Editing Shapetst
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{{game icons|p=y}} | {{game icons|p=y}} | ||
[[File:shapetst HD.jpg|thumb|Map of the area.]] | {{DISPLAYTITLE:shapetst}} | ||
[[File:shapetst HD.jpg|thumb|right|Map of the area.]] | |||
'''shapetst''' is an unused [[area]] located in the [[Pikmin (game)|''Pikmin'']] game files. Its name most likely means that it was used for testing shapes during the game's development. | '''shapetst''' is an unused [[area]] located in the [[Pikmin (game)|''Pikmin'']] game files. Its name most likely means that it was used for testing shapes during the game's development. | ||
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==Overview== | ==Overview== | ||
There are two main sections to the map: a circular pond, and a square flat area. Many textures are unused, and the map has many openings where [[Captain Olimar]] can easily fall off into an endless | There are two main sections to the map: a circular pond, and a square flat area. Many textures are unused, and the map has many openings where [[Captain Olimar]] can easily fall off into an endless abyss. | ||
The pond is textured with a regular water effect, but it acts as solid ground, not even causing splashes. In the middle of the area there are large hill-like structures that add to the evidence of the map being originally used for testing shapes. There are also many lily pads in the water, but these break the water | The pond is textured with a regular water effect, but it acts as solid ground, not even causing splashes. In the middle of the area there are large hill-like structures that add to the evidence of the map being originally used for testing shapes. There are also many lily pads in the water, but these break the water beneath them. | ||
There is a small path | There is a small path connecting the two parts of the map. The square section has many tin cans and the word "YAKU" tiled on the ground. There are also bottles of some sort that have no collision at all, and each has a different texture and reflection effect. Instead of an actual background, there is a large wall that envelopes much of the pond area, with a generic forest texture on it. | ||
==Video== | ==Video== | ||
shapetst starts at about 4:43 in this video. Note that the geometry has been imposed on top of [[The Impact Site]], which explains the music and the random object placement. | shapetst starts at about 4:43 in this video. Note that the geometry has been imposed on top of [[The Impact Site]], which explains the music and the random object placement. | ||
{{# | {{#ev:youtube|kl0pagZp6r4}} | ||
==External | ==External Links== | ||
*[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | *[http://www.unseen64.net/2008/04/08/pikmin-gc-beta/ Pikmin {GC - Beta / Unused Stuff / Debug} on Unseen64] | ||
{{ | {{Areas}} | ||
[[Category:unused areas]] | [[Category:unused areas]] |