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{{ | {{Infobox cave | ||
|image = Shower Room sublevel 3.jpg | |image = Shower Room sublevel 3.jpg | ||
|location = Perplexing Pool | |location = Perplexing Pool | ||
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|treasures = 14 | |treasures = 14 | ||
|hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | |hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | ||
|obstacles = {{water body}} {{white bramble gate}} {{black bramble gate}} {{boulder}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Shower Room''' ({{j|シャワールーム| | The '''Shower Room''' ({{j|シャワールーム|Shawārūmu|Shower Room}}) is a [[cave]] found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the sublevels of which have mostly the same style as the [[2-Player Battle]] location [[Tile Lands]]. The boss of the cave is the [[Ranging Bloyster]], and is of average difficulty. In the US [[Region|version]] of this cave, there are 1220 [[Poko]]s worth of treasure. In the European version of this cave, there are 1240 [[Poko]]s worth of treasure. | ||
==How to reach== | ==How to reach== | ||
{{ | {{image|Cave location.}} | ||
}} | |||
To the right of base is a large pond containing a [[Toady Bloyster]]. By going into this pond, you can find a [[bridge]]. Build this bridge, and use the ledge that was required in {{p1}} to collect the [[Repair- | To the right of base is a large pond containing a [[Toady Bloyster]]. By going into this pond, you can find a [[bridge]]. Build this bridge, and use the ledge that was required in {{p1}} to collect the [[Repair-Type Bolt]] to bring [[Yellow Pikmin]] across the river, and have them destroy the electric [[gate]]. Use [[Blue Pikmin]] to destroy the clog, revealing the cave. A side effect of destroying the clog is that all Pikmin types can cross the river. | ||
There are few special considerations in terms of Pikmin squads. However, there are a few heavy treasures that might appear in water, making sufficient [[Blue Pikmin]] a must. | There are few special considerations in terms of Pikmin squads. However, there are a few heavy treasures that might appear in water, making sufficient [[Blue Pikmin]] a must. | ||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | *'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe | **{{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe) | ||
* '''Enemies''': | *'''Enemies''': | ||
**{{icon|Watery Blowhog|y}} × 2 | |||
** {{icon|Watery Blowhog|y}} × 2 | **{{icon|Wogpole|y}} × 7 (drop from the sky, 2 in dead ends) | ||
** {{icon| | **{{icon|Wollywog|y}} × 2 (1 drops from the sky in a dead end) | ||
** {{icon| | *'''Obstacles''': | ||
* '''Obstacles''': | **{{icon|Boulder|y}} × 3 | ||
** {{icon|Boulder|y}} × 3 | **{{icon|Electrical wire|y}} × 3 | ||
** {{icon|Electrical wire|y}} × 3 | *'''Plants and fungi''': | ||
* ''' | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
** {{icon|Ivory Candypop Bud|y}} × 1 ( | *'''Others''': | ||
* '''Others''': | **{{icon|Egg|y}} × 2 (in dead ends) | ||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
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|capmax = 60 | |capmax = 60 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_a_d_north_tile.txt | |unitfile = 3_units_a_d_north_tile.txt | ||
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}} | }} | ||
}} | }} | ||
Electrical wires should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. | |||
Oddly, [[Wogpole]]s will occasionally drop from the sky, but since they are not in water, they pose no problem to Pikmin. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Durable Energy Cell|y}} | **{{icon|Durable Energy Cell|y}} | ||
** {{icon|Sud Generator|y}} | **{{icon|Sud Generator|y}} | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Dwarf Orange Bulborb|y}} × 6 | **{{icon|Dwarf Orange Bulborb|y}} × 6 (2 drop from the sky in dead ends) | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 1 | **{{icon|Lesser Spotted Jellyfloat|y}} × 1 | ||
**{{icon|Orange Bulborb|y}} × 1 | |||
** {{icon|Orange Bulborb|y}} × 1 | *'''Obstacles''': | ||
* '''Obstacles''': | **{{icon|Boulder|y}} × 3 | ||
