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Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.
Although every day is a part of an overarching plot, they are not connected in terms of gameplay, meaning what the player does in one day will not affect any other day. Throughout both stories, Olimar and Louie will make comments during gameplay based on certain events, much like the game's Story Mode, and when the day is done, Olimar will write a report. The next day only becomes available when the previous day has been completed and a medal has been earned. Any completed mission can be replayed at any point, and since they all have some score qualifier of some sort, the player can try to get better medals, or simply improve their high score. Some stages may feature areas or Pikmin types that the player may not have seen in Story Mode yet. Although nothing special happens for new areas, if the player is presented with a new Pikmin type, a one-page dialog window will show up before the mission, giving them a quick rundown of that Pikmin type.


This mode shares some gameplay rules with [[Mission Mode]]. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] or losing a leader results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. Unlike Mission Mode, the player can activate or deactivate co-op play at any point during the day, and there are no [[after hours]].
This mode shares some gameplay rules with [[Mission Mode]]. The player does not have a [[mini radar]], and although they can open the [[KopPad]], no app will be available other than the standard [[radar]]. Onions cannot be interacted with, and the player only has the [[Dodge Whistle]] as an [[upgrade]]. [[Pikmin extinction|Losing all Pikmin]] or losing a leader results in the day being over, and if the player gets stuck (e.g. by losing all Pikmin needed to destroy a certain [[obstacle]]), they will have to restart the day manually. Unlike Mission Mode, the player can activate or deactivate co-op play at any point during the day, and there are no after hours.


== Olimar's Assignment ==
== Olimar's Assignment ==

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