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|attacks = Order Scornets at Pikmin | |attacks = Order Scornets at Pikmin | ||
}} | }} | ||
The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow}}) is | The '''Scornet Maestro''' ({{j|タテゴトハチスズメ|Tategoto Hachi Suzume|Harp Bee Sparrow}}) is a boss in {{p3}}, found in the [[Twilight River]], and is the fourth major boss encountered in story mode. It quickly abducts [[Louie]] before the player can reach him. It resembles a queen bee of sorts, since it is able to command a swarm of [[Scornet]]s using its harp-like beak. This beak will even produce harp music when each attack is happening. | ||
The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking. | The Scornet retinue is used to attack the [[leader]]s and their [[Pikmin family|Pikmin]]. The boss relies heavily on the Scornets, as it has no way of attacking. | ||
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==Defeat Bosses!== | ==Defeat Bosses!== | ||
In [[Defeat Bosses!]], the player can refight the | In [[Defeat Bosses!]], the player can refight the Maestro. The time limit is ten minutes. The only exit of the arena is blocked off by a "keep out" sign. The player can use Alph (the first player's starting leader), Brittany (the second player's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. One hundred Pikmin are on the field in this mission, but only fifty start in the player's squad: [[Winged Pikmin]] and 20 [[Red Pikmin]]. Around the edges of the arena are groups of buried Pikmin. There are two groups of ten Winged Pikmin, two groups of ten Red Pikmin, and one group of ten [[Rock Pikmin]]. The Pikmin in the squad from the start all have the leaf [[maturity]], while the buried Pikmin have a mix of bud and flower maturities. | ||
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt</code>: <pre># RuleData | The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss4.szs/misBoss4.txt</code>: <pre># RuleData | ||
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{{world records | date = {{date|9|December|2015}} | dbs = 1:06 | dbc = 1:33 | p3 = y}} | {{world records | date = {{date|9|December|2015}} | dbs = 1:06 | dbc = 1:33 | p3 = y}} | ||
{{world records | date = {{date| | {{world records | date = {{date|29|May|2021}} | dbs = 0:40 | dbc = 0:51 | p3d = y}} | ||
==Strategy== | ==Strategy== | ||
{{guide}} | {{guide}} | ||
===Attacks=== | ===Attacks=== | ||
The | The Maestro itself is harmless and has no direct way of damaging Pikmin. However, it commands the Scornets to attack for it with its harp-like mouth. All attacks by the Scornets have the same effect: the Pikmin caught in the attack will be held by the Scornets for a certain amount of time, and if not freed, will be killed. | ||
*The | *The Maestro will order the Scornets to get into a cone formation and will aim at the active leader. Simply move around a lot to dodge. | ||
*The | *The Maestro will order the Scornets to get into lines, and each line will proceed to aim at the active leader. Walk around the outer edge of the arena to dodge. | ||
*The | *The Maestro will order the Scornets to form a circle around the active leader. Have a few Pikmin kill some Scornets to escape the circle. | ||
If any Pikmin are captured, the Scornets will form a circle around the | If any Pikmin are captured, the Scornets will form a circle around the Maestro and will eat them after a few seconds. Throw Pikmin at the Scornets to save them. | ||
===Standard strategy=== | ===Standard strategy=== | ||
[[File:P3 Two Scornets Screenshot.png|thumb|left|129px| | [[File:P3 Two Scornets Screenshot.png|thumb|left|129px|Two Scornets.]] | ||
The strategy is mainly to defend your Pikmin from the Scornets and then attack the | The strategy is mainly to defend your Pikmin from the Scornets and then attack the Maestro. As the battle progresses, it will create different formations with its retinue in an attempt to destroy your swarm. Note that this boss completely relies on its own swarm to attack, possessing no offensive moves of its own besides shaking off Pikmin. | ||
