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{{Infobox enemy
{{Infobox enemy
|image      = Scornet maestro.png
|pikmin3 = y
|size        = 270px
|image = Scornet Maestro.png
|pikmin3     = y
|size = 250 px
|icon        = Scornet Maestro icon.png
|areas = Twilight River
|custom_icon = y
|weight = 10
|name        = Spourgitis advenus
|max_pikmin = 20
|family      = Huntinpeck
|seeds = 50
|areas      = [[Twilight River]]
|attacks = Commands Scornets
|attacks     = Order Scornets at Pikmin
}}
}}
The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow}}) is the [[boss]] of the [[Twilight River]] in {{p3}} and the fourth major boss encountered in [[Story Mode]]. It quickly abducts [[Louie]] before the player can reach him. It resembles a queen bee of sorts, since it is able to command a swarm of [[Scornet]]s using its harp-like beak. This beak will even produce harp music when each attack is happening.
{{spoiler}}
The '''Scornet Maestro''' is the boss of the [[Twilight River]] and the fourth boss overall of ''[[Pikmin 3]]''. It appears to be a combination of a bee and a bird, with harp-like strings connecting its mandibles. It is accompanied by a swarm of [[Scornet]]s, and the Scornet Maestro uses its "harp" to control the Scornets. Upon the player's arrival to the top of the tree stump, it abducts [[Louie]].


The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking.
==Attacks==
The Scornet Maestro isn't as much of a threat as the Scornets it commands: the Scornets will fly in and attack the player's squad, but the Scornets will attack in three formations. The first formation involves the Scornets organizing themselves into a conical shape, which will shoot Scornets at the Pikmin. The Maestro repeats this attack until its [[health]] is lowered to 50%, after which it utilizes another formation. The Scornet Maestro makes the Scornets line up into a five-row deep rectangular formation, which the Scornet Maestro will send at the Pikmin, one row at a time. It will repeat this until its health is further lowered to 25%, to which it will use its most dangerous attack yet. The final attack involves the Scornets circling around the leader's squad of Pikmin, slowly closing in.  


It cannot be attacked while its swarm is surrounding it, requiring the leaders to do so when the swarm becomes absent after one of its coordinated attacks. Once the creature is defeated, it will drop the [[Seed Hive]] and Louie, and all one hundred of the Scornets it commanded will instantly die.
==Strategy to defeat==
{{Spoiler}}


==Stats==
20 [[Winged Pikmin]] is a good amount for taking this boss on; more will deal more damage but also have a greater risk of getting snagged by the Scornets. Other types of Pikmin may help, but they are not necessary.
{{enemy stats
|weight3 = 10
|carriers3 = 20
|seeds3 = 50
|value3 = 5<ref group="note">This enemy is not collectible in Mission Mode. This value is obtained from the game files.</ref>
|hp3 = 8000
|regen3 = Unknown
}}
 
{{refs|note}}
 
{{notes|p3dpalph=y|p3dpbrittany=y|p3dpcharlie=y|p3dplouie=y|p3dpolimar=y}}
 
===''Pikmin 3'' Prima Guide===
{{transcript|The Scornet Maestro is located in the Twilight River. As its name implies, this creature attacks by controlling a swarm of Scornets.
 
The Scornet Maestro is well defended by its minions. Avoid attacking while the Scornets are in the area. Each time the Scornets move into a tight formation, avoid their attack and allow them to fly out of the area. When it's safe, use your [[Winged Pikmin]] to bring the vulnerable Scornet Maestro to the ground, then have the rest of your squad charge in to attack. When the Scornets return to the area, gather your Pikmin and repeat the process.
 
Each time a Scornet manages to impale one of your Pikmin, defeat the enemy before your Pikmin succumbs to its injuries.|block=y}}
 
==Defeat Bosses!==
In [[Defeat Bosses!]], the player can refight the Scornet Maestro. The time limit is 10 minutes. The only exit of the arena is blocked off by a "keep out" sign. The player can use Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. 100 Pikmin are on the field in this mission, but only 50 start in the player's squad: 30 [[Winged Pikmin]] and 20 [[Red Pikmin]]. Around the edges of the arena are groups of buried Pikmin. There are two groups of 10 Winged Pikmin, two groups of 10 Red Pikmin, and one group of 10 [[Rock Pikmin]]. The Pikmin in the squad from the start all have the leaf [[maturity]], while the buried Pikmin have a mix of bud and flower maturities. If at any point during this fight all of the player's Winged Pikmin are lost, the game will display a message stating that it is impossible to damage the boss, and will ask if the player wants to give up or continue regardless.
 
