Editing Snagret Hole
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The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}} | The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}} | ||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
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Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on. | Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
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After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area. | After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
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Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on. | Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
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Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group. | Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
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To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in. | To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
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If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser. | If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser. | ||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
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*If one looks in the cracks between the birdhouse in the first sublevel, they can see the open field layout from the second sublevel. This is better seen by hacking the camera. | *If one looks in the cracks between the birdhouse in the first sublevel, they can see the open field layout from the second sublevel. This is better seen by hacking the camera. | ||
*The location of this cave is right next to where three Burrowing Snagrets are fought in [[The Forest of Hope]] in the original {{p1}}. | *The location of this cave is right next to where three Burrowing Snagrets are fought in [[The Forest of Hope]] in the original {{p1}}. | ||
*It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any | *It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, a [[Path oversights|carrying path oversight]] allows a leader to reach the cave's ledge from the landing site with minimal effort. | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap= | |Jap=ダチョウの巣窟 | ||
|JapR=Hebigarasu no Ana | |JapR=Hebigarasu no Ana | ||
|JapM=Snagret Hole | |JapM=Snagret Hole |