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{{game icons|p2=y}}
{{Infobox cave
{{infobox cave
|image    = Snagret Hole sublevel 6.jpg
|image    = Snagret Hole sublevel 6.jpg
|location  = Awakening Wood
|location  = Awakening Wood
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{{map icon | cave | 91 | 324}}
{{map icon | cave | 91 | 324}}
}}
}}
To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure's location will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[poison emitter]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.
To reach the Snagret Hole, you should start near the location of the [[Geographic Projection]]. Proceeding past the treasure's location will lead to water containing two [[Yellow Wollywog]]s and two bridges. [[Blue Pikmin]] are required to reach the first bridge, and [[White Pikmin]] are needed to unfurl the second, owing to the [[gas pipe]]s underneath it. A [[Burrowing Snagret]] can be found guarding a bramble gate under a tree's roots. Destroying the bramble gate allows access to the Snagret Hole.


There is no [[fire]] in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds, or as extra firepower. A large squad of [[Blue Pikmin]] is recommended due to the large amount of water in sublevel 6, where the 20 Pikmin-heavy [[Salivatrix]] resides.
There is no [[fire]] in the Snagret Hole, but there are Candypop Buds. Only bring Red Pikmin if you intend to use them in the Candypop Buds, or as extra firepower. A large squad of [[Blue Pikmin]] is recommended due to the large amount of water in sublevel 6, where the 20 Pikmin-heavy [[Salivatrix]] resides.
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* '''Theme''': Garden {{tt|(note)|Although the sublevel appears to take place inside a cavern's walls (with connection to a bird house), the game files for this sublevel's units end with 'kusachi', which corresponds to the garden theme.}}
* '''Theme''': Garden {{tt|(note)|Although the sublevel appears to take place inside a cavern's walls (with connection to a bird house), the game files for this sublevel's units end with 'kusachi', which corresponds to the garden theme.}}
* '''Music''': ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]''
* '''Music''': ''[[Music in Pikmin 2#Snagret|Snagret]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Crystallized Telekinesis|y}} (inside Orange Bulborb)
** {{icon|Crystallized Telekinesis|y}} (inside Orange Bulborb)
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The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}
The wall with the root opposite to the ramp that goes up has a gap in it. If a Pikmin is thrown at the top of that root, they can fall [[out of bounds]] and die.{{cite youtube|sA_c9lX3ReY|of Pikmin being thrown at the gap in the wall|published={{date|7|October|2019}}|retrieved={{date|7|October|2019}}}}


{{cavegen|sh1}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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| Treasure spots
| Treasure spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 2==
==Sublevel 2==
* '''Theme''': Garden
* '''Theme''': Garden
* '''Music''': ''[[Music in Pikmin 2#Grass|Grass]]''
* '''Music''': ''[[Music in Pikmin 2#Yard|Yard]]''
* '''Treasures''':
* '''Treasures''':
** {{icon|Combustion Berry|y}}
** {{icon|Combustion Berry|y}}
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** {{icon|Dandelion|y}} × 2
** {{icon|Dandelion|y}} × 2
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Figwort|y}} (small red) × 8
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop Bud#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Ivory Candypop Bud|y}} × 1 (if [[Candypop family#Maximum Pikmin requirement|max Pikmin requirement]] is met)
** {{icon|Margaret|y}} × 6
** {{icon|Margaret|y}} × 6
* '''Others''':
* '''Others''':
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Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on.
Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the sublevel, you can move on.


{{cavegen|sh2}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 3==
==Sublevel 3==
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* '''Theme''': Soil
* '''Theme''': Soil
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]'' (otherwise)
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret|Snagret]]'' (otherwise)
* '''Treasures''':
* '''Treasures''':
** {{icon|Meat Satchel|y}} (inside Burrowing Snagret)
** {{icon|Meat Satchel|y}} (inside Burrowing Snagret)
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After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area.
After the area is secured from all enemy threats, go and destroy all six of the gates. One has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they lost their flowers from being shaken off. After replenishing the Pikmin, proceed to the next area.


{{cavegen|sh3}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 4==
==Sublevel 4==
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Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on.
Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the leader and the Pikmin an ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after using those if necessary, move on.