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt</code>: <pre># RuleData
{
# BeatBossMission version
20130126
# CID
33554502
# GradeTime
3 1 # プラチナ
4 1 # 金
6 1 # 銀
8 1 # 銅
}</pre></ref>
 
{| class="wikitable"
! Bronze || Silver || Gold || Platinum
|-
| 8:00 - 6:01 || 6:00 - 4:01 || 4:00 - 3:01 || 3:00 - 0:00
|}
 
{{world records | date = {{date|9|December|2015}} | dbs = 1:06 | dbc = 1:33 | p3 = y}}
{{world records | date = {{date|27|June|2022}} | dbs = 0:40 | dbc = 0:46 | p3d = y}}
 
==Strategy==
{{guide}}
===Attacks===
The Scornet Maestro itself is harmless and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with its harp-like mouth. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time, and if not freed, will be killed.
 
*The Scornet Maestro will order the Scornets to get into a cone formation and will aim at the active leader. Simply move around a lot to dodge.
*The Scornet Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active leader. Walk around the outer edge of the arena to dodge.
*The Scornet Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle.
 
If any Pikmin are captured, the Scornets will form a circle around the Scornet Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them.
 
===Standard strategy===
[[File:P3 Two Scornets Screenshot.png|thumb|left|129px|A pair of Scornets.]]
 
The strategy is mainly to defend your Pikmin from the Scornets and then attack the Scornet Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin.
 
The first formation is a gigantic cone-like pattern and is the easiest to avoid. The attack is simple to dodge: just wait for the formation to strike and strafe around the swarm. If any Pikmin are captured by the swarm, it will move around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If the Pikmin aren't released, they will eventually die.
 
The second formation is an array. It will release one line after another to attack your Pikmin. This formation can be tricky to avoid, as the lines of Scornets adjust their flight if you try to run around them. However, as the Scornets are gathering in the array, they are extremely vulnerable to Pikmin attacks. Rock Pikmin seem to do well at picking off Scornets in this formation.


The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an [[ultra-spicy spray]] to create a hole quickly and get out faster.
The Scornet Maestro is defenseless without its Scornets. After each attack, the Maestro is vulnerable; during this time, lock on and have your [[Winged Pikmin]] [[Group move|swarm]] it. The Scornet will be brought the ground where it will slowly crawl around. If the you choose, you can bring a stronger type of Pikmin ([[Red Pikmin]], for example) to hit it while it is down and thus deal more damage.


If all the Scornet Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background.
Whenever the Maestro is conducting his swarm (tell-tale harp music will play), there is only one default attack and two are unlocked. These attacks will snag Pikmin that can then be freed by Winged Pikmin when the swarm returns, but it is much simpler to just avoid the attacks.


Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin.
To avoid the default, or "cone" formation, simply move along the outer edge without stopping until the Scornets have all flown away. Use this opportunity to swarm it.


Due to the way the Scornets dive to attack, it is possible to avoid their primary attack, the cone formation, by simply being really close to the walls that surround the arena. When the Scornets dive in, they quickly turn back up to be able to exit the arena, and won't dive low enough to catch Pikmin. This is not fool-proof though, as the Scornets can still catch some Winged Pikmin that are flying a bit too far from the walls.
At 50% health, the "row" formation is unlocked. Follow the same strategy for the cone formation. The attack will come closer but will not hit you as long as you stick the the edge of the arena and run. Once the scornets are gone, attack as per normal.


===Expert strategy===
After taking more damage, the Maestro will use the most dangerous attack yet. The "circle" formation has the Scornet's form a circle around the active captain. If you get caught in the circle, attack one section until there is an opening large enough to escape from
The Scornet Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Scornet Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their [[health]] was low at the start of the battle, they will be able to endure the strikes without much of a problem.


Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes.
The safest method to deal with this is to have all but one of the captains and all of the Pikmin exit the arena. Then switch to the captain actively in the arena. Put yourself far away from the entrance and sit there until the circle forms. Once this happens, switch to the captains outside the arena. Charge in and wait for the Scornets to fly away. Now attack the Maestro as per normal. As soon as the Scornets return, have the two captains and pikmin exit again. Repeat this strategy until the Maestro is finished.
 
In [[Mission Mode]] with two players, the boss will only ever target the first player's leader. It is not known how the boss targets players during 2 player story mode in ''Deluxe''.
 