The first formation is a gigantic cone-like pattern and is the easiest to avoid. The attack is simple to dodge: just wait for the formation to strike and strafe around the swarm. If any Pikmin are captured by the swarm, it will move around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If the Pikmin aren't released, they will eventually die. | The first formation is a gigantic cone-like pattern and is the easiest to avoid. The attack is simple to dodge: just wait for the formation to strike and strafe around the swarm. If any Pikmin are captured by the swarm, it will move around the boss in a circle formation, holding the captured Pikmin. The swarm must be attacked swiftly to free the Pikmin. If the Pikmin aren't released, they will eventually die. | ||
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The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an [[ultra-spicy spray]] to create a hole quickly and get out faster. | The third formation has the swarm forming a circle surrounding you, slowly closing in. If any Pikmin are left behind inside the circle, they will be captured. You need to use your Pikmin to create gaps in the circle to allow your group to escape. To avoid leaving Pikmin behind, use an [[ultra-spicy spray]] to create a hole quickly and get out faster. | ||
If all the | If all the Maestro's Scornets are killed, it will use a period during which it would normally create an attack formation to summon more onto the field from the trees in the background. | ||
Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin. | Once any of the formations are complete, the swarm will temporarily leave the boss, giving you a chance to attack it. To strike it, throw Pikmin at it, preferably Winged Pikmin. Once enough Pikmin are latched onto it, it will fall to the ground, allowing any ground-based Pikmin to swarm it as well. When it dies, it will drop a large fruit, alongside [[Louie]]. Its body, alongside the corpses of its swarm, can be taken back to the Onion. As with all bosses in the game, the Scornet Maestro's corpse produces 50 Pikmin. | ||
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===Expert strategy=== | ===Expert strategy=== | ||
The | The Maestro will only attempt to attack the leader that is currently active. This can be used to an advantage by having an unoccupied leader stand away from another leader who has all the Pikmin. When the Maestro begins an attack, it will lock on the current leader, and will not switch targets, meaning that at this point, you can swap from the defenseless leader to one with Pikmin, and attack it by swarming it with Winged Pikmin. Once it falls to the ground, pelt the creature with Rock Pikmin to rapidly diminish its health. The lonesome leader will receive damage from the Scornet attacks, but unless their [[health]] was low at the start of the battle, they will be able to endure the strikes without much of a problem. | ||
Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes. | Due to the scripting of this boss battle, this process must be done at least four times to take down the boss. If the Scornets are attacked before charging and several are killed without any Pikmin being captured, the time between each attack is significantly reduced. This strategy will allow for a quick defeat in under three minutes. | ||
In [[Mission Mode]] with two players, the boss will only ever target the first player's leader | In [[Mission Mode]] with two players, the boss will only ever target the first player's leader. | ||
==Badges== | ==Badges== | ||
In {{p3d}}, there is a [[ | In {{p3d}}, there is a [[badge]] the player can gain from the Maestro: | ||
*'''Decomposer''': Defeating the Scornet Maestro. | *'''Decomposer''': Defeating the Scornet Maestro. | ||
<gallery> | <gallery> | ||
Badge 13 maestro.png|Decomposer. The badge shows | Badge 13 maestro.png|Decomposer. The badge shows the creature. | ||
</gallery> | </gallery> | ||
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|JapR = Tategoto Hachi Suzume | |JapR = Tategoto Hachi Suzume | ||
