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{{ | {{Infobox cave | ||
|image = Snagret Hole sublevel 6.jpg | |image = Snagret Hole sublevel 6.jpg | ||
|location = Awakening Wood | |location = Awakening Wood | ||
|sublevels = 7 | |sublevels = 7 | ||
|treasures = 15 | |treasures = 15 | ||
|hazards = {{ | |hazards = {{w}} {{e}} {{p}} {{r}} | ||
|obstacles = {{waterbody}} {{wgate}} {{bgate}} {{ledge}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Snagret Hole''' | The '''Snagret Hole''' is likely the final hole entered in the [[Awakening Wood]] region. It is located past the small valley near the [[Geographic Projection|Geographic Projection's]] past residence. The [[Pikmin (species)|Pikmin]] may need to rebuild a [[bridge]] eaten up by [[Mandiblard|Sheargrubs]], or a [[Captain]] could go around the area where the [[Hole of Beasts]] is to reach that area. | ||
A [[Yellow Wollywog]] is in the water, which can be dangerous if not taken care of. Defeating it allows a Captain to deal with two [[Male Sheargrub]]s on the other side of an unbuilt bridge more easily. Have some [[Blue Pikmin]] start building the first bridge, and then take your other Pikmin and have them defeat the other Yellow Wollywog. | |||
Once you build the first bridge, allow some [[White Pikmin]] to come through and build the bridge surrounded by poisonous gas. Once the bridge is partially built, have them destroy the pumps, and then finish building the bridge with the rest of your Pikmin. Before you enter the Snagret Hole, a [[Burrowing Snagret]] blocking the way can be defeated (or ran around), and then tear down the white Bramble Gate in front of the cave's entrance. | |||
In this cave, for the US [[Region|version]], there are 1215 [[Poko]]s worth of treasures. In the European version, there are 1245 Pokos worth of treasures. | |||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
[[ | [[Image:SHsub1.JPG|thumb|right|This is the layout for the fist sublevel of the Snagret Hole. The way the land is distributed will always remain the same.]] | ||
* '''Theme''': Garden {{tt|(note)|Although the sublevel appears to take place inside a cavern's walls (with connection to a bird house), the game files for this sublevel's units end with 'kusachi', which corresponds to the garden theme.}} | *'''Theme''': Garden {{tt|(note)|Although the sublevel appears to take place inside a cavern's walls (with connection to a bird house), the game files for this sublevel's units end with 'kusachi', which corresponds to the garden theme.}} | ||
* ''' | *'''Enemies''': | ||
**{{icon|Male Sheargrub|y}} × 4 | |||
** {{icon| | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
* ''' | **None | ||
** {{icon| | *'''Treasures''': | ||
** {{icon| | **{{icon|Crystallized Telekinesis|y}} (inside the Orange Bulborb) | ||
**{{icon|Leviathan Feather|y}} | |||
*'''Plants''': | |||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
Line 53: | Line 42: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_units_torigoya_kusachi.txt | |unitfile = 1_units_torigoya_kusachi.txt | ||
|lightfile = normal_light_lv0.ini | |lightfile = normal_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_torigoya_kusachi|'''Corridor connected to | |room_torigoya_kusachi|'''Corridor connected to attic''' | ||
}} | |||
}} | }} | ||
The first sublevel of the Snagret Hole isn't that difficult, but you should be alert. Take some Pikmin and go to the main circular area. Go in and rid the area of the [[Male Sheargrub]]s. After that, take a small squad of [[Purple Pikmin]] and defeat the [[Orange Bulborb]] that holds the [[Crystallized Telekinesis]]. A good idea is to touch it with a captain and run away so it will go back to sleep while facing the other way. | |||
After the treasure is retrieved, go up the rising trail into the wooden bird house. The hole to the next sublevel is there, but make sure to get the [[Leviathan Feather]], which should be next to it. After that is put into the pod, jump in the hole. | |||
==Sublevel 2== | |||
*'''Theme''': Garden | |||
*'''Enemies''': | |||
**{{icon|Cloaking Burrow-nit|y}} × 2 | |||
**{{icon|Creeping Chrysanthemum|y}} × 2 | |||
**{{icon|Male Sheargrub|y}} × 5 | |||
**{{icon|Shearwig|y}} × 3 | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Combustion Berry|y}} | |||
**{{icon|Taste Sensation|y}} | |||
*'''Plants''': | |||
