Editing Scornet Maestro

Jump to navigation Jump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Infobox enemy
{{Template:Infobox enemy
|image      = Scornet maestro.png
|image      = Scornet maestro.png
|size        = 270px
|size        = 270px
Line 5: Line 5:
|icon        = Scornet Maestro icon.png
|icon        = Scornet Maestro icon.png
|custom_icon = y
|custom_icon = y
|name        = Spourgitis advenus
|areas      = '''''Pikmin 3'''''<br>[[Twilight River]]
|family      = Huntinpeck
|challenge  = '''''Pikmin 3'''''<br>''Defeat Bosses''<br>Scornet Maestro
|areas      = [[Twilight River]]
|attacks    = Orders its swarm at your Pikmin
|attacks    = Order Scornets at Pikmin
|weight      = 10
|seeds      = 50
|max_pikmin  = 20
}}
}}
The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow}}) is the [[boss]] of the [[Twilight River]] in {{p3}} and the fourth major boss encountered in [[Story Mode]]. It quickly abducts [[Louie]] before the player can reach him. It resembles a queen bee of sorts, since it is able to command a swarm of [[Scornet]]s using its harp-like beak. This beak will even produce harp music when each attack is happening.
The '''Scornet Maestro''' is a boss in ''[[Pikmin 3]] ''found in the [[Twilight River]], and is the fourth major boss encountered in Story Mode. It quickly abducts [[Louie]] before the player can reach him. It seems to be like a queen bee of sorts, since it's able to command a swarm of [[scornet|Scornets]] using its harp-like beak. The Scornet retinue is used to attack the [[Leader|Captains]] and their [[Pikmin family|Pikmin]]. It relies heavily on the Scornets as the Scornet Maestro itself has no way attacking.


The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking.
<p data-skip="true">It cannot be attacked while its swarm is surrounding it, requiring the captains to aim their Pikmin (preferably [[Winged Pikmin]]) at the boss after it exposes itself after one of its coordinated attacks. Once defeated, the Scornet Maestro will drop a [[Seed Hive]] and Louie, and all 100 of the Scornets it commanded will be able to be carried as well.</p>
==Notes==


It cannot be attacked while its swarm is surrounding it, requiring the leaders to do so when the swarm becomes absent after one of its coordinated attacks. Once the creature is defeated, it will drop the [[Seed Hive]] and Louie, and all one hundred of the Scornets it commanded will instantly die.
===''Pikmin 3 ''Prima Guide===
"The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of scornets.


==Stats==
The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. Whenit's safe, use your Winged Pikmin to wrestle the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.
{{enemy stats
|weight3 = 10
|carriers3 = 20
|seeds3 = 50
|value3 = 5<ref group="note">This enemy is not collectible in Mission Mode. This value is obtained from the game files.</ref>
|hp3 = 8000
|regen3 = Unknown
}}
 
{{refs|note}}
 
{{notes|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimar=y}}
 
===''Pikmin 3'' Prima Guide===
{{transcript|The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of Scornets.
 
The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your [[Winged Pikmin]] to bring the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.
 
Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries.|block=y}}
 
==Defeat Bosses!==
In [[Defeat Bosses!]], the player can refight the Scornet Maestro. The time limit is 10 minutes. The only exit of the arena is blocked off by a "keep out" sign. The player can use Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. 100 Pikmin are on the field in this mission, but only 50 start in the player's squad: 30 [[Winged Pikmin]] and 20 [[Red Pikmin]]. Around the edges of the arena are groups of buried Pikmin. There are two groups of 10 Winged Pikmin, two groups of 10 Red Pikmin, and one group of 10 [[Rock Pikmin]]. The Pikmin in the squad from the start all have the leaf [[maturity]], while the buried Pikmin have a mix of bud and flower maturities. If at any point during this fight all of the player's Winged Pikmin are lost, the game will display a message stating that it is impossible to damage the boss, and will ask if the player wants to give up or continue regardless.
 
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt</code>: <pre># RuleData
{
# BeatBossMission version
20130126
# CID
33554502
# GradeTime
3 1 # プラチナ
4 1 # 金
6 1 # 銀
8 1 # 銅
}</pre></ref>
 
{| class="wikitable"
! Bronze || Silver || Gold || Platinum
|-
| 8:00 - 6:01 || 6:00 - 4:01 || 4:00 - 3:01 || 3:00 - 0:00
|}


{{world records | date = {{date|9|December|2015}} | dbs = 1:06 | dbc = 1:33 | p3 = y}}
Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries."
{{world records | date = {{date|15|November|2024}} | dbs = 0:40 | dbc = 0:41 | p3d = y}}


==Strategy==
==Strategy==
{{guide}}
===Attacks===
===Attacks===
The Scornet Maestro itself is harmless and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with its harp-like mouth. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time, and if not freed, will be killed.
The Scornet Maestro itself is harmless, and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with it's harp-like nose. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets until they are eaten.  
 