==Badges==
In {{p3d}}, there is a [[badge (Pikmin 3 Deluxe)|badge]] the player can gain for defeating the Scornet Maestro:
*'''Decomposer''': Defeating the Scornet Maestro.
<gallery>
Badge 13 maestro.png|Decomposer. The badge shows an illustration of the creature.
</gallery>


==Technical information==
After its defeat, the Scornet Maestro drops Louie, along with the [[Seed Hive]], a papaya, worth 2 1/2 bottles of juice.*
{{p3 enemy technical
|name    = mureboss
|hp      = 8000
|brout    = 20
|brin    = 0
|white    = 0
|rock    = 200
|direct  = 0
|damage  = 10
|territory= 300
|value    = 5
}}


==Other information==
*It might be best to save grabbing the papaya for later days, as Louie will steal all the juice, and the Seed Hive would be convenient for building up your juice supply.
{{enemy other info
|music = ''[[Music in Pikmin 3#Boss battle|Boss battle]]''
}}


==Naming==
{{Endspoiler}}
{{see more|Scornet#Naming}}
{{naming
|common    = Scornet Maestro. The name is the same as a [[Scornet]]'s, but with "maestro"; a maestro is the person that conducts the music in an orchestra.
|scientific = ''Spourgitis advenus''. It is also shared with the regular Scornet, confirming they are the same species.
|jpcommon  = {{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow|f=tp}}. This name is also the same as the Scornet's, but starts with the word "Harp".
|jpname    = {{j|ワタリハチスズメ|Watari Hachi Suzume|Migratory Bee Sparrow}}. It is shared with the regular Scornet.
|internal  = Finally, it shares the internal name with the Scornet, except with <code>boss</code> appended to the name, making it <code>mureboss</code>, the boss of the swarm.
}}
===Names in other languages===
{{Foreignname
|Jap  = タテゴトハチスズメ
|JapR  = Tategoto Hachi Suzume
|JapM  = Harp Bee Sparrow
|ChiTrad  = 豎琴蜂雀
|Fra  = Maestro apidar
|FraM  = Portmanteau from Latin ''apis'' (bee) and French ''dard'' (sting), and Maestro.
|Ger  = Dornissenkönigin
|GerM  = Scornet Queen
|Ita  = Passerape regina
|ItaM  = Queen Scornet
|Kor  = 하프벌참새
|SpaA  = Abejardo jefe
|SpaAM = Boss Scornet
|SpaE  = Abejardo jefe
|SpaEM = Boss Scornet
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Scornet Maestro.jpg|The first encounter of the Scornet Maestro.
File:Scornet Maestro cone.jpg|The Scornets attacking in their conical formation.
ScornetMaestroAppear.png|The creature roaring as it first appears.
File:Scornet Maestro row.jpg|The Scornets attacking in their row formation.
Scornet Maestro attack no.1.jpg|The Scornet retinue's cone formation.
File:Scornet Maestro circle.jpg|The Scornets attacking in their circular formation.
Scornet Maestro attack no.2.jpg|The retinue's line formation.
File:Scornet Maestro dead.jpg|The bodies of the Scornet Maestro and the Scornets, along with the freed Louie and Seed Hive.
Scornet Maestro attack no.3.jpg|The retinue's circle formation.
Bee Boss.jpg|The retinue having captured some Pikmin.
Maestro attacked.jpg|The creature being weighed down by the Winged Pikmin.
Scornet Maestro frontal view.jpg|Front view of the creature.
ScornetMaestroDefeat.png|The creature defeated.
Beee.png|The deceased Scornet Maestro surrounded by the Seed Hive and Louie.
Scornet Maestro dead.jpg|The corpses of the creature and its subordinates.
ScornetMaestroDataFile.jpg|The data file on the creature.
Scornet Maestro DB icon.png|Defeat Bosses! icon.
</gallery>
</gallery>


==Trivia ==
==Trivia==
*The Scornet Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game.
*The Scornet Maestro and its Scornets draw interesting parallels to the captains and their Pikmin. Both the captains and the Maestro command massive armies made up of small organisms that would be weak by themselves. However, without this army, both leaders are effectively defenseless.
*The Scornet Maestro is the smallest boss in the ''Pikmin'' series.
{{Enemies}}
*The Scornet Maestro is similar to [[metroid:Helios|Helios]] from ''[[metroid:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]''. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player.
[[Category:Bosses]]
*During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will lock-on to the Scornet Maestro instead.
*Interestingly, when the Scornet Maestro is defeated, not only will the Scornet Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated.  
*The Scornet Maestro can command up to one hundred Scornets at the same time, much like the player's leaders can control up to the [[Pikmin limit|same amount of Pikmin]].
*Although the Scornet Maestro is a queen &ndash; as stated in Olimar's reports, and in its name in certain languages &ndash; it has a {{w|hair-pencil}}, a furry appendage on the abdomen that releases pheromones used by ''male'' butterflies to attract mates. The Scornet Maestro instead uses those pheromones to control the Scornets, as queen bees do without hair-pencils.
 
==See also==
*[[Scornet]]
*[[Queen Shearwig]]
 
==References==
{{refs}}
 
{{Twilight River}}
{{bosses}}
{{p3enemies}}
[[Category:Airborne enemies]]
[[Category:Airborne enemies]]
[[Category:Hiding enemies]]
[[Category:Pikmin 3 bosses]]

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