|JapM = Harp Bee Sparrow | |JapM = Harp Bee Sparrow | ||
| | |SpaA = Abejardo jefe | ||
|SpaAM = Scornet boss | |||
|Fra = Maestro apidar | |Fra = Maestro apidar | ||
|FraM = Portmanteau from Latin ''apis'' (bee) and French ''dard'' (sting), and Maestro. | |FraM = Portmanteau from Latin ''apis'' (bee) and French ''dard'' (sting), and Maestro. | ||
|SpaE = Abejardo jefe | |||
|SpaEM = Scornet boss | |||
|Ger = Dornissenkönigin | |Ger = Dornissenkönigin | ||
|GerM = Scornet Queen | |GerM = Scornet Queen | ||
|Ita | |Ita = Passerape regina | ||
|ItaM | |ItaM = Scornet Queen | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Scornet Maestro.jpg|The first encounter of the | Scornet Maestro.jpg|The first encounter of the Maestro. | ||
ScornetMaestroAppear.png|The | ScornetMaestroAppear.png|The Maestro roaring as it first appears. | ||
Scornet Maestro attack no.1.jpg| | Scornet Maestro attack no.1.jpg|Cone formation. | ||
Scornet Maestro attack no.2.jpg| | Scornet Maestro attack no.2.jpg|Line formation. | ||
Scornet Maestro attack no.3.jpg| | Scornet Maestro attack no.3.jpg|Circle formation. | ||
Bee Boss.jpg| | Bee Boss.jpg|Captured Pikmin. | ||
Maestro attacked.jpg|The creature being weighed down by the Winged Pikmin. | Maestro attacked.jpg|The creature being weighed down by the Winged Pikmin. | ||
Scornet Maestro frontal view.jpg|Front view of the | Scornet Maestro frontal view.jpg|Front view of the Maestro. | ||
ScornetMaestroDefeat.png|The | ScornetMaestroDefeat.png|The Maestro defeated. | ||
Beee.png|The deceased | Beee.png|The deceased Maestro surrounded by the Seed Hive and Louie. | ||
Scornet Maestro dead.jpg|The corpses of the | Scornet Maestro dead.jpg|The corpses of the Maestro and its subordinates. | ||
ScornetMaestroDataFile.jpg|The data file on the creature. | ScornetMaestroDataFile.jpg|The data file on the creature. | ||
Scornet Maestro DB icon.png|Defeat Bosses! icon. | Scornet Maestro DB icon.png|Defeat Bosses! icon. | ||
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==Trivia == | ==Trivia == | ||
*The | *The Maestro is the second airborne boss to appear in the series, the first being the [[Vehemoth Phosbat]]; both appear in the same game. | ||
*The | *The Maestro is the smallest boss in the ''Pikmin'' series. | ||
*The | *The Maestro is similar to a boss in another Nintendo game, ''[[metroid:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]'', [[metroid:Helios|Helios]]. Both Helios and the Scornet Maestro are smaller bosses (in comparison to other bosses) that use smaller minions to both protect themselves and attack the player. | ||
*During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will lock-on to the | *During its battle, even if the player [[Lock-on|locks-on]] the Scornets, it will lock-on to the Maestro instead. | ||
*Interestingly, when the | *Interestingly, when the Maestro is defeated, not only will the Maestro's corpse fall, but all the Scornets as well, which can be brought back to the [[Onion]]. Normally, Scornets are not retrievable when defeated. | ||
*The | *The Maestro can command up to one hundred Scornets at the same time, much like the player's leaders can control up to the [[Pikmin limit|same amount of Pikmin]]. | ||
*Although the | *If the boss loses all of its health while in mid-air, it will drop to the ground, even if no Pikmin are latched on to it. Only when it is on the ground can its death sequence start. | ||
*Although the Maestro is a queen – as stated in Olimar's reports, and in its name in certain languages – it has a {{w|hair-pencil}}, a furry appendage on the abdomen that releases pheromones used by ''male'' butterflies to attract mates. The Maestro instead uses those pheromones to control the Scornets, as queen bees do without hair-pencils. | |||
==See also== | ==See also== | ||
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{{Twilight River}} | {{Twilight River}} | ||
{{bosses}} | {{bosses}} | ||
{{ | {{Enemies}} | ||
[[Category:Airborne enemies]] | [[Category:Airborne enemies]] | ||
[[Category:Hiding enemies]] | [[Category:Hiding enemies]] | ||