*The Scornet Maestro will order the Scornets to get into a cone formation and will aim at the active captain. Simply move around a lot to dodge.  
*The Scornet Maestro will order the Scornets to get into a cone formation and will aim at the active leader. Simply move around a lot to dodge.
*The Scornet Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active captain. Walk around the outer edge of the arena to dodge.  
*The Scornet Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active leader. Walk around the outer edge of the arena to dodge.
*The Scornet Maestro will order the Scornets to form a circle around the active captain. Have a few Pikmin kill some Scornets to escape the circle.  
*The Scornet Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle.
If any Pikmin are captured, the Scornets will form a circle around the Maestro and will eat them after a few seconds. Throw Winged Pikmin to save them.
{{Subjective}}
===Standard Strategy===


If any Pikmin are captured, the Scornets will form a circle around the Scornet Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them.


===Standard strategy===
[[File:Aaa.png|thumb|left|129px|Scornets]]
[[File:P3 Two Scornets Screenshot.png|thumb|left|129px|A pair of Scornets.]]


The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin.
The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. One should note that this boss completely relies on its own swarm to attack, their eyes turning red and buzzing, possessing no offensive moves of its own besides shaking off Pikmin.


The first formation is a gigantic cone-like pattern and is the easiest to avoid. The attack is simple to dodge: just wait for the formation to strike and strafe around the swarm. If any Pikmin are captured by the swarm, it will move around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If the Pikmin aren't released, they will eventually die.
The first formation is a gigantic cone-like formation, the easiest to avoid. The attack is simple to dodge, just wait for the formation to attack and strafe around the swarm. If any Pikmin are captured by the swarm, the swarm will move the around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If Pikmin aren't released from the swarm, they will be killed.


The second formation is an array. It will release one line after another to attack your Pikmin. This formation can be tricky to avoid, as the lines of Scornets adjust their flight if you try to run around them. However, as the Scornets are gathering in the array, they are extremely vulnerable to Pikmin attacks. Rock Pikmin seem to do well at picking off Scornets in this formation.
The second formation is an array. It will release one line after another to attack your Pikmin. This formation can be tricky to avoid, as the lines of Scornets adjust their flight if you try to run around them. However, as the Scornets are gathering in the array, they are extremely vulnerable to Pikmin attacks. Rock Pikmin seem to do well at picking off Scornets in this formation.


The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an [[ultra-spicy spray]] to create a hole quickly and get out faster.
The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured.  You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, one can use an [[Sprays|Ultra-Spicy Spray]] to create a hole quickly and get out faster. Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack the boss, which you can use Winged Pikmin to reach.


If all the Scornet Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background.
If all the Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background.


Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin.
Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. Once it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin.


Due to the way the Scornets dive to attack, it is possible to avoid their primary attack, the cone formation, by simply being really close to the walls that surround the arena. When the Scornets dive in, they quickly turn back up to be able to exit the arena, and won't dive low enough to catch Pikmin. This is not fool-proof though, as the Scornets can still catch some Winged Pikmin that are flying a bit too far from the walls.
===Expert Strategy===
'''Warning: it is advised that this strategy is only attempted by experienced players.'''


===Expert strategy===
The Scornet Maestro will only attempt to attack the captain who is currently active. This can be used to an advantage by having an unoccupied captain stand away from another captain who has all the Pikmin. When the Maestro attacks, it will attack the captain with no Pikmin, allowing the captain that does have the Pikmin to freely attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health.
The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Scornet Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their [[health]] was low at the start of the battle, they will be able to endure the strikes without much of a problem.


Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes.
Due to the scripting of this boss battle, this process must be done at least '''4 '''times to take down the boss. However, this strategy will allow for a quick defeat in under '''3''' minutes.
 
In [[Mission Mode]] with two players, the boss will only ever target the first player's leader. It is not known how the boss targets players during 2 player story mode in ''Deluxe''.
 
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Scornet Maestro:
*'''Decomposer''': Defeating the Scornet Maestro.
<gallery>
Badge 13 maestro.png|Decomposer. The badge shows an illustration of the creature.
</gallery>
 
==Technical information==
{{p3 enemy technical
|name    = mureboss
|hp      = 8000
|brout    = 20
|brin    = 0
|white    = 0
|rock    = 200
|direct  = 0
|damage  = 10
|territory= 300
|value    = 5
}}
 
==Other information==
{{enemy other info
|music = ''[[Music in Pikmin 3#Boss battle|Boss battle]]''
}}
 
