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{{ | {{Infobox cave | ||
|image = Shower Room sublevel 3.jpg | |image = Shower Room sublevel 3.jpg | ||
|location = Perplexing Pool | |location = Perplexing Pool | ||
Line 6: | Line 5: | ||
|treasures = 14 | |treasures = 14 | ||
|hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | |hazards = {{fire}} {{water}} {{electricity}} {{poison}} {{explosion}} | ||
|obstacles = {{water body}} {{white bramble gate}} {{black bramble gate}} {{boulder}} | |||
}} | }} | ||
{{guide}} | {{guide}} | ||
The '''Shower Room''' | The '''Shower Room''' is a dungeon found in the [[Perplexing Pool]] [[areas|area]] of ''[[Pikmin 2]]'', the [[sublevel]]s of which have mostly the same style as the [[2-Player Battle]] location [[Tile Lands]]. To access the [[cave]], a [[bridge]] must be built across the lake behind the landing area so that [[Yellow Pikmin]] can cross it and destroy the [[electric gate]] there. [[Blue Pikmin|Blues]] are needed next in order to destroy the [[clog|rock formation]] covering the cave entrance, allowing Pikmin of other colours to approach it. | ||
It is possible to avoid building the bridge by [[Throw#Longer throw trick|long throwing]] Blues to land near the cave's clog and unblock it. This allows yellows to approach the gate without the use of the bridge. It is also possible to enter the cave without destroying that gate via the [[scales glitch]]; other types of Pikmin can be brought in by having the other [[captain]] bring them to the cave area and whistling him with the one behind the gate. | |||
Once Blue Pikmin destroy the rock covering the entrance, the surrounding water is drained. There are also the remains of a tiled object around as well as washing machine tubes, supporting that that part of the area is based on a bathroom theme. | |||
In the US [[Region|version]] of this cave, there are 1220 [[Poko]]s worth of treasure. In the European version of this cave, there are 1240 [[Poko]]s worth of treasure. | |||
{{Notes|ship=y}} | {{Notes|ship=y}} | ||
==Sublevel 1== | ==Sublevel 1== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Merciless Extractor|y}} (US) / {{icon|Broken Food Master US - Divine Cooking Tool EU|y|n=Divine Cooking Tool|l=Divine Cooking Tool}} (Europe) | ||
** {{icon|Merciless Extractor|y}} (US) / {{icon|Divine Cooking Tool|y}} (Europe | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Watery Blowhog|y}} × 2 | ||
**{{icon|Wogpole|y}} × 7 (drop from the sky, 2 in dead ends) | |||
** {{icon|Watery Blowhog|y}} × 2 | **{{icon|Wollywog|y}} × 2 (1 drops from the sky in a dead end) | ||
** {{icon| | *'''Hazards''': | ||
** {{icon| | **{{icon|Boulder|y}} × 3 | ||
* ''' | **{{icon|Electrical wire|y}} × 3 | ||
** {{icon|Boulder|y}} × 3 | *'''Plants''': | ||
** {{icon|Electrical wire|y}} × 3 | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
* ''' | *'''Others''': | ||
** {{icon|Ivory Candypop Bud|y}} × 1 ( | **{{icon|Egg|y}} × 2 (in dead ends) | ||
* '''Others''': | |||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
Line 54: | Line 41: | ||
|capmax = 60 | |capmax = 60 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_a_d_north_tile.txt | |unitfile = 3_units_a_d_north_tile.txt | ||
|lightfile = suityu_light_lv0.ini | |lightfile = suityu_light_lv0.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|way2x2_conc|Long corridor | |||
|room_4x4a_4_tile|'''Room with 4 exits''' | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
