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{{ | {{Solution}} | ||
{{ | {{Infobox cave | ||
|location=Perplexing Pool | |||
|location | |sublevels=7 | ||
|sublevels = 7 | |treasures=14 | ||
|treasures = 14 | |hazards=Fire, Electricity, Water and Poison | ||
|hazards | |||
}} | }} | ||
The '''Shower Room''' is the second dungeon found in the [[Perplexing Pool]] area. Most of its levels are in the [[Tile Lands]] style, which would explain why it got this name. You have to do some steps before you can access the Shower Room. First, you could either defeat the [[Toady Bloyster]] and get the [[Aquatic Mine]] or ignore it and build a bridge to cross. Next you will need Yellows to destroy the electric gate in front of a small pool. Don't put your blues in their Onion yet, you will need them to destroy the rock formation covering the cave. Now you could let your Red, Yellow, Purple, and White Pikmin pass the area. Use Purples to defeat the Toady Bloyster if you didn't then cash in the Aquatic Mine if you have time. Enter the Shower Room with all five types of Pikmin. | |||
The '''Shower Room''' | |||
A faster way of accessing the Shower Room would be some sequence breaking. Take some [[Blue Pikmin|Blues]] and run to the tub that surrounds the hole. Take a running start towards the hole and before you touch the wall, throw your Pikmin (you have to hold "A" so the Captain holds the Pikmin) and with a little skill and luck, the Pikmin will run over to the hole and unclog it. Now you can take almost 100 [[Yellow Pikmin|Yellows]] over and take down the gate! | |||
==Treasures== | |||
# | |||
#*[[Merciless Extractor]] (NTSC) / [[Broken Food Master]] (PAL) | |||
# | |||
#*[[Sud Generator]] | |||
#*[[Durable Energy Cell]] | |||
# | |||
#*[[Mirrored Stage]] | |||
#*[[Vorpal Platter]] | |||
#*[[Scrumptious Shell]] | |||
# | |||
#*[[Arboreal Frippery]] | |||
# | |||
#*[[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) | |||
#*[[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) | |||
#*[[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL) | |||
# | |||
#*[[Rubber Ugly]] | |||
#*[[Behemoth Jaw]] | |||
#*[[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL) | |||
# | |||
#*[[Amplified Amplifier]] | |||
==Enemies== | |||
*[[Anode Dweevil]] | |||
*[[Bumbling Snitchbug]] | |||
*[[Doodlebug]] | |||
*[[Dwarf Orange Bulborb]] | |||
*[[Fiery Blowhog]] | |||
*[[Greater Spotted Jellyfloat]] | |||
*[[Hermit Crawmad]] | |||
*[[Lesser Spotted Jellyfloat]] | |||
*[[Munge Dweevil]] | |||
*[[Orange Bulborb]] | |||
*[[Unmarked Spectralids]] | |||
*[[Volatile Dweevil]] | |||
*[[Water Dumple]] | |||
*[[Watery Blowhog]] | |||
*[[Withering Blowhog]] | |||
*[[Wogpole]] | |||
*[[Wollywog]] | |||
*'''Boss: [[Ranging Bloyster]]''' | |||
==Sublevel 1== | ==Sublevel 1== | ||
Enemies: [[Wogpole]]s, one [[Wollywog]] that falls from the ceiling, one [[Watery Blowhog]] | |||
Treasures: [[Merciless Extractor]] (NTSC) / [[Divine Cooking Tool]] (PAL) | |||
Electric generators should block the paths. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. | |||
==Sublevel 2== | ==Sublevel 2== | ||
Enemies: [[Orange Bulborb]], [[Dwarf Orange Bulborb]]s, [[Lesser Spotted Jellyfloat]] | |||
Treasures: [[Sud Generator]], [[Durable Energy Cell]] | |||
Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling aswell. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb. | |||
==Sublevel 3== | ==Sublevel 3== | ||
{{listen|filename=Shower Room sub 3.ogg|title=Excerpt from the level's music}} | |||
Enemies: [[Greater Spotted Jellyfloat]], [[Lesser Spotted Jellyfloat]]s, [[Wollywog]] (falls from ceiling), [[Hermit Crawmad]], [[Water Dumple]] | |||
Treasures: [[Mirrored Stage]], [[Vorpal Platter]], [[Scrumptious Shell]] | |||
Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[Ultra-Bitter Spray|bitter spray]] would be recommended, or regenerating the level with reset. | |||
==Sublevel 4== | ==Sublevel 4== | ||
[[ | [[Image:Shower Room.JPG|thumb|180px|right|The rest level]] | ||
Enemies: [[Unmarked Spectralids]] | |||
Treasures: [[Arboreal Frippery]] | |||
A very large rest level | A very large rest level. There are also some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Not a single pikmin can die on this level. | ||
==Sublevel 5== | |||
Enemies: [[Withering Blowhog]]s, [[Fiery Blowhog]]s, Dwarf Orange Bulborb, Lesser Spotted Jellyfloat (Behind a fence, uncommon) | |||
Treasures: [[Broken Food Master]] (NTSC) / [[Merciless Extractor]] (PAL) [[Endless Repository]] (NTSC) / [[Permanent Container]] (PAL) [[Pondering Emblem]] (NTSC) / [[Happiness Emblem]] (PAL) | |||
In rare occasions, a Fiery- and Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one can only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-reds. | |||
==Sublevel 6== | ==Sublevel 6== | ||
Enemies: [[Anode Dweevil]], [[Munge Dweevil]], [[Volatile Dweevil]], [[Bumbling Snitchbug]] Orange Bulborb, Dwarf Orange Bulborb, [[Doodlebug]] | |||
Treasures: [[Rubber Ugly]], [[Behemoth Jaw]], [[Abstract Masterpiece]] (NTSC) / [[Plentiful Tank]] (PAL) | |||
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Duck; also, just like the volatile one, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion. | |||
==Sublevel 7== | ==Sublevel 7== | ||
Boss Enemy: Ranging Bloyster | |||
Treasure: [[Amplified Amplifier]] | |||
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes his tounges can reach through the gate. See the link [[Ranging Bloyster|here]] for a very effective strategy. | |||
{{ | {{Caves}} | ||