)
** {{icon|Crystallized Telekinesis|y}} &times; 1 (inside Orange Bulborb)
** {{icon|Crystallized Telepathy|y}} &times; 1 (inside Gatling Groink)
** {{icon|Eternal Emerald Eye|y}} &times; 1
** {{icon|Gyroid Bust|y}} &times; 1
** {{icon|Love Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
** {{icon|Lustrous Element|y}} &times; 1 (inside Snow Bulborb)
** {{icon|Mirrored Element|y}} &times; 1 (inside Snow Bulborb)
** {{icon|Mirth Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
** {{icon|Omniscient Sphere|y}} &times; 2 (inside Dwarf Orange Bulborbs)
** {{icon|Petrified Heart|y}} &times; 1 (inside Decorated Cannon Beetle)
** {{icon|Tear Stone|y}} &times; 1 (inside Armored Cannon Beetle Larvae)<ref group="Sublevel 1 note" name="s1n1">The sublevel's data makes it so 2 Armored Cannon Beetle Larvae (and 2 Tear Stones) should spawn in total, but no sublevel layout can ever accommodate them. All layouts end up generating exactly 1 (of each). Because the Beetle on "hard" enemy spots comes first in the sublevel data, that's the one that ends up being spawned.</ref>
** {{icon|The Key|y}} &times; 1
* '''Enemies''':
** {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried) &times; 1<ref group="Sublevel 1 note" name="s1n1"/>
** {{icon|Careening Dirigibug|y}} &times; 1
** {{icon|Decorated Cannon Beetle|y}} &times; 1
** {{icon|Dwarf Orange Bulborb|y}} &times; 6
** {{icon|Gatling Groink|y}} (pedestal) &times; 1
** {{icon|Mitite|y}} (group of 10) &times; indefinite amount (from eggs)
** {{icon|Orange Bulborb|y}} &times; 1
** {{icon|Snow Bulborb|y}} &times; 2
* '''Obstacles''':
** None
* '''Vegetation''':
** {{icon|Figwort|y}} (large brown) &times; 11
** {{icon|Figwort|y}} (small brown) &times; 6
** {{icon|Foxtail|y}} &times; 6
** {{icon|Seeding Dandelion|y}} &times; 4
* '''Others''':
** {{icon|Egg|y}} &times; 1 or more


The enemies here mostly use projectiles, hence the cave's name, so they can be used to attack each other. It is advisable to use the spray against the Groink. Treasures are spread throughout the field, and [[The Key|the key]] is well hidden.
2 Player method
Player 1 or 2 should take about 5 of the Yellow Pikmin and distract the Gatling Grionk on the pail,while the other player sneaks up the shovel that leans on the pail with the Purple Pikmin. Then the player with the Purple Pikmin should throw all of his/her Pikmin this will stun or defeat the Groink while saving time.After the Grionk is defeated carry it back to the research pod as it will recover. Then collect as much treasure as possible within the time limit.


With two players, one player can distract the Groink, while the other sneaks up from behind and attacks from the shovel.
==Treasures==
 