|room_north2x2_1_tile|'''Square room with 1 exit''' | |||
}} | |||
}} | }} | ||
Electrical wires should block the paths, sometimes with Watery Blowhogs nearby. In this instace, Yellow Pikmin should still be used to shut off the generators because they can still be easily saved from any water. Apart from the enemies, some boulders may fall from the ceiling. However, the level has a simple layout, so the treasure should be easy to find. | |||
Oddly, [[Wogpole]]s will occasionally drop from the sky, but since they are not in water, they pose no problem to Pikmin. | |||
==Sublevel 2== | ==Sublevel 2== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Durable Energy Cell|y}} | ||
** {{icon|Durable Energy Cell|y}} | **{{icon|Sud Generator|y}} | ||
** {{icon|Sud Generator|y}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Dwarf Orange Bulborb|y}} × 6 (2 drop from the sky in dead ends) | ||
** {{icon|Dwarf Orange Bulborb|y}} × 6 | **{{icon|Lesser Spotted Jellyfloat|y}} × 1 | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 1 | **{{icon|Orange Bulborb|y}} × 1 | ||
*'''Hazards''': | |||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Boulder|y}} × 3 | ||
* ''' | **{{icon|Gas pipe|y}} × 3 | ||
** {{icon|Boulder|y}} × 3 | *'''Plants''': | ||
** {{icon| | **{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | ||
* ''' | *'''Others''': | ||
** {{icon|Violet Candypop Bud|y}} × 1 ( | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
* '''Others''': | **{{icon|Egg|y}} × 2 (in dead ends) | ||
** [[ | |||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
Line 201: | Line 94: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = No | |geyser = No | ||
|unitfile = 2_units_ud_dry_tile.txt | |unitfile = 2_units_ud_dry_tile.txt | ||
|lightfile = suityu_light_lv1.ini | |lightfile = suityu_light_lv1.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_conc|Four-way crossing | |way4_conc|Four-way crossing | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
}} | |||
{{sublevel units | |||
|wayl_pipe|Turning corridor | |||
|way2_pipe|Corridor | |||
|room_ud4x4_2_tile|'''Room with 2 ramps''' | |||
|room_drypool5x5_5_tile|'''Room with waterless pool''' | |||
}} | |||
}} | }} | ||
Apart from the boulders, Dwarf Orange Bulborbs fall from the ceiling as well. They could become a nusiance when attacking the Jellyfloat or the larger Orange Bulborb. | |||
==Sublevel 3== | ==Sublevel 3== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Mirrored Stage|y}} (inside the Greater Spotted Jellyfloat) | ||
** {{icon|Mirrored Stage|y}} (inside Greater Spotted Jellyfloat) | **{{icon|Scrumptious Shell|y}} | ||
** {{icon|Scrumptious Shell|y}} | **{{icon|Vorpal Platter|y}} | ||
** {{icon|Vorpal Platter|y}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Greater Spotted Jellyfloat|y}} × 1 | ||
** {{icon|Greater Spotted Jellyfloat|y}} × 1 | **{{icon|Hermit Crawmad|y}} × 1 | ||
** {{icon|Hermit Crawmad|y}} × 1 | **{{icon|Lesser Spotted Jellyfloat|y}} × 4 | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 4 | **{{icon|Water Dumple|y}} × 4 (1 drops from the sky) | ||
** {{icon| | **{{icon|Wollywog|y}} × 1 (drops from the sky in a dead end) | ||
** {{icon| | *'''Hazards''': | ||
**None | |||
* ''' | *'''Plants''': | ||
** None | **None | ||
* ''' | *'''Others''': | ||
** None | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
* '''Others''': | **{{icon|Egg|y}} × 2 (in dead ends) | ||
