Editing Scornet Maestro
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{{Infobox enemy | {{Infobox enemy | ||
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The '''Scornet Maestro''' | {{spoiler}} | ||
The '''Scornet Maestro''' is the boss of the [[Twilight River]] and the fourth boss overall of ''[[Pikmin 3]]''. It appears to be a combination of a bee and a bird, with harp-like strings connecting its mandibles. It is accompanied by a swarm of [[Scornet]]s, and the Scornet Maestro uses its "harp" to control the Scornets. Upon the player's arrival to the top of the tree stump, it abducts [[Louie]]. After doing so, it will command the Scornets to attack the player's squad of Pikmin; the Scornets attack in different formations. The first formation involves the Scornets flying into a conical shape, which will shoot out Scornets at the Pikmin. After all the Scornets have flown away, the Scornet Maestro is defenseless; the player's Winged Pikmin are needed to bring it down. After taking some damage, it will call back the Scornets, and repeat the attack. | |||
After dropping down to half health, the Maestro utilizes another attack. It makes the Scornets line up into a five-row deep rectangular formation, which the Scornet Maestro will send at the Pikmin. The player, again, should avoid the rows, or else they risk Pikmin being snatched up by the Scornets. After the attack ends, the player should have their Pikmin attack the Maestro, and they should call their Pikmin back when the Scornets return. The final attack involves the Scornets circling around the leader's squad of Pikmin, slowly closing in. The player should use their Winged Pikmin to make a clearing in the circle. After escaping the Scornets, the player should attack the Maestro once more. At this point, it will die, and will release Louie, along with a papaya, the Seed Hive, worth 2 1/2 bottles of juice. | |||
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[[Category:Bosses]] | |||
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[[Category:Airborne enemies]] | [[Category:Airborne enemies]] | ||