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{{merging|conflict|Skutterchuck}} | |||
{{Infobox enemy | {{Infobox enemy | ||
|pikmin3 | |pikmin3 = y | ||
|image = Skutterchuck.jpg | |||
|size = 250px | |||
|image | |areas = [[Garden of Hope]], [[Tropical Wilds]] | ||
|size | |weight = 3 | ||
| | |max_pikmin = 6 | ||
|seeds = 3 | |||
|attacks = Throws [[Crystal Nodules]] | |||
|hp3 = 300 | |||
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|attacks | |||
|hp3 | |||
}} | }} | ||
The '''Skutterchuck''' is an enemy first encountered in ''[[Pikmin 3]]''. The creature has a black wafer-like body with an orange underside. It uses its odd shape to scoop up and carry around [[Crystal Nodules]], and for throwing the load at an approaching enemy. If not provoked, Skutterchucks may fold in their thin legs and lie dormant on the ground with their crystal as protection and camouflage. Otherwise they wander around in a small area, searching for nearby Crystal Nodules and picking them up if they have none. | |||
== Strategy == | == Strategy == | ||
A single [[Rock Pikmin]] is enough to destroy the crystal if it is [[throw]]n onto it. Another thrown directly afterward onto the now naked Skutterchuck will kill it in one hit. | |||
A single Rock Pikmin is enough to destroy the crystal if it is [[throw]]n onto it. | |||
Other Pikmin types can also be used to attack the underside of the creature. The Skutterchuck may shake them off and attempt to throw rocks onto them, but it rarely hits on time. This method takes a bit longer, and destroying all crystals with Rock Pikmin before killing the enemies leaves the Skutterchucks helpless. | |||
{{ | {{enemies}} | ||