** {{icon|Boulder|y}} × 3 | **{{icon|Gas pipe|y}} × 3 | ||
** {{icon| | *'''Plants and fungi''': | ||
* ''' | **{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | ||
** {{icon|Violet Candypop Bud|y}} × 1 ( | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** [[ | **{{icon|Egg|y}} × 2 (in dead ends) | ||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_ud_dry_tile.txt | |unitfile = 2_units_ud_dry_tile.txt | ||
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}} | }} | ||
}} | }} | ||
Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat) | **{{icon|Mirrored Stage|y}} (inside the Greater Spotted Jellyfloat) | ||
** {{icon|Scrumptious Shell|y}} | **{{icon|Scrumptious Shell|y}} | ||
** {{icon|Vorpal Platter|y}} | **{{icon|Vorpal Platter|y}} | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Greater Spotted Jellyfloat|y}} × 1 | **{{icon|Greater Spotted Jellyfloat|y}} × 1 | ||
** {{icon|Hermit Crawmad|y}} × 1 | **{{icon|Hermit Crawmad|y}} × 1 | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 4 | **{{icon|Lesser Spotted Jellyfloat|y}} × 4 | ||
** {{icon| | **{{icon|Water Dumple|y}} × 4 (1 drops from the sky) | ||
** {{icon| | **{{icon|Wollywog|y}} × 1 (drops from the sky in a dead end) | ||
*'''Obstacles''': | |||
* '''Obstacles''': | **None | ||
** None | *'''Plants and fungi''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** [[ | **{{icon|Egg|y}} × 2 (in dead ends) | ||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_units_a_d_f_l_tile.txt | |unitfile = 4_units_a_d_f_l_tile.txt | ||
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}} | }} | ||
}} | }} | ||
Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[ultra-bitter spray|bitter spray]] would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above. | |||
==Sublevel 4== | ==Sublevel 4== | ||
[[File:Shower Room.JPG|thumb|180px|The rest level.]] | [[File:Shower Room.JPG|thumb|180px|right|The rest level.]] | ||
*'''Theme''': Concrete | |||
*'''Music''': ''[[Music in Pikmin 2#Rest|Rest]]'' | |||
*'''Treasures''': | |||
**{{icon|Arboreal Frippery|y|v=US}} | |||
*'''Enemies''': | |||
**{{icon|Unmarked Spectralids|y}} × 1 (number of groups) | |||
*'''Obstacles''': | |||
**None | |||
*'''Plants and fungi''': | |||
**{{icon|Clover|y}} × 7 | |||
**{{icon|Fiddlehead|y}} × 4 | |||
**{{icon|Figwort|y}} (small) × 3 | |||
**{{icon|Figwort|y}} (small, dying) × 6 | |||
**{{icon|Queen Candypop Bud|y}} × 2 | |||
*'''Others''': | |||
**None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_unit_16x17r_conc.txt | |unitfile = 1_unit_16x17r_conc.txt | ||
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}} | }} | ||
}} | }} | ||
A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble. This rest level is also similar to the [[Hidden Garden]], [[Challenge Mode (Pikmin 2)|Challenge mode]]'s twenty-third level, with a few minor changes. | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Tile|Tile]]'' | *'''Music''': ''[[Music in Pikmin 2#Tile 1|Tile 1]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe | **{{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe) | ||
** {{icon|Endless Repository|y|v=US}} (US) / {{icon|Permanent Container|y}} (Europe | **{{icon|Endless Repository|y|v=US}} (US) / {{icon|Permanent Container|y}} (Europe) | ||
** {{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe | **{{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe) | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Dwarf Orange Bulborb|y}} × 5 | **{{icon|Dwarf Orange Bulborb|y}} × 5 | ||
** {{icon|Fiery Blowhog|y}} × 2 | **{{icon|Fiery Blowhog|y}} × 2 | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 1 | **{{icon|Lesser Spotted Jellyfloat|y}} × 1 (drops from the sky in a dead end) | ||
**{{icon|Munge Dweevil|y}} × 2 (drop from the sky in dead ends) | |||
** {{icon|Munge Dweevil|y}} × 2 | **{{icon|Withering Blowhog|y}} × 2 | ||
** {{icon|Withering Blowhog|y}} × 2 | **{{icon|Wollywog|y}} × 1 | ||
** {{icon| | *'''Obstacles''': | ||
* '''Obstacles''': | **{{icon|Fire geyser|y}} × 5 | ||