**{{icon|Clover|y}} × 8 | |||
**{{icon|Dandelion|y}} × 2 | |||
**{{icon|Margaret|y}} × 6 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 1 (in a dead end) | |||
**{{icon|Figwort|y}} (small) × 8 | |||
**{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
Line 147: | Line 86: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_5X5a_ike_big_kusachi.txt | |unitfile = 3_ABE_5X5a_ike_big_kusachi.txt | ||
Line 154: | Line 92: | ||
|clog = 0 | |clog = 0 | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_kusachi|Dead end with item | |item_cap_kusachi|Dead end with item | ||
|way3_kusachi|Three-way crossing | |way3_kusachi|Three-way crossing | ||
|way4_kusachi|Four-way crossing | |way4_kusachi|Four-way crossing | ||
|wayl_kusachi|Turning corridor | |wayl_kusachi|Turning corridor | ||
|way2_kusachi|Corridor | |way2_kusachi|Corridor | ||
|way2x2_kusachi|Long corridor | |way2x2_kusachi|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_5x5a_2_kusachi|'''Room with round corridors''' | |||
|room_big_kusachi|'''Room with an upside-down bucket''' | |||
|room_ike_kusachi|'''Room with small pond''' | |||
}} | |||
}} | }} | ||
The second sublevel of the Snagret Hole is quite large. There are [[Creeping Chrysanthemum]]s, [[Cloaking Burrow-nit]]s, [[Male Sheargrub]]s, and [[Shearwig]]s. It is a very large grassy plain, and it has two rather large treasures as well. | |||
Keep the Pikmin close and it should be a breeze. Take the Pikmin and scout out the area. Defeat enemies that get in the Captain's way. You may need to overcome bodies of water that get in your way. Pikmin can be [[throw]]n on the side of the rock barrier and lead around by [[Group move|moving the group]], or can be waded across the lake. | |||
Be careful, and make sure an enemy would not happen to be residing in it. Find the two treasures, which are both in alcoves; the [[Combustion Berry]], and the [[Taste Sensation]] are these treasures. There may be [[egg]]s in alcoves if [[nectar]] is needed. After patrolling the large area, you can move on. | |||
==Sublevel 3== | |||
[[Image:SHsub3.JPG|thumb|right|This is the layout for the third sublevel of the Snagret Hole. The way the land is distributed will always remain the same. The location of the next hole, the [[Ivory Candypop Bud|Ivory]] and [[Violet Candypop Bud]], and some [[eggs]] may vary.]] | |||
*'''Theme''': Soil | |||
*'''Enemies''': | |||
**{{icon|Burrowing Snagret|y}} × 2 | |||
**{{icon|Swooping Snitchbug|y}} × 1 | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Meat Satchel|y}} (inside a Burrowing Snagret) | |||
*'''Plants''': | |||
**{{icon|Figwort|y}} (large) × 4 | |||
**{{icon|Figwort|y}} (small) × 6 | |||
*'''Others''': | |||
**1 type of [[gate]], with 2500 [[Health|HP]] | |||
**{{icon|Egg|y}} × 1 (in a dead end) | |||
**{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | |||
**{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
Line 301: | Line 141: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = No | |geyser = No | ||
|unitfile = 1_ABE_mid1_boss_tsuchi.txt | |unitfile = 1_ABE_mid1_boss_tsuchi.txt | ||
|lightfile = normal_light_lv2.ini | |lightfile = normal_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_tsuchi|Dead end with item | |item_cap_tsuchi|Dead end with item | ||
|way3_tsuchi|Three-way crossing | |way3_tsuchi|Three-way crossing | ||
|way4_tsuchi|Four-way crossing | |way4_tsuchi|Four-way crossing | ||
|wayl_tsuchi|Turning corridor | |wayl_tsuchi|Turning corridor | ||
|way2_tsuchi|Corridor | |way2_tsuchi|Corridor | ||
|way2x2_tsuchi|Long corridor | |way2x2_tsuchi|Long corridor | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|room_mid1_6_boss_tsuchi|'''Room with 6 exits''' | |room_mid1_6_boss_tsuchi|'''Room with 6 exits''' | ||
}} | |||
}} | }} | ||
{{see also|Burrowing Snagret strategy|l1=Burrowing Snagret#Strategy}} | |||
The third sublevel of the Snagret Hole will reveal very easily why the cave was given its name, for there is not only one, but two [[Burrowing Snagret]]s found here. One of them has the treasure, the [[Meat Satchel]]. Use the [[Treasure Gauge]] to find it, and then defeat it. Pay attention to where it appears, because the foliage may make it slightly hard to see it when it comes out. You may want to fight the other one as well, for both of them protect Bramble Gate blocked alcoves, which may have useful resources for you. A [[Swooping Snitchbug]] is also here, and it may be distracting. Defeat it if necessary. | |||