** [[ | |||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
Line 369: | Line 146: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = 4_units_a_d_f_l_tile.txt | |unitfile = 4_units_a_d_f_l_tile.txt | ||
|lightfile = suityu_light_lv2.ini | |lightfile = suityu_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|way2x2_conc|Long corridor | |||
|room_4x4a_4_tile|'''Room with 4 exits''' | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge''' | |||
|room_north4x4l_1_tile|'''Room with dead end after U-turn''' | |||
}} | |||
}} | }} | ||
{{ | |||
| | {{listen|filename=Shower Room sub 3.ogg|title=Excerpt from the level's music}} | ||
Sometimes this level has 6-7 enemies all gathered in one spot; should this happen, a [[Ultra-Bitter Spray|Bitter Spray]] would be recommended, or regenerating the level with reset. Be prepared for any Water Dumples that drop from above. | |||
| | |||
==Sublevel 4== | ==Sublevel 4== | ||
[[ | [[Image:Shower Room.JPG|thumb|180px|right|The rest level]] | ||
* '''Theme''': Concrete | *'''Theme''': Concrete | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Arboreal Frippery|y|v=US}} | ||
** {{icon|Arboreal Frippery|y|v=US}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Unmarked Spectralids|y}} × 1 (number of groups) | ||
** {{icon|Unmarked Spectralids|y}} | *'''Hazards''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Clover|y}} × 7 | ||
** {{icon|Clover|y}} × 7 | **{{icon|Fiddlehead|y}} × 4 | ||
** {{icon|Fiddlehead|y}} × 4 | **{{icon|Figwort|y}} (small) × 3 | ||
** {{icon|Figwort|y}} (small | **{{icon|Figwort|y}} (small, dying) × 6 | ||
** {{icon|Figwort|y}} (small | **{{icon|Queen Candypop Bud|y}} × 2 | ||
** {{icon|Queen Candypop Bud|y}} × 2 | *'''Others''': | ||
* '''Others''': | **None | ||
** None | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
Line 519: | Line 201: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 1 | |rooms = 1 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_unit_16x17r_conc.txt | |unitfile = 1_unit_16x17r_conc.txt | ||
|lightfile = yakushima_3_16x17r_light.ini | |lightfile = yakushima_3_16x17r_light.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|room_16x17r_conc|'''Huge rest room''' | |room_16x17r_conc|'''Huge rest room''' | ||
}} | |||
}} | }} | ||
A very large rest level. This is a unique level layout, only seen once in the main game mode. It appears to take the place in some pipes and under a street drainage vent. There are some [[Queen Candypop Bud]]s here. Also, if you need to leave, there is a geyser available. Although water flows through the pipes, it is shallow enough so that any Pikmin type can pass through without any trouble. This rest level is also similar to the [[Hidden Garden]], Challenge mode's twenty-third level, with a few minor changes. | |||
==Sublevel 5== | ==Sublevel 5== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Broken Food Master US - Divine Cooking Tool EU|y|l=Broken Food Master|n=Broken Food Master}} (US) / {{icon|Merciless Extractor|y}} (Europe) | ||
