Editing Skutterchuck
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|pikmin3 = y | |pikmin3 = y | ||
|heypikmin = y | |heypikmin = y | ||
|image = Skutterchuck.png | |||
|image = | |||
|size = 250px | |size = 250px | ||
|icon = Skutterchuck | |icon = Skutterchuck icon.png | ||
|namecustom = ''Hierodeciderit crystallosum''<br>''Crystallosum securilis'' (EU | |namecustom = ''Hierodeciderit crystallosum'' (US)<br>''Crystallosum securilis'' (EU) | ||
|family = Heavil | |family = Heavil | ||
|custom_icon = y | |custom_icon = y | ||
|areas = [[Garden of Hope]], [[Tropical Wilds | |areas = [[Garden of Hope]], [[Tropical Wilds]], [[Springpetal Cave]] | ||
|missionbe = [[Twilight Hollow]], [[Twilight River Remix]], [[Fortress of Festivity]], [[The Rustyard]], [[Clockwork Chasm]] | |missionbe = [[Twilight Hollow]], [[Twilight River Remix]], [[Fortress of Festivity]], [[The Rustyard]], [[Clockwork Chasm]] | ||
|missionct = [[Tropical Forest]], [[Shaded Garden]], [[The Rustyard]], [[Clockwork Chasm]] | |missionct = [[Tropical Forest]], [[Shaded Garden]], [[The Rustyard]], [[Clockwork Chasm]] | ||
|sidestories = [[Flower Garden]], [[Team Monster Hunt]], [[Channel Gone Dry]], [[Looking for Louie]], [[Another Part Found]] | |sidestories = [[Flower Garden]], [[Team Monster Hunt]], [[Channel Gone Dry]], [[Looking for Louie]], [[Another Part Found]] | ||
|bingo = [[Stagnant Sea]], [[Twisted Cavern]] | |bingo = [[Stagnant Sea]], [[Twisted Cavern]] | ||
|attacks = | |attacks = Throw [[crystal nodules]] | ||
}} | }} | ||
The '''Skutterchuck''' ({{j|エボシトバシ|Eboshi Tobashi|Eboshi Launcher}}) is an insect-like | The '''Skutterchuck''' ({{j|エボシトバシ|Eboshi Tobashi|Eboshi Launcher}}) is an insect-like enemy first encountered in {{p3}}, and found again in {{hp}}. The creature has a black wafer-like body with an orange underside. It has a habit of picking up certain objects (like [[crystal nodules]] and [[Pikmin family|Pikmin]]), similar to [[Dweevil]]s. It uses its odd shape to scoop them up and carry them around, and also for throwing its load at an approaching enemy. | ||
In ''Hey! Pikmin'', it is slightly smaller and is brown. It simply walks forward, and when it passes through [[Crystal#Crystal nest|certain crystal]]s, it will pick up a crystal nodule if it's not holding one already. It can also now crawl under and on the sides of platforms, as well as above. Because they can crawl on the ceiling, they drop their crystals rather than throwing them when the player or their Pikmin are nearby. | In ''Hey! Pikmin'', it is slightly smaller and is brown. It simply walks forward, and when it passes through [[Crystal#Crystal nest|certain crystal]]s, it will pick up a crystal nodule if it's not holding one already. It can also now crawl under and on the sides of platforms, as well as above. Because they can crawl on the ceiling, they drop their crystals rather than throwing them when the player or their Pikmin are nearby. | ||
==Stats== | ==Stats== | ||
{{enemy stats | {{enemy stats | ||
|weight3 = 3 | |weight3 = 3 |weighth = N/A | ||
|carriers3 | |carriers3 = 6 |carriersh = N/A | ||
|seeds3 = 3 | |seeds3 = 3 |seedsh = 0 | ||
|value3 = 5 | |value3 = 5 |values = N/A | ||
|hp3 = 300 | |hp3 = 300 |hph = | ||
|regen3 = Unknown | |regen3 = Unknown |regenh = 0 | ||
}} | }} | ||
{{Todo|find out its health in {{hp}} by looking into the game files.}} | |||
{{Notes|heypikmin=y|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimarus=y|p3dpolimareu=y}} | {{Notes|heypikmin=y|p3dpalphus=y|p3dpalpheu=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimarus=y|p3dpolimareu=y}} | ||
=== ''Pikmin 3'' Prima Guide === | === ''Pikmin 3'' Prima Guide === | ||
{{transcript|Skutterchucks attack by launching crystal projectiles from their backs. When you encounter a Skutterchuck, use one Rock Pikmin to shatter the Crystal Nodules, then toss another Rock Pikmin onto the creature's exposed back.|block=y}} | {{transcript|Skutterchucks attack by launching crystal projectiles from their backs. When you encounter a Skutterchuck, use one Rock Pikmin to shatter the Crystal Nodules, then toss another Rock Pikmin onto the creature's exposed back.|block=y}} | ||
==Behavior== | ==Behavior== | ||
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If a Skutterchuck has no crystals to pick up, it will pick up and throw Pikmin into the air instead. If a Rock Pikmin is thrown at it and breaks its crystal, the Skutterchuck will quickly scurry away. | If a Skutterchuck has no crystals to pick up, it will pick up and throw Pikmin into the air instead. If a Rock Pikmin is thrown at it and breaks its crystal, the Skutterchuck will quickly scurry away. | ||
== Strategy == | == Strategy == | ||