** {{icon|Fire geyser|y}} × 5 | *'''Plants and fungi''': | ||
* ''' | **{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | ||
** {{icon|Violet Candypop Bud|y}} × 1 | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** [[ | **{{icon|Egg|y}} × 2 | ||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
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|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_d_f_ujikou_tile.txt | |unitfile = 3_units_d_f_ujikou_tile.txt | ||
Line 671: | Line 270: | ||
}} | }} | ||
}} | }} | ||
In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. | |||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2# | *'''Music''': ''[[Music in Pikmin 2#Tile 2|Tile 2]]'' | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe | **{{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) | ||
** {{icon|Behemoth Jaw|y}} | **{{icon|Behemoth Jaw|y}} | ||
** {{icon|Rubber Ugly|y}} | **{{icon|Rubber Ugly|y}} | ||
* '''Enemies''': | *'''Enemies''': | ||
** {{icon|Anode Dweevil|y}} × | **{{icon|Anode Dweevil|y}} × 5 (4 drop from the sky in dead ends) | ||
** {{icon|Bumbling Snitchbug|y}} × 1 | **{{icon|Bumbling Snitchbug|y}} × 1 | ||
** {{icon|Doodlebug|y}} × 1 | **{{icon|Doodlebug|y}} × 1 (in a dead end) | ||
** {{icon|Dwarf Orange Bulborb|y}} × 7 | **{{icon|Dwarf Orange Bulborb|y}} × 7 | ||
** {{icon|Munge Dweevil|y}} × | **{{icon|Munge Dweevil|y}} × 5 (4 drop from the sky in dead ends) | ||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Volatile Dweevil|y}} × 1 | **{{icon|Volatile Dweevil|y}} × 1 | ||
** {{icon| | **{{icon|Wollywog|y}} × 1 | ||
* '''Obstacles''': | *'''Obstacles''': | ||
** None | **None | ||
* ''' | *'''Plants and fungi''': | ||
** {{icon|Ivory Candypop Bud|y}} × 1 | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
* '''Others''': | *'''Others''': | ||
** [[ | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
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|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_a_l_yuko_tile.txt | |unitfile = 3_units_a_l_yuko_tile.txt | ||
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}} | }} | ||
}} | }} | ||
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion. | |||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
* '''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | *'''Music''': ''[[Music in Pikmin 2#Common boss battle|Boss]]'' (only when combating) | ||
* '''Treasures''': | *'''Treasures''': | ||
** {{icon|Amplified Amplifier|y}} (inside Ranging Bloyster) | **{{icon|Amplified Amplifier|y}} (inside the Ranging Bloyster) | ||
* '''Enemies''': | *'''Enemies''': | ||
**{{icon|Ranging Bloyster|y}} × 1 | |||
** {{icon|Ranging Bloyster|y}} × 1 | *'''Obstacles''': | ||
* '''Obstacles''': | **None | ||
** None | *'''Plants and fungi''': | ||
* ''' | **None | ||
** None | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 100 [[Health|HP]] | ||
** [[ | **{{icon|Egg|y}} × 1 (drops from the sky in a dead end) | ||
** {{icon|Egg|y}} × 1 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
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|capmax = 30 | |capmax = 30 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_a_tile.txt | |unitfile = 1_units_a_tile.txt | ||
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}} | }} | ||
}} | }} | ||
= | {{see also|Ranging Bloyster#Strategy|t1=Ranging Bloyster strategy}} | ||
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy. | |||
==Trivia== | ==Trivia== | ||
*The Shower Room is the only cave whose entrance is initially | *The Shower Room is the only cave whose entrance is initially inaccessible. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Shawārūmu | |JapR=Shawārūmu | ||
|JapM=Shower Room | |JapM=Shower Room | ||
}} | }} | ||
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*[[Ranging Bloyster]] | *[[Ranging Bloyster]] | ||
*[[Amplified Amplifier]] | *[[Amplified Amplifier]] | ||
{{Perplexing Pool}} | {{Perplexing Pool}} | ||
{{ | {{Caves}} | ||
[[Category:Shower Room| ]] | [[Category:Shower Room| ]] |