*[[The Key]]
{{cavegen|snr1}}
*[[Tear Stone]]
{{sublevel technical
*[[Petrified Heart]]
|cave        = ch_MUKI_bombing
*[[Eternal Emerald Eye]]
|enemymax    = 23
*[[Mirrored Element]]
|itemmax    = 5
*[[Lustrous Element]]
|gatemax    = 0
*[[Colossal Fossil]]
|capmax      = 80
*[[Omniscient Sphere]] x2
|rooms      = 3
*[[Mirth Sphere]] x3
|ctrratio    = 0
*[[Love Sphere]] x2
|geyser      = Yes
*[[Crystallized Telepathy]]
|unitfile    = 2_units_5x5a_big_tekiF_kusachi.txt
*[[Crystallized Clairvoyance]]
|lightfile  = sniper_light_lv0.ini
*[[Crystallized Telekinesis]]
|bg          = hiroba
*[[Crystal Clover]]
|clog        = No
|hiddenfloor = 1
|units      =
{{sublevel units
|item_cap_kusachi|Dead end with item
|way3_kusachi|Three-way crossing
|way4_kusachi|Four-way crossing
|wayl_kusachi|Turning corridor
|way2_kusachi|Corridor
|way2x2_kusachi|Long corridor
}}
{{sublevel units
|room_5x5a_2_tekiF_kusachi|'''Room with 2 circling paths'''
|room_big_tekiF_kusachi|'''Room with upside-down bucket'''
}}
}}
{| class="wikitable mw-collapsible mw-collapsed technicaltable"
! colspan="5" style="width: 288px;" | {{tt|Detailed object list|This is a representation of the data in the cave's file, and how the game makes use of it.}}
|-
! colspan="5" | The game spawns these "main" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 1
| {{icon|Gatling Groink|y}} (pedestal)
| 1
| None
| "Special" enemy spots
|-
| -
| {{icon|Crystallized Telepathy|y}}
| colspan="3" | Carried inside entry with ID 1
|-
| 2
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1
| None
| "Hard" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 2
|-
| 3
| {{icon|Decorated Cannon Beetle|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Petrified Heart|y}}
| colspan="3" | Carried inside entry with ID 3
|-
| 4
| {{icon|Careening Dirigibug|y}}
| 1
| Falls from the sky
| Cave unit seams
|-
| -
| {{icon|Crystallized Clairvoyance|y}}
| colspan="3" | Carried inside entry with ID 4
|-
| 5
| {{icon|Orange Bulborb|y}}
| 1
| None
| Cave unit seams
|-
| -
| {{icon|Crystallized Telekinesis|y}}
| colspan="3" | Carried inside entry with ID 5
|-
| 6
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Love Sphere|y}}
| colspan="3" | Carried inside entry with ID 6
|-
| 7
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Omniscient Sphere|y}}
| colspan="3" | Carried inside entry with ID 7
|-
| 8
| {{icon|Dwarf Orange Bulborb|y}}
| 2
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirth Sphere|y}}
| colspan="3" | Carried inside entry with ID 8
|-
| 9
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Lustrous Element|y}}
| colspan="3" | Carried inside entry with ID 9
|-
| 10
| {{icon|Snow Bulborb|y}}
| 1
| None
| "Easy" enemy spots
|-
| -
| {{icon|Mirrored Element|y}}
| colspan="3" | Carried inside entry with ID 10
|-
| 11
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 12
| {{icon|Figwort|y}} (small brown)
| 3
| None
| "Easy" enemy spots
|-
| 13
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 14
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 15
| {{icon|Figwort|y}} (large brown)
| 1
| None
| "Easy" enemy spots
|-
| 19
| {{icon|Armored Cannon Larva|y|n=Armored Cannon Beetle Larva}} (buried)
| 1<ref group="Sublevel 1 note" name="s1n1"/>
| None
| "Special" enemy spots
|-
| -
| {{icon|Tear Stone|y}}
| colspan="3" | Carried inside entry with ID 19
|-
! colspan="5" | Then it spawns these "decoration" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 16
| {{icon|Foxtail|y}}
| 6
| None
| Plant spots
|-
| 17
| {{icon|Figwort|y}} (large brown)
| 8
| None
| Plant spots
|-
| 18
| {{icon|Seeding Dandelion|y}}
| 4
| None
| Plant spots
|-
! colspan="5" | Then it spawns these "treasure" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 20
| {{icon|The Key|y}}
| 1
| None
| Treasure spots
|-
| 21
| {{icon|Eternal Emerald Eye|y}}
| 1
| None
| Treasure spots
|-
| 22
| {{icon|Crystal Clover|y}}
| 1
| None
| Treasure spots
|-
| 23
| {{icon|Gyroid Bust|y}}
| 1
| None
| Treasure spots
|-
| 24
| {{icon|Colossal Fossil|y}}
| 1
| None
| Treasure spots
|-
! colspan="5" | Then it spawns these "dead end" objects:
|-
! ID !! Object !! Amount !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 1
| None
| Dead ends
|-
! colspan="5" | Then it spawns "dead end" objects in as many dead ends as it can. Chances:
|-
! ID !! Object !! Chance !! Fall method !! Spawn location
|-
| 25
| {{icon|Egg|y}}
| 100%
| None
| Dead ends
|}
<references group="Sublevel 1 note"/>
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
 
==Trivia==
* This is the only Challenge Mode level to include [[Foxtail]]s or [[Seeding Dandelion]]s.
 
==Names in other languages==
{{Foreignname
|Jap=スナイパールーム
|JapM=Sniper Room<!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > ChallengeBgmList.txt -->
|SpaA=Salón del Francotirador
|SpaAM=Sniper's Room
|FraA=Salle du tireur
|FraAM=Sniper's room
|FraE=Salle du Tireur
|FraEM=Sniper's Room
|Ger=Heckenschützengefahr
|GerM=Beware Snipers
|Ita=Stanza del cecchino
|ItaM=Sniper's Room
}}


{{CM}}
{{CM}}
[[Category: Challenge Mode levels]]

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