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{{Infobox enemy | {{Infobox enemy | ||
|pikmin3 | |pikmin3 = y | ||
|image = Skutterchuck.png | |||
|size = 250px | |||
|image | |areas = [[Garden of Hope]], [[Tropical Wilds]] | ||
|size | |missionbe = [[Twilight Hollow]], [[Twilight River Remix]], [[Fortress of Festivity]], [[The Rustyard]], [[Clockwork Chasm]] | ||
| | |missionct = [[Tropical Forest]], [[Shaded Garden]], [[The Rustyard]], [[Clockwork Chasm]] | ||
|bingo = [[Stagnant Sea]], [[Twisted Cavern]] | |||
|attacks = Throw [[crystal nodules]] | |||
|missionbe | |||
|missionct | |||
|bingo | |||
|attacks | |||
}} | }} | ||
{{game help|p3|Update Mission Mode locations and add Prima Guide notes.}} | |||
The '''Skutterchuck''' is an insect-like enemy first encountered in ''[[Pikmin 3]]''. The creature has a black wafer-like body with an orange underside. It has a habit of picking up certain objects (like [[crystal nodules]] and [[Pikmin family|Pikmin]]), similar to [[Dweevil]]s. It uses its odd shape to scoop up and carry around them around, and also for throwing the load at an approaching enemy. | |||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight3 = 3 | |weight3 = 3 | ||
|carriers3 = 6 | |carriers3 = 6 | ||
|seeds3 = 3 | |seeds3 = 3 | ||
|value3 = 5 | |value3 = 5 | ||
|hp3 = 300 | |hp3 = 300 | ||
|regen3 = Unknown | |regen3 = Unknown | ||
}} | }} | ||
==Behavior== | ==Behavior== | ||
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If a Skutterchuck has no crystals to pick up, it will pick up and throw Pikmin into the air instead. If a Rock Pikmin is thrown at it and breaks its crystal, the Skutterchuck will quickly scurry away. | If a Skutterchuck has no crystals to pick up, it will pick up and throw Pikmin into the air instead. If a Rock Pikmin is thrown at it and breaks its crystal, the Skutterchuck will quickly scurry away. | ||
== Strategy == | == Strategy == | ||
A single Rock Pikmin is enough to destroy the crystal if it is [[throw]]n onto it. The Skutterchuck will flinch, and another thrown directly afterward onto the now naked Skutterchuck will kill it in one hit. The second throw should come quickly after the first one, as if there's too much of a delay, the creature will flee before the second Rock Pikmin hits it. | |||
A single Rock Pikmin is enough to destroy the crystal if it is [[throw]]n onto it. The Skutterchuck will flinch, and another thrown directly afterward onto the now | |||
Other Pikmin types can also be used to attack the underside of the creature. The Skutterchuck may shake them off and attempt to throw rocks onto them, but it rarely hits on time. This method takes a bit longer, and destroying all crystals with Rock Pikmin before killing the enemies leaves the Skutterchuck helpless. | Other Pikmin types can also be used to attack the underside of the creature. The Skutterchuck may shake them off and attempt to throw rocks onto them, but it rarely hits on time. This method takes a bit longer, and destroying all crystals with Rock Pikmin before killing the enemies leaves the Skutterchuck helpless. | ||
It is possible to take advantage of the Skutterchuck's attack, as if the player positions a leader near another enemy, the Skutterchuck will throw its crystal at the leader, killing or damaging the other enemy in the process. Unlike other enemies that use weapons like the [[Careening Dirigibug]] in ''[[Pikmin 2]]'', the Skutterchuck is not immune to the crystal nodules it throws, so this can be used to kill other Skutterchucks if they are in the area, or even the Skutterchuck that launched the nodule. | It is possible to take advantage of the Skutterchuck's attack, as if the player positions a leader near another enemy, the Skutterchuck will throw its crystal at the leader, killing or damaging the other enemy in the process. Unlike other enemies that use weapons like the [[Careening Dirigibug]] in ''[[Pikmin 2]]'', the Skutterchuck is not immune to the crystal nodules it throws, so this can be used to kill other Skutterchucks if they are in the area, or even the Skutterchuck that launched the nodule. | ||
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|territory = 200 | |territory = 200 | ||
|value = 5 | |value = 5 | ||
|damage = 10 | |||
| | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Pikmin3 SkutterchuckinTropicalForest.png|A Skutterchuck in the [[Tropical Forest]], a level in [[Mission Mode]]. | |||
Pikmin3 SkutterchuckinTropicalForest.png|A Skutterchuck in the [[Tropical Forest]]. | ZlCfzREdtX4ilSj1F3.jpg|A close-up image of a Skutterchuck. | ||
zlCfzRE3Zs4TNFdJTF.jpeg|A Skutterchuck without a crystal nodule on its back. | |||
Early Skutterchuck.jpg|A Skutterchuck being scanned in an [[Pikmin 3 prerelease information|early version]] of the game. | |||
Early Skutterchuck.jpg|A Skutterchuck being scanned in an [[Pikmin 3 prerelease information|early version]]. | |||
</gallery> | </gallery> | ||
=== | ==Trivia== | ||
*If all crystal nodules in an area are destroyed, the Skutterchucks in that area will not respawn. | |||
== | ==Names in other languages== | ||
{{Foreignname | |||
|SpaA=Insecto noducristal | |||
|SpaAM=Crystal nodule insect | |||
|Fra=Lancetok | |||
|FraM=From ''lance''(throw) and ''étoc''(reef) | |||
}} | |||
{{ | {{enemies}} | ||
[[Category:Pikmin 3 exclusive enemies]] | |||
[[Category: | |||