After the area is secured from all enemy threats, go and destroy all six of the gates, one has the hole to the next area, one has an [[Ivory Candypop Bud]], and another one has a [[Violet Candypop Bud]], and the others may have [[eggs]] to flower the Pikmin if they faced a gruesome time. After replenishing the Pikmin, proceed to the next area. | |||
==Sublevel 4== | |||
*'''Theme''': Metal | |||
*'''Enemies''': | |||
**{{icon|Armored Cannon Beetle Larva|y}} × 2 (one drops from the sky) | |||
**{{icon|Dwarf Orange Bulborb|y}} × 5 | |||
**{{icon|Watery Blowhog|y}} × 2 | |||
*'''Hazards''': | |||
**{{icon|Electrical wire|y}} × 3 | |||
*'''Treasures''': | |||
**{{icon|Crystallized Telepathy|y}} | |||
**{{icon|Cupid's Grenade|y|v=TH}} | |||
**{{icon|Heavy-duty Magnetizer|y}} (inside the Armored Cannon Beetle Larva that drops from the sky) | |||
*'''Plants''': | |||
**{{icon|Glowstem|y}} (green) × 5 | |||
**{{icon|Glowstem|y}} (red) × 5 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 3 (drop from the sky on dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
Line 438: | Line 192: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_mid2_hit446_hit344.txt | |unitfile = 3_ABE_mid2_hit446_hit344.txt | ||
Line 445: | Line 198: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
|way2x2_metal|Long corridor | |way2x2_metal|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_mid2_3_metal|'''T-shaped room''' | |||
|room_hitode3x4_4_metal|'''Roughly plus-shaped room''' | |||
|room_hitode4x4_6_metal|'''Room with hatch''' | |||
}} | |||
}} | }} | ||
This next sublevel is rather complex, for it is mixed with all sorts of problems and obstacles for the Pikmin. This is a metallic area, so make sure enemies are targeted well. There are three treasures, and you need to be careful not to let the Pikmin wander into danger when the treasure is collected. | |||
First off, deal with any electrical nodes with [[Yellow Pikmin]], so they don't get in the way in the future. Then take in a squad of [[Purple Pikmin]] and have them defeat all the enemies. There are [[Watery Blowhog]]s, [[Dwarf Orange Bulborb]]s and [[Armored Cannon Beetle Larva]]e that will pose a threat, however, the Armored Cannon Beetles can be used for your benefit if you lead them to aim their rocks at other enemies. Watch out for any boulders that the Beetles launch, and make sure that when the large enemies buck your Pikmin off, that they aren't facing the void, otherwise, your handy purples won't be handy any more. | |||
Be warned, there is one Armored Cannon Beetle Larva that falls from the sky, and could give the captain and the Pikmin a very nasty ambush. If there is trouble attempting to find it, use the [[Treasure Gauge]], for it must be defeated in order to get the [[Heavy-duty Magnetizer]]. After the area is secured, find the [[Cupid's Grenade]] and the [[Crystallized Telepathy]]. A few [[eggs]] may appear on this sublevel, but after that, move on. | |||
==Sublevel 5== | |||
*'''Theme''': Metal | |||
*'''Enemies''': | |||
**{{icon|Antenna Beetle|y}} × 1 | |||
**{{icon|Dwarf Orange Bulborb|y}} × 6 (drop from the sky, 1 in a dead end) | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Crystallized Clairvoyance|y}} (inside a Dwarf Orange Bulborb) | |||
**{{icon|Emperor Whistle|y}} (inside the Antenna Beetle) | |||
*'''Plants''': | |||
**{{icon|Glowstem|y}} (green) × 5 | |||
**{{icon|Glowstem|y}} (red) × 5 | |||
*'''Others''': | |||
**{{icon|Egg|y}} × 1 (in a dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
Line 593: | Line 243: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_cent_4x4_mid1_metal.txt | |unitfile = 3_ABE_cent_4x4_mid1_metal.txt | ||
Line 600: | Line 249: | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_metal|Dead end | |cap_metal|Dead end | ||
|item_cap_metal|Dead end with item | |item_cap_metal|Dead end with item | ||
|way3_metal|Three-way crossing | |way3_metal|Three-way crossing | ||
|way4_metal|Four-way crossing | |way4_metal|Four-way crossing | ||
|wayl_metal|Turning corridor | |wayl_metal|Turning corridor | ||
|way2_metal|Corridor | |way2_metal|Corridor | ||
}} | |||
{{sublevel units | |||