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Other Pikmin types can also be used to attack the underside of the creature. The Skutterchuck may shake them off and attempt to throw rocks onto them, but it rarely hits on time. This method takes a bit longer, and destroying all crystals with Rock Pikmin before killing the enemies leaves the Skutterchuck helpless. | Other Pikmin types can also be used to attack the underside of the creature. The Skutterchuck may shake them off and attempt to throw rocks onto them, but it rarely hits on time. This method takes a bit longer, and destroying all crystals with Rock Pikmin before killing the enemies leaves the Skutterchuck helpless. | ||
It is possible to take advantage of the Skutterchuck's attack, as if the player positions a leader near another enemy, the Skutterchuck will throw its crystal at the leader, killing or damaging the other enemy in the process. Unlike other enemies that use weapons like the [[Careening Dirigibug]] in ''[[Pikmin 2]]'', the Skutterchuck is not immune to the crystal nodules it throws, so this can be used to kill other Skutterchucks if they are in the area, or even the Skutterchuck that launched the nodule. | It is possible to take advantage of the Skutterchuck's attack, as if the player positions a leader near another enemy, the Skutterchuck will throw its crystal at the leader, killing or damaging the other enemy in the process. Unlike other enemies that use weapons like the [[Careening Dirigibug]] in ''[[Pikmin 2]]'', the Skutterchuck is not immune to the crystal nodules it throws, so this can be used to kill other Skutterchucks if they are in the area, or even the Skutterchuck that launched the nodule. | ||
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==Other information== | ==Other information== | ||
* '''European scientific name:''' Crystallosum securilis | |||
==Naming== | ==Naming== | ||
{{needs translation|notes=Translate its ''Pikmin 3'' internal name.}} | |||
{{See more|Heavil family#Naming}} | {{See more|Heavil family#Naming}} | ||
"Skutterchuck" is a combination of "skutter", which is similar to "skitter", which in turn means "to run around quickly", and "chuck", referring to how it tosses rocks. Its Japanese name is {{j|エボシトバシ|Eboshi Tobashi}}, {{j|エボシ|eboshi}} is a black-lacquered headgear (made of silk, cloth or paper) originally worn by court nobles in ancient Japan and {{j|トバシ|Tobashi}} is the sterm of the verb {{j|飛ばす|Tobasu}} which can mean "to fire", "to hurl" or "to launch". In ''Pikmin 3'', it is internally known as <code>iwakko</code>. ''In Hey! Pikmin'', its internal name is <code>eboshi</code>. Similar to all enemy internal names in ''Hey! Pikmin'', it is a Romanization of the Japanese name, although it doesn't have the second word. Its generator name is <code>enemy_hat_throw</code>. This could be from how Skutterchucks hold Crystal Nodules on their heads like hats, and they will throw them to attack. | |||
===Names in other languages=== | ===Names in other languages=== | ||
{{ | {{Foreignname | ||
|Jap | |Jap = エボシトバシ | ||
|JapR = Eboshi Tobashi | |JapR = Eboshi Tobashi | ||
|JapM = | |JapM = Eboshi Launcher | ||
|Dut=Smijtmijt | |||
|DutM=Fling(ing) mite | |||
|Fra=Lancetok | |||
|FraM=From ''lance'' (throw) and ''étoc'' (reef) | |||
|Ger=Schleuderkrabbler | |||
|GerM=Catapult Crawler | |||
|Dut | |Ita=Lanciaquarzo | ||
|DutM = | |ItaM=Crystal Tosser | ||
|Fra | |Spa=Insecto noducristal | ||
|FraM = | |SpaM=Crystal nodule insect | ||
|Ger | |||
|GerM = Catapult Crawler | |||
|Ita | |||
|ItaM = | |||
|Spa | |||
|SpaM = | |||
}} | }} | ||
==Gallery== | ==Gallery== | ||
{{image|The creature dead.}} | |||
<gallery> | <gallery> | ||
Pikmin3 SkutterchuckinTropicalForest.png|A Skutterchuck in the [[Tropical Forest]], a level in [[Mission Mode]]. | |||
Pikmin3 SkutterchuckinTropicalForest.png|A Skutterchuck in the [[Tropical Forest]]. | |||
Skutterchuck P3 closeup.jpg|Close-up of a Skutterchuck. | Skutterchuck P3 closeup.jpg|Close-up of a Skutterchuck. | ||
Skutterchuck in rain P3.jpg|A Skutterchuck in the rain. | Skutterchuck in rain P3.jpg|A Skutterchuck in the rain. | ||
Skutterchuck P3 no crystal module.jpg|A Skutterchuck without a crystal nodule on its back. | Skutterchuck P3 no crystal module.jpg|A Skutterchuck without a crystal nodule on its back. | ||
Early Skutterchuck.jpg|A Skutterchuck being scanned in an [[Pikmin 3 prerelease information|early version]] of the game. | |||
Early Skutterchuck.jpg|A Skutterchuck being scanned in an [[Pikmin 3 prerelease information|early version]] | |||
</gallery> | </gallery> | ||
==See also== | ==See also== | ||
*[[Crystal | *[[Crystal Nodule]] | ||
*[[Calcified Crushblat]] | *[[Calcified Crushblat]] | ||
{{hpenemies}} | {{hpenemies}} | ||
{{enemies}} | |||
[[Category:Crushing enemies]] | [[Category:Crushing enemies]] | ||
[[Category:Enemy-harming enemies]] | [[Category:Enemy-harming enemies]] | ||
[[Category:Tropical Wilds]] | [[Category:Tropical Wilds]] | ||
[[Category:Garden of Hope]] | [[Category:Garden of Hope]] | ||
[[Category:Sparkling Labyrinth]] | [[Category:Sparkling Labyrinth]] | ||
[[Category:Mission Mode]] | [[Category:Mission Mode]] | ||
[[Category:Bingo Battle]] | [[Category:Bingo Battle]] | ||