** {{icon|Broken Food Master|y}} (US) / {{icon|Merciless Extractor|y}} (Europe | **{{icon|Endless Repository US - Perfect Container EU|y|l=Endless Repository|n=Endless Repository}} (US) / {{icon|Permanent Container|y}} (Europe) | ||
** {{icon|Endless Repository|y| | **{{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe) | ||
** {{icon|Pondering Emblem|y|v=US}} (US) / {{icon|Happiness Emblem|y|v=EU}} (Europe | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Dwarf Orange Bulborb|y}} × 5 | ||
** {{icon|Dwarf Orange Bulborb|y}} × 5 | **{{icon|Fiery Blowhog|y}} × 2 | ||
** {{icon|Fiery Blowhog|y}} × 2 | **{{icon|Lesser Spotted Jellyfloat|y}} × 1 (drops from the sky in a dead end) | ||
** {{icon|Lesser Spotted Jellyfloat|y}} × 1 | **{{icon|Munge Dweevil|y}} × 2 (drop from the sky in dead ends) | ||
**{{icon|Withering Blowhog|y}} × 2 | |||
** {{icon|Munge Dweevil|y}} × 2 | **{{icon|Wollywog|y}} × 1 | ||
** {{icon|Withering Blowhog|y}} × 2 | *'''Hazards''': | ||
** {{icon| | **{{icon|Fire geyser|y}} × 5 | ||
* ''' | *'''Plants''': | ||
** {{icon|Fire geyser|y}} × 5 | **{{icon|Violet Candypop Bud|y}} × 1 (in a dead end) | ||
* ''' | *'''Others''': | ||
** {{icon|Violet Candypop Bud|y}} × 1 | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
* '''Others''': | **{{icon|Egg|y}} × 2 | ||
** [[ | |||
** {{icon|Egg|y}} × | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
Line 647: | Line 243: | ||
|capmax = 0 | |capmax = 0 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_d_f_ujikou_tile.txt | |unitfile = 3_units_d_f_ujikou_tile.txt | ||
|lightfile = suityu_light_lv2.ini | |lightfile = suityu_light_lv2.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|cap_pipe|Dead end | |cap_pipe|Dead end | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|way2x2_conc|Long corridor | |||
|room_4x4d_4_tile|'''Room with 4 exits''' | |||
|room_4x4f_4_tile|'''Room with 4 exits and a raised edge''' | |||
|room_u_jikou1_4x4_2_tile|'''Room with waterway and grill''' | |||
}} | |||
}} | }} | ||
In rare occasions, a Fiery and a Withering Blowhog are behind a gate that must be destroyed to collect treasure. Not only does this mean that one should only use [[Red Pikmin]], but that these will also be deflowered. Restarting this layout is '''highly''' recommended. Also, some fire geysers could pose a threat to non-Reds. | |||
==Sublevel 6== | ==Sublevel 6== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe) | ||
** {{icon|Abstract Masterpiece|y|v=US}} (US) / {{icon|Plentiful Tank|y}} (Europe | **{{icon|Behemoth Jaw|y}} | ||
** {{icon|Behemoth Jaw|y}} | **{{icon|Rubber Ugly|y}} | ||
** {{icon|Rubber Ugly|y}} | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Anode Dweevil|y}} × 5 (4 drop from the sky in dead ends) | ||
** {{icon|Anode Dweevil|y}} × | **{{icon|Bumbling Snitchbug|y}} × 1 | ||
** {{icon|Bumbling Snitchbug|y}} × 1 | **{{icon|Doodlebug|y}} × 1 (in a dead end) | ||
** {{icon|Doodlebug|y}} × 1 | **{{icon|Dwarf Orange Bulborb|y}} × 7 | ||
** {{icon|Dwarf Orange Bulborb|y}} × 7 | **{{icon|Munge Dweevil|y}} × 5 (4 drop from the sky in dead ends) | ||
** {{icon|Munge Dweevil|y}} × | **{{icon|Orange Bulborb|y}} × 1 | ||
** {{icon|Orange Bulborb|y}} × 1 | **{{icon|Volatile Dweevil|y}} × 1 | ||
** {{icon|Volatile Dweevil|y}} × 1 | **{{icon|Wollywog|y}} × 1 | ||
** {{icon| | *'''Hazards''': | ||
* ''' | **None | ||
** None | *'''Plants''': | ||
* ''' | **{{icon|Ivory Candypop Bud|y}} × 1 (in a dead end) | ||
** {{icon|Ivory Candypop Bud|y}} × 1 | *'''Others''': | ||
* '''Others''': | **1 type of [[gate]], with 4000 [[Health|HP]] | ||
** [[ | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
Line 825: | Line 298: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 3 | |rooms = 3 | ||
|geyser = No | |geyser = No | ||
|unitfile = 3_units_a_l_yuko_tile.txt | |unitfile = 3_units_a_l_yuko_tile.txt | ||