|room_cent_4_metal|'''Circular room with 4 exits''' | |||
|room_hitode4x4_7_metal|'''Room with large blue circle''' | |||
|room_mid1_6_metal|'''Long room with 6 exits''' | |||
}} | |||
}} | }} | ||
Another metallic sublevel, but less dangerous; the only thing close to dangerous around here is the [[Antenna Beetle]], but it shouldn't be that hard to fight. Take a squad of [[Purple Pikmin]], and go after the quirky creature, making sure that if [[Dwarf Orange Bulborb]]s fall from the sky that you deal with them. Once you've pinpointed the Antenna Beetle, pound it with your bulky purples, and it should be gone quickly. It should drop the [[Emperor Whistle]]. | |||
Now that the [[Treasure Gauge]] is operating correctly, use it to find the last treasure on this sublevel which is actually held by one of the Dwarf Orange Bulborbs that fall from the sky (unless it is already found and killed), which should be the [[Crystallized Clairvoyance]]. There are quite a few [[eggs]], but you can move on after finding them. | |||
==Sublevel 6== | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**{{icon|Antenna Beetle|y}} × 1 | |||
**{{icon|Burrowing Snagret|y}} × 1 | |||
**{{icon|Dwarf Orange Bulborb|y}} × 1 (drops from the sky) | |||
*'''Hazards''': | |||
**{{icon|Gas pipe|y}} × 5 | |||
*'''Treasures''': | |||
**{{icon|Salivatrix|y}} | |||
**{{icon|Science Project|y}} | |||
**{{icon|Stupendous Lens|y}} (US) / {{icon|Mysterious Remains|y}} (Europe) (either version: inside the Dwarf Orange Bulborb) | |||
**{{icon|Triple Sugar Threat|y}} (inside a Burrowing Snagret) | |||
*'''Plants''': | |||
**{{icon|Clover|y}} × 7 (1 in a dead end) | |||
*'''Others''': | |||
**1 type of [[gate]], with 2500 [[Health|HP]] | |||
**{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | |||
**{{icon|Lapis Lazuli Candypop Bud|y}} × 1 (in a dead end) | |||
**{{icon|Queen Candypop Bud|y}} × 1 (in a dead end) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
Line 727: | Line 297: | ||
|capmax = 100 | |capmax = 100 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_ABE_b_f_g_conc.txt | |unitfile = 3_ABE_b_f_g_conc.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_4x4b_4_conc|'''Room with 4 exits''' | |||
|room_4x4f_4_conc|'''Room with 4 exits and a stone ledge''' | |||
|room_4x4g_4_conc|'''Room with 4 exits and 2 walls''' | |||
}} | |||
}} | }} | ||
= | {{see also|Burrowing Snagret strategy|l1=Burrowing Snagret#Strategy}} | ||
[[ | |||
The cave shows the meaning behind its name once more, as you are now on another sublevel with two [[Burrowing Snagret]]s. This sixth sublevel is still not very hard if prepared. If there are very few [[Blue Pikmin]], it is recommended to use the three [[Lapis Lazuli Candypop Bud]]s along with a [[Queen Candypop Bud]] because quite a few might be needed. | |||
Take some [[Blue Pikmin]] and [[Purple Pikmin]], and scout out the area. Use [[White Pikmin]] to take out poisonous pipes that you will come across. Be warned, if a very enclosed space surrounded by many water puddles is found, get ready to fight the first Snagret. It is near water, so a lot of caution is required when fighting it. Use the same Snagret fighting strategies when fighting it; just don't let any Pikmin drown. This particular Snagret, when defeated, will always hold the [[Triple Sugar Threat]], the other one has no treasure at all. | |||
When treasures are being transported, make sure to use Blue Pikmin when necessary, this is why a large amount of Blue Pikmin is recommended. If the little strips of land are seen, you may be able to guide non-blue Pikmin around these lakes, and into the next area. The other Snagret is easier to beat because it is in a wider area, but be careful, an [[Antenna Beetle]] will usually lurk around this area. Once the other Snagret is gone it will be easier to find the other treasures. | |||
Take out the Antenna Beetle so the [[Treasure Gauge]] is usable, and search for a [[Dwarf Orange Bulborb]] that drops from the sky out of nowhere. Then defeat it to get the [[Stupendous Lens]] (only in the US version). Take large squads of Pikmin, and find the Bramble Gate that the [[Salivatrix]] is hidden behind. After that, find the elusive [[Science Project]], a small, but important treasure that is actually a four-leaf clover. There is no [[nectar]] or other useful items to be found here, so progress to the last sublevel. | |||
