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|icon = Scornet Maestro icon.png | |icon = Scornet Maestro icon.png | ||
|custom_icon = y | |custom_icon = y | ||
|areas = [[Twilight River]] | |areas = [[Twilight River]] | ||
|attacks = | |attacks = Orders its swarm at the Pikmin | ||
}} | }} | ||
The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto | The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachisuzume|Harp Hummingbird}}) is a boss in ''[[Pikmin 3]]'', found in the [[Twilight River]], and is the fourth major boss encountered in story mode. It quickly abducts [[Louie]] before the player can reach him. It seems to be like a queen bee of sorts, since it is able to command a swarm of [[Scornet]]s using its harp-like beak. The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking. | ||
It cannot be attacked while its swarm is surrounding it, requiring the leaders to aim their Pikmin (preferably [[Winged Pikmin]]) at the boss after it exposes itself, after one of its coordinated attacks. Once defeated, the Scornet Maestro will drop a [[Seed Hive]] and Louie, and all 100 of the Scornets it commanded will instantly die. | |||
It cannot be attacked while its swarm is surrounding it, requiring the leaders to | |||
==Stats== | ==Stats== | ||
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{{refs|note}} | {{refs|note}} | ||
==Notes== | |||
===''Pikmin 3'' Prima Guide=== | ===''Pikmin 3'' Prima Guide=== | ||
{{transcript|The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of | {{transcript|The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of scornets. | ||
The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your | The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your Winged Pikmin to wrestle the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process. | ||
Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries. | Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries.}} | ||
==Defeat Bosses!== | ==Defeat Bosses!== | ||
In [[Defeat Bosses!]], the player can refight the Scornet Maestro. The time limit is 10 minutes. The only exit of the arena is blocked off by a "keep out" sign | {{game help|p3|Confirm the time requirements and add starting Pikmin.}} | ||
In [[Defeat Bosses!]], the player can refight the Scornet Maestro. The time limit is 10 minutes. The only exit of the arena is blocked off by a "keep out" sign. | |||
The following table lists what medal the player gets according to the time they take: | The following table lists what medal the player gets according to the time they take: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Bronze || Silver || Gold || Platinum | ! Bronze || Silver || Gold || Platinum | ||
|- | |- | ||
| 8:00 - 6: | | 8:00 - 6:00 || 6:00 - 4:00 || 4:00 - 2:30 || 2:30 - 0:00 | ||
|} | |} | ||
{{world records | date = {{date|9|December|2015}} | dbs = 1:06 | dbc = 1:33 | {{world records|date={{date|9|December|2015}}|dbs=1:06|dbc=1:33}} | ||
==Strategy== | ==Strategy== | ||
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*The Scornet Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle. | *The Scornet Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle. | ||
If any Pikmin are captured, the Scornets will form a circle around the | If any Pikmin are captured, the Scornets will form a circle around the Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them. | ||
===Standard strategy=== | ===Standard strategy=== | ||
[[File: | [[File:Aaa.png|thumb|left|129px|Two Scornets.]] | ||
The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin. | The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin. | ||
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The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an [[ultra-spicy spray]] to create a hole quickly and get out faster. | The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an [[ultra-spicy spray]] to create a hole quickly and get out faster. | ||
If all the | If all the Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background. | ||
Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin. | Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin. | ||
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===Expert strategy=== | ===Expert strategy=== | ||
The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the | The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their [[health]] was low at the start of the battle, they will be able to endure the strikes without much of a problem. | ||
Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. However, this strategy will allow for a quick defeat in under three minutes. | |||
In [[Mission Mode]] with two players, the boss will only ever target the first player's leader. | |||
In | |||
==Technical information== | ==Technical information== | ||
{{p3 enemy technical | {{p3 enemy technical | ||
|name | |name = mureboss | ||
|hp | |hp = 8000 | ||
|brout | |brout = 20 | ||
|brin | |brin = 0 | ||
|white | |white = 0 | ||
|rock | |rock = 200 | ||
|direct | |direct = 0 | ||
|damage | |damage = 10 | ||
|territory= 300 | |territory = 300 | ||
|value | |value = 5 | ||
}} | }} | ||
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==Naming== | ==Naming== | ||
{{see | {{see also|Scornet#Naming}} | ||
The Scornet Maestro's name is the same as a [[Scornet]]'s, but with "maestro"; a maestro is the person that conducts the music in an orchestra. Its Japanese name is also the same as the Scornet's, but starts with the word "Harp", making it {{j|タテゴトハチスズメ|Tategoto Hachisuzume|Harp Hummingbird|f=tp}}. Once again, it shares the internal name with the Scornet, except with <code>boss</code> appended to the name, making it <code>mureboss</code>. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Scornet Maestro attack no.1.jpg|Cone formation. | |||
Scornet Maestro attack no.2.jpg|Line formation. | |||
Scornet Maestro attack no.1.jpg| | Scornet Maestro attack no.3.jpg|Circle formation. | ||
Scornet Maestro attack no.2.jpg| | Bee Boss.jpg|Captured Pikmin. | ||
Scornet Maestro attack no.3.jpg| | Beee.png|The defeated Scornet Maestro, surrounded by its fruit and Louie. | ||
Bee Boss.jpg|The | Maestro attacked.jpg|The boss being weighed down by Winged Pikmin. | ||
Maestro attacked.jpg|The | ScornetMaestroAppear.png|The Scornet Maestro roaring as it first appears. | ||
ScornetMaestroDefeat.png|The Scornet Maestro as it dies. | |||
ScornetMaestroDataFile.jpg|The data file on the Scornet Maestro. | |||
ScornetMaestroDataFile.jpg|The data file on the | |||
Scornet Maestro | |||
</gallery> | </gallery> | ||
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*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game. | *The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game. | ||
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series. | *The Scornet Maestro is the smallest boss in the ''Pikmin'' series. | ||
*The Scornet Maestro is similar to | *The Scornet Maestro is similar to a boss in another Nintendo game, ''[[metroid:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]'', [[metroid:Helios|Helios]]. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player. | ||
*During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will | *During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will say Scornet Maestro instead. | ||
*Interestingly, when the Scornet Maestro is defeated, not only will the | *Interestingly, when the Scornet Maestro is defeated, not only will the Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated. | ||
*The Scornet Maestro can command up to | *The Scornet Maestro can command up to 100 Scornets at the same time, much like the player's leaders can control up to [[100 Pikmin limit|100 Pikmin]]. | ||
* | *If the boss loses all of its health while in mid-air, it will drop to the ground, even if no Pikmin are latched on to it. Only when it is on the ground can its death sequence start. | ||
== | ==Names in other languages== | ||
{{Foreignname | |||
|SpaA=Abejardo jefe | |||
|SpaAM=Scornet boss | |||
== | |Fra=Maestro apidar | ||
|FraM=Portmanteau from Latin ''apis'' (bee) and French ''dard'' (sting), and Maestro. | |||
|SpaE=Abejardo jefe | |||
|SpaEM=Scornet boss | |||
|Ger=Dornissenkönigin | |||
}} | |||
{{Twilight River}} | {{Twilight River}} | ||
{{bosses}} | {{bosses}} | ||
{{ | {{Enemies}} | ||
[[Category:Airborne enemies]] | [[Category:Airborne enemies]] | ||
[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||