|lightfile = suityu_light_lv3.ini | |lightfile = suityu_light_lv3.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|way2x2_conc|Long corridor | |way2x2_conc|Long corridor | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_pipe|Three-way crossing | |way3_pipe|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
}} | |||
{{sublevel units | |||
|way2_pipe|Corridor | |||
|room_4x4a_4_tile|'''Room with 4 exits''' | |||
|room_north4x4l_1_tile|'''Room with dead end after U-turn''' | |||
|room_yukoana1_5x3_2_tile|'''Corridor with 6 pipes''' | |||
}} | |||
}} | }} | ||
The first thing one should do is set off the Volatile Dweevil that is hiding in one of the pipes. The Orange Bulborb may be sitting in front of the Rubber Ugly; also, just like the Volatile Dweevil, all Dweevils are hiding in the pipes, so they could take treasures that are being carried by Pikmin. One good way to deal with Dweevils is to throw a Purple Pikmin at or near it to stun it, but '''do not''' throw Purples at Volatile Dweevils, since the Pikmin will very likely be killed in the following explosion. | |||
==Sublevel 7== | ==Sublevel 7== | ||
* '''Theme''': Tiles | *'''Theme''': Tiles | ||
*'''Treasures''': | |||
* '''Treasures''': | **{{icon|Amplified Amplifier|y}} (inside the Ranging Bloyster) | ||
** {{icon|Amplified Amplifier|y}} (inside Ranging Bloyster) | *'''Enemies''': | ||
* '''Enemies''': | **{{icon|Ranging Bloyster|y}} × 1 | ||
*'''Hazards''': | |||
** {{icon|Ranging Bloyster|y}} × 1 | **None | ||
* ''' | *'''Plants''': | ||
** None | **None | ||
* ''' | *'''Others''': | ||
** None | **1 type of [[gate]], with 100 [[Health|HP]] | ||
* '''Others''': | **{{icon|Egg|y}} × 1 (drops from the sky in a dead end) | ||
** [[ | |||
** {{icon|Egg|y}} × 1 | |||
{{sublevel technical | {{sublevel technical | ||
|cave = yakushima_3 | |cave = yakushima_3 | ||
Line 998: | Line 344: | ||
|capmax = 30 | |capmax = 30 | ||
|rooms = 2 | |rooms = 2 | ||
|geyser = Yes | |geyser = Yes | ||
|unitfile = 1_units_a_tile.txt | |unitfile = 1_units_a_tile.txt | ||
|lightfile = suityu_light_lv4.ini | |lightfile = suityu_light_lv4.ini | ||
|bg = | |bg = | ||
|clog = No | |clog = No | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{sublevel units | {{sublevel units | ||
|item_cap_conc|Dead end with item | |item_cap_conc|Dead end with item | ||
|item_cap_pipe|Dead end with item | |item_cap_pipe|Dead end with item | ||
|way3_conc|Three-way crossing | |way3_conc|Three-way crossing | ||
|way4_pipe|Four-way crossing | |way4_pipe|Four-way crossing | ||
|wayl_pipe|Turning corridor | |wayl_pipe|Turning corridor | ||
|way2_pipe|Corridor | |way2_pipe|Corridor | ||
}} | |||
{{sublevel units | |||
|way2x2_conc|Long corridor | |||
|way2x2_pipe|Long corridor | |||
|room_4x4a_4_tile|'''Room with 4 exits''' | |||
}} | |||
}} | }} | ||
= | {{see also|Ranging Bloyster strategy|l1=Ranging Bloyster#Strategy}} | ||
Some gates have to be torn down to get to the Bloyster. Be careful, as sometimes its tentacles can reach through the gate. See the link above for a very effective strategy. | |||
==Names in other languages== | ==Names in other languages== | ||
{{Foreignname | {{Foreignname | ||
|Jap=シャワールーム | |Jap=シャワールーム | ||
|JapM=Shower Room <!-- Found in the Wii version of Pikmin 2's BGM Files, specifically pikmin2 > user > Totaka > BgmList_Yakushima.txt --> | |||
|JapM=Shower Room | |||
}} | }} | ||
== | ==Trivia== | ||
* | *The Shower Room is the only cave whose entrance is initially inaccessible. | ||
{{Perplexing Pool}} | {{Perplexing Pool}} | ||
{{ | {{Caves}} | ||
[[Category:Shower Room| ]] | [[Category:Shower Room| ]] |