{{cavegen|sh4}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 5==
==Sublevel 5==
* '''Theme''': Metal
* '''Theme''': Metal
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3 (alternate)]]''
* '''Music''': ''[[Music in Pikmin 2#Metal 3|Metal 3]] (alternate version)''
* '''Treasures''':
* '''Treasures''':
** {{icon|Crystallized Clairvoyance|y}} (inside Dwarf Orange Bulborb)
** {{icon|Crystallized Clairvoyance|y}} (inside Dwarf Orange Bulborb)
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Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group.
Interestingly, the version of ''Metal 3'' that plays on this sublevel is different from the usual version, with a slightly different melody and different atonal group.


{{cavegen|sh5}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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| Dead ends
| Dead ends
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 6==
==Sublevel 6==
* '''Theme''': Concrete
* '''Theme''': Concrete
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret Hole|Snagret Hole]]'' (otherwise)
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating a Snagret); ''[[Music in Pikmin 2#Snagret|Snagret]]'' (otherwise)
* '''Treasures''':
* '''Treasures''':
** {{icon|Salivatrix|y}} (US/Europe) / {{icon|Coiny The Refined|y}} (Japan)
** {{icon|Salivatrix|y}} (US/Europe) / {{icon|Coiny The Refined|y}} (Japan)
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** {{icon|Dwarf Orange Bulborb|y}} × 1
** {{icon|Dwarf Orange Bulborb|y}} × 1
* '''Obstacles''':
* '''Obstacles''':
** {{icon|Poison emitter|v=P2|y}} × 5
** {{icon|Gas pipe|y}} × 5
* '''Vegetation''':
* '''Vegetation''':
** {{icon|Clover|y}} × 5 or more
** {{icon|Clover|y}} × 5 or more
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To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in.
To note is that it is possible for the Dwarf Orange Bulborb to spawn out of bounds, due to the way random cave sublevel generation shuffles around object positions when spawning them. This will result in the creature dying right away, and for its treasure to respawn nearby inside the cave. This respawn can be seen when the player approaches the spot the enemy was meant to appear in.


{{cavegen|sh6}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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|-
|-
| 5
| 5
| {{icon|Poison emitter|v=P2|y}}
| {{icon|Gas pipe|y}}
| 5
| 5
| None
| None
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


==Sublevel 7==
==Sublevel 7==
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If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser.
If the Pikmin have been deflowered from being shaken off by the boss, or if you've lost a lot of Pikmin, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser.


{{cavegen|sh7}}
{{sublevel technical
{{sublevel technical
|cave        = forest_4
|cave        = forest_4
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| Gate spots
| Gate spots
|}
|}
:''For details on how objects are spawned, and how some may fail to spawn, see [[Pikmin 2 cave generation|here]].''
:''For details on how objects are spawned, and how some may fail to spawn, see [[Cave#Generation|here]].''


{{clear}}
{{clear}}
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*If one looks in the cracks between the birdhouse in the first sublevel, they can see the open field layout from the second sublevel. This is better seen by hacking the camera.
*If one looks in the cracks between the birdhouse in the first sublevel, they can see the open field layout from the second sublevel. This is better seen by hacking the camera.
*The location of this cave is right next to where three Burrowing Snagrets are fought in [[The Forest of Hope]] in the original {{p1}}.
*The location of this cave is right next to where three Burrowing Snagrets are fought in [[The Forest of Hope]] in the original {{p1}}.
*It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any Sheargrubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, a [[Path oversights|carrying path oversight]] allows a leader to reach the cave's ledge from the landing site with minimal effort.
*It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, a [[Path oversights|carrying path oversight]] allows a leader to reach the cave's ledge from the landing site with minimal effort.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|Jap=ヘビガラスの穴
|Jap=ダチョウの巣窟
|JapR=Hebigarasu no Ana
|JapR=Hebigarasu no Ana
|JapM=Snagret Hole
|JapM=Snagret Hole
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|Ita=Covo Letale
|Ita=Covo Letale
|ItaM=Lethal Den
|ItaM=Lethal Den
|ChiTrad=蛇鱗鴉洞穴
}}
}}


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{{Awakening Wood}}
{{Awakening Wood}}
{{p2 caves}}
{{Caves}}
[[Category:Snagret Hole| ]]
[[Category:Snagret Hole| ]]

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