==Sublevel 7== | |||
[[Image:SHsub7.JPG|thumb|right|This is the layout for the last (7) sublevel of the Snagret Hole. The way the land is distributed will usually remain the same. You will always spawn somewhere along the edge of the circular area. The location of [[Queen Candypop Bud]]s and [[eggs]] may vary. Some alcoves may or may not be blocked by a Bramble Gate]]. | |||
*'''Theme''': Concrete | |||
*'''Enemies''': | |||
**{{icon|Pileated Snagret|y}} × 1 | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | |||
**{{icon|Justice Alloy|y}} (inside the Pileated Snagret) | |||
*'''Plants''': | |||
**None | |||
*'''Others''': | |||
**1 type of [[gate]], with 2500 [[Health|HP]] | |||
**{{icon|Egg|y}} × 1 (in a dead end) | |||
**{{icon|Queen Candypop Bud|y}} × 2 (in dead ends) | |||
{{sublevel technical | {{sublevel technical | ||
|cave = forest_4 | |cave = forest_4 | ||
Line 899: | Line 353: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_ABE_manp_boss_conc.txt | |unitfile = 1_ABE_manp_boss_conc.txt | ||
|lightfile = normal_light_lv4.ini | |lightfile = normal_light_lv4.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 1 | |hiddenfloor = 1 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|wayl_conc|Turning corridor | |wayl_conc|Turning corridor | ||
|way2_conc|Corridor | |way2_conc|Corridor | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
}} | |||
{{sublevel units | |||
|room_manh7x7p_boss_conc|'''Pileated Snagret arena''' | |||
}} | |||
}} | }} | ||
{{see also|Pileated Snagret strategy|l1=Pileated Snagret#Strategy}} | |||
The [[Pileated Snagret]] is found on this floor, and it is best to be ready, for it is one fearsome fowl to reckon with. This bigger, more powerful, and tougher version of the [[Burrowing Snagret]] can eat Pikmin at a greater range, and they'll be harder to save without keeping the Snagret distracted with damage, so it would be at your best interest to use an [[ultra-spicy spray]] while fighting it. | |||
The captains will spawn along the outer edge of a large raised plateau, but don't move forward just yet. Take [[Purple Pikmin]] and/or [[Yellow Pikmin]] if you wish, and when the Snagret comes out, start attacking it, making sure the Pikmin land close and on its head to cause damage. If a corrective amount of damage is dealt, the Snagret won't have a chance to retaliate, and will burrow back into the ground. | |||
Follow the strategy, and when the bird is defeated, it will leave the [[Justice Alloy]]. With it, the [[Metal Suit Z]] is unlocked, a powerful armor that is impervious to heavy damage, allowing the Captains to take a beating from other enemies without being knocked out. | |||
If the Pikmin have been knocked out from the terrifyingly powerful beast, destroy some of the Bramble Gates that seal off two [[Queen Candypop Bud]]s, and several [[eggs]]. After the Pikmin army's recovery is complete, exit the cave with the geyser. | |||
{{clear}} | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Snagret Hole Entrance.png|The entrance to the cave, sealed off | File:Snagret Hole Entrance.png|The entrance to the cave, sealed off. | ||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap= | |Jap=ダチョウの巣窟 | ||
|JapM=Ostrich Den<!-- I only use Google Translate to figure out the rough meaning, so forgive me if this is wrong. Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Forest.txt --> | |||
|JapM= | |||
|Ger=Schnappers Nest | |Ger=Schnappers Nest | ||
|GerM= | |GerM=Snapper's Nest | ||
}} | }} | ||
== | ==Trivia== | ||
*[[ | *It is entirely possible to reach this cave without going to the Perplexing Pool or getting Blue Pikmin. After eliminating the [[Wollywog]]s in the pond leading to the cave as well as any shear grubs on the middle island, one could, with enough skill, throw a Red Pikmin to the far shore, build the bridge, then have White Pikmin build the other. This could be considered a type of challenge or a speedrunning tactic for some, as you can also enter the cave in this way without Yellow Pikmin. In addition, one [[Carrying/Oversights|carrying oversight]] allows a leader to reach the cave's ledge from the landing site with minimal effort. | ||
{{Awakening Wood}} | {{Awakening Wood}} | ||
{{ | {{Caves}} | ||
[[Category:Snagret Hole| ]] | [[Category:Snagret Hole| ]] |