==Naming==
{{see more|Scornet#Naming}}
{{naming
|common    = Scornet Maestro. The name is the same as a [[Scornet]]'s, but with "maestro"; a maestro is the person that conducts the music in an orchestra.
|scientific = ''Spourgitis advenus''. It is also shared with the regular Scornet, confirming they are the same species.
|jpcommon  = {{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow|f=tp}}. This name is also the same as the Scornet's, but starts with the word "Harp".
|jpname    = {{j|ワタリハチスズメ|Watari Hachi Suzume|Migratory Bee Sparrow}}. It is shared with the regular Scornet.
|internal  = Finally, it shares the internal name with the Scornet, except with <code>boss</code> appended to the name, making it <code>mureboss</code>, the boss of the swarm.
}}
===Names in other languages===
{{Foreignname
|Jap  = タテゴトハチスズメ
|JapR  = Tategoto Hachi Suzume
|JapM  = Harp Bee Sparrow
|ChiTrad  = 豎琴蜂雀
|Fra  = Maestro apidar
|FraM  = Portmanteau from Latin ''apis'' (bee) and French ''dard'' (sting), and Maestro.
|Ger  = Dornissenkönigin
|GerM  = Scornet Queen
|Ita  = Passerape regina
|ItaM  = Queen Scornet
|Kor  = 하프벌참새
|SpaA  = Abejardo jefe
|SpaAM = Boss Scornet
|SpaE  = Abejardo jefe
|SpaEM = Boss Scornet
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Scornet Maestro.jpg|The first encounter of the Scornet Maestro.
Scornet Maestro attack no.1.jpg|Cone Formation.
ScornetMaestroAppear.png|The creature roaring as it first appears.
Scornet Maestro attack no.2.jpg|Line formation.
Scornet Maestro attack no.1.jpg|The Scornet retinue's cone formation.
Scornet Maestro attack no.3.jpg|Circle formation.
Scornet Maestro attack no.2.jpg|The retinue's line formation.
Bee Boss.jpg|Captured Pikmin.
Scornet Maestro attack no.3.jpg|The retinue's circle formation.
Beee.png|The defeated Scornet Maestro, surrounded by its fruit and Louie.
Bee Boss.jpg|The retinue having captured some Pikmin.
Maestro attacked.jpg|The boss being weighed down by winged pikmin.
Maestro attacked.jpg|The creature being weighed down by the Winged Pikmin.
ScornetMaestroAppear.png|The Scornet Maestro roaring as it first appears.
Scornet Maestro frontal view.jpg|Front view of the creature.
ScornetMaestroDefeat.png|The Scornet Maestro as it dies.
ScornetMaestroDefeat.png|The creature defeated.
Beee.png|The deceased Scornet Maestro surrounded by the Seed Hive and Louie.
Scornet Maestro dead.jpg|The corpses of the creature and its subordinates.
ScornetMaestroDataFile.jpg|The data file on the creature.
Scornet Maestro DB icon.png|Defeat Bosses! icon.
</gallery>
</gallery>


==Trivia ==
==Trivia ==
*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game.
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series.
*The Scornet Maestro is similar to [[metroid:Helios|Helios]] from ''[[metroid:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]''. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.
*During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will lock-on to the Scornet Maestro instead.
*Interestingly, when the Scornet Maestro is defeated, not only will the Scornet Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated.
*The Scornet Maestro can command up to one hundred Scornets at the same time, much like the player's leaders can control up to the [[Pikmin limit|same amount of Pikmin]].
*Although the Scornet Maestro is a queen &ndash; as stated in Olimar's reports, and in its name in certain languages &ndash; it has a {{w|hair-pencil}}, a furry appendage on the abdomen that releases pheromones used by ''male'' butterflies to attract mates. The Scornet Maestro instead uses those pheromones to control the Scornets, as queen bees do without hair-pencils.
 
==See also==
*[[Scornet]]
*[[Queen Shearwig]]
 
==References==
{{refs}}


{{Twilight River}}
*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]], both appearing in the same game.
{{bosses}}
*The Japanese name for Scornet Maestro, "Tategotohachisuzume," translates to "Harp Bee Sparrow."
{{p3enemies}}
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series. 
*The Scornet Maestro is similar to a boss in another Nintendo game, [http://metroid.wikia.com/wiki/Metroid_Prime_3:_Corruption Metroid Prime 3: Corruption], [http://metroid.wikia.com/wiki/Helios Helios]. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.  
*The Scornet Maestro might be considered the third boss in the ''Pikmin ''series to use other small enemies as helpers, the others being the [[Empress Bulblax]] and the [[Vehemoth Phosbat]]. While the Scornet's Maestro are for attack purposes, the others are mostly for distraction.
*The Scornet Maestro is the only boss in the Pikmin series that cannot directly kill your Pikmin, although its [[Scornet]]s can.
*Even if the player scans the Scornets, it will say Scornet Maestro instead. 
*Intestingly, when the Scornet Maestro is defeated, not only will the Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated. 
*The Scornet Maestro can command up to 100 Scornets at the same time, much like the player and the Pikmin.
{{Enemies}}
[[Category:Bosses]]
[[Category:Airborne enemies]]
[[Category:Airborne enemies]]
[[Category:Hiding enemies]]
[[Category:Pikmin 3]]
[[Category:Pikmin 3 bosses]]
[[Category:Enemies]]
[[Category:Twilight River]]
[[Category:Scornet family]]

Please note that all contributions to Pikipedia are considered to be released under the Attribution-ShareAlike 4.0 International license (see Pikipedia:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: