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==Defeat Bosses!==
==Defeat Bosses!==
The Sandbelching Meerslug is the third opponent in [[Defeat Bosses!]], and the player is given 13 minutes to kill it. The entrance/exit to the sandy arena is blocked off by a "keep out" sign. The player starts with Alph (player 1's starting leader), Brittany (player 2's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. The player also starts with 20 Red, 20 Rock, and 10 Yellow Pikmin that have to be recalled due to the Meerslug's introduction. Dotted around the arena are buried bud and flower Pikmin. Behind the start are Reds in groups of 10 and 5. The south side of the arena has 5 Reds and 10 Rocks, as well as two bomb rocks on a ledge outside of the arena. On the far side from the entrance is a group of 10 Reds, and to the north is 5 Rocks and 5 Yellows, for a total of 50 Red, 35 Rock, and 15 Yellow Pikmin. The dirt mounds that originally contained the Meerslug's Data Files now have 5 bomb rocks (north) and 3 bombs rocks (southwest).
The Sandbelching Meerslug is the third opponent in [[Defeat Bosses!]], and the player is given thirteen minutes to kill it. The entrance/exit to the arena is blocked off by a "keep out" sign. The player starts with Alph (player one's starting leader), Brittany (player two's starting leader), and Charlie. Their order in ''Pikmin 3'' is Alph, Brittany, Charlie, and in ''Pikmin 3 Deluxe'' the [[action menu|order]] is Brittany, Charlie, Alph. The player also starts with twenty Red, twenty Rock, and ten Yellow Pikmin that have to be recalled due to the Meerslug's introduction. Dotted around the arena are buried bud and flower Pikmin. Behind the start are Reds in groups of ten and five. The south side of the arena has 5 Reds and ten Rocks, as well as two bomb rocks on a ledge outside of the arena. On the far side from the entrance is a group of ten Reds, and to the north is five Rocks and five Yellows, for a total of fifty Red, thirty five Rock, and fifteem Yellow Pikmin. The dirt mounds that originally contained the Meerslug's Data Files now have five bomb rocks (north) and three bombs rocks (southwest).


The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss3.szs/misBoss3.txt</code>: <pre># RuleData
The following table lists what medal the player gets according to the time they take:<ref>The values in the Prima Guide are incorrect. These are the values used in the game's files, as per <code>content/CMCmn/system/mission_set/miset_misBoss3.szs/misBoss3.txt</code>: <pre># RuleData
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It can also attack by shooting sand:
It can also attack by shooting sand:
*It will rise out of the sand and shoot 3 small sand boulders that can bury your Pikmin. Pluck them to get them out of the sand.
*It will rise out of the sand and shoot 3 small sand boulders that can bury your Pikmin. Pluck them to get them out of the sand.
*After a quarter of its health is gone, it will shoot 5-7 sand boulders, a bit faster than before.
*After a quarter of its health is gone, it will shoot five to seven sand boulders, a bit faster than before.
*Below half health, it can start shooting out 3 giant sand boulders, which can bury many more Pikmin.
*Below half health, it can start shooting out 3 giant sand boulders, which can bury many more Pikmin.
*Below half health, it can also shoot many smaller boulders in rapid succession.
*Below half health, it can also shoot many smaller boulders in rapid succession.
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===Expert strategy===
===Expert strategy===
This is a much quicker way to attack the Meerslug at any point. Rather than using bomb rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large number of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack while the boss is busy. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process.
This is a much quicker way to attack the Meerslug at any point. Rather than using bomb rocks to force the beast out of its hole, an alternate strategy is to swarm its lips with a large number of Red Pikmin. When the swarming Pikmin reach its lips, one will get trapped in its mouth, allowing all the others to attack while the creature is distracted. If most of the Pikmin attack it at once, it will be forced out of the ground and become vulnerable, saving the trapped Pikmin in the process.


Using this strategy, the boss can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under two minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they don't lag behind when trying to charge.
Using this strategy, the Meerslug can be attacked at the same time that it is trying to attack, allowing for it to be defeated in under two minutes. However, this strategy is very dangerous, as if the Pikmin charge in a line to attack the Meerslug's lips, they will not deal enough damage in time to save the trapped Pikmin, who will then be eaten. It is advised that your Red Pikmin are flowered before battle so they don't lag behind when trying to charge.


Another strategy is to skip a cycle by forcing the boss to eat multiple bombs at once. This can skip up to 2 cycles.
Another strategy is to skip a cycle by forcing the boss to eat multiple bombs at once. This can skip up to two cycles.


==Badges==
==Badges==

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