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{{game icons|p3=y}} | {{game icons|p3=y}} | ||
[[File:Drake.png|thumb|150px|The S.S. Drake.]] | [[File:Drake.png|thumb|150px|The S.S. Drake.]] | ||
The '''S.S. Drake''' ({{j| | The '''S.S. Drake''' ({{j|ドレイク|Doreiku}}; '''SS Drake''' in the European [[Region|version]]), simply referred to from the Koppaites as the '''Drake''', is the main ship in ''[[Pikmin 3]]''. It was built by and named after [[Minor characters#Alph's grandfather|Alph's grandfather]]{{cite web|http://pikmin3.nintendo.com/story/|''Pikmin 3'' for Wii U - The Story|Nintendo.com}}. Much like the other ships from the [[Pikmin series|''Pikmin'' series]], it serves as the main storage unit for all the gathered objects found by the leaders. Its other purpose is to transport the leaders from place to place. [[Charlie]] is its captain and [[Alph]] is its engineer. | ||
==Appearance== | ==Appearance== | ||
[[File: | [[File:ZlCfzRE3pLkutMwP0E.jpg|thumb|250px|The S.S. Drake in the [[Garden of Hope]].]] | ||
The | The Drake is very different from the [[S.S. Dolphin]] and the [[Hocotate ship]] in design, as it appears to be more technologically advanced. The cockpit is also different in that it is capable of holding more people, and may also be used as an access hatch. The Drake has a base from which four legs protrude, containing green lights, a hydraulics system and several other hidden mechanisms. | ||
Directly on top of the base is a round body, featuring red lights and several other unique characteristics. It holds the three leaders, has a long antenna attached to the top, and harbors a small satellite from which a blue beam emanates, to help collect and analyze objects. It appears to have a world map on the back side. | |||
Several pieces of [[Koppaite text]] are written on the outside of the Drake. | |||
==Background== | ==Background== | ||
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Charlie awakes in a snowy world, where he discovers [[Yellow Pikmin]]. However, his side of the story is cut short as he is soon abducted by the [[Vehemoth Phosbat]]. | Charlie awakes in a snowy world, where he discovers [[Yellow Pikmin]]. However, his side of the story is cut short as he is soon abducted by the [[Vehemoth Phosbat]]. | ||
After landing in a pool of water, Alph regains consciousness to see a damaged Drake overhead, struggling to land safely. The sight startles him enough to wake him up fully, and he begins exploration of the surrounding area alone. Eventually, he comes across the [[Red Pikmin]] and their [[Onion]], and using their help, is able to recover his [[KopPad]] and | After landing in a pool of water, Alph regains consciousness to see a damaged Drake overhead, struggling to land safely. The sight startles him enough to wake him up fully, and he begins exploration of the surrounding area alone. Eventually, he comes across the [[Red Pikmin]] and their [[Onion]], and using their help, is able to recover his [[KopPad]] and relocate the Drake, which was able to land safely. | ||
==Cosmic-drive key== | ==Cosmic-drive key== | ||
[[File:CosmicDriveKey.jpg|thumb|left| | [[File:CosmicDriveKey.jpg|thumb|left|The cosmic-drive key, held by Olimar.]] | ||
The '''cosmic-drive key''' (written as '''cosmic drive key''' in | The '''cosmic-drive key''' (written as '''cosmic drive key''' in Europe) is one of the most valuable parts of the Drake. It is necessary in order to achieve warp-speed, a maneuver needed to go from Koppai to PNF-404 and vice-versa. | ||
{{spoiler section| | {{spoiler section| | ||
When the S.S. Drake crash-lands on the planet, the cosmic-drive key is lost, a fact that becomes clear after Alph finds the ship. During the time it takes the Koppai explorers to travel around, [[Captain Olimar]] finds and keeps the key, hoping it is some sort of [[treasure]]. Throughout the game's story, both the Koppaites and Olimar mention the key, either by dialog or [[data file]]s, respectively. After Olimar is captured by the [[Plasm Wraith]] and some time after, released from it by the Koppaites, he joins the explorers and hands them the key he found, enabling the group to leave PNF-404 and return to their own planets. | When the S.S. Drake crash-lands on the planet, the cosmic-drive key is lost, a fact that becomes clear after Alph finds the ship. During the time it takes the Koppai explorers to travel around, [[Captain Olimar]] finds and keeps the key, hoping it is some sort of [[treasure]]. Throughout the game's story, both the Koppaites and Olimar mention the key, either by dialog or [[data file]]s, respectively. After Olimar is captured by the [[Plasm Wraith]] and some time after, released from it by the Koppaites, he joins the explorers and hands them the key he found, enabling the group to leave PNF-404 and return to their own planets. | ||
|the ending of ''Pikmin 3''.}} | |the ending of ''Pikmin 3''.}} | ||
{{clear}} | {{clear}} | ||
==Quotes== | ==Quotes== | ||
{|class=" | {|class="collapsible collapsed" | ||
! | ! | ||
|- | |- | ||
| | | | ||
;Obtaining first fruit | ;Obtaining first fruit | ||
*''Drake: "Recovering..."'' | |||
*''Alph: "Oh! There's an incoming transmission from the Drake!"'' | |||
*''Drake: "Analyzing the recovered plant!"'' | |||
*''Drake: "Large quantities of Piktamin U detected!"'' | |||
*''Drake: "This is a seed-bearing fruit, making cultivation on Koppai possible."'' | |||
*''Drake: "Juice from this fruit is safe for consumption by crew members."'' | |||
*''Alph: "I'll add a Fruit File to the KopPad, where we can store the results of our analysis."'' | |||
*''Alph: "But I don't know much about plants at all."'' | |||
*''Alph: "I'll ask Brittany to write reports later, since she's the botanist."'' | |||
;Obtaining a new fruit | ;Obtaining a new fruit | ||
*''"New Fruit Recovered"'' | |||
;Obtaining a fruit | ;Obtaining a fruit | ||
*''"Analyzing..."'' | |||
;Obtaining Data Glutton | ;Obtaining Data Glutton | ||
*''Drake: "Recovering..."'' | |||
*''Alph: "We're receiving a transmission from the Drake!"'' | |||
*''Drake: "Analyzing recovered item!"'' | |||
*''Drake: "An ancient communication device used on this planet."'' | |||
*''Drake: "It contains technology unknown to Koppai and is emitting a signal even now."'' | |||
*''Alph: "If I integrate this device into the Drake's communication system, I should be able to boost our signal's strength!"'' | |||
*''Alph: "Looks like it's going to be an all nighter for me!"'' | |||
|} | |} | ||
== | ==In ''Super Smash Bros. for Wii U''== | ||
[[File:SSB ss drake.jpg|thumb|The Drake in the background of the [[Garden of Hope]] arena.]] | [[File:SSB ss drake.jpg|thumb|The Drake in the background of the [[Garden of Hope]] arena.]] | ||
The Drake appears in the background of the ''[[Super Smash Bros. for | The Drake appears in the background of the ''[[Super Smash Bros. for 3DS and Wii U|Super Smash Bros. for Wii U]]'' ''Pikmin''-themed stage, [[Garden of Hope]]. It doesn't have any other function on the stage other than decoration. It is in the spot where a [[Waddlepus]] and a [[Burgeoning Spiderwort]] are in ''Pikmin 3''. It also appears as a trophy in the same game. | ||
{{smash trophy | {{smash trophy | ||
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{{clear}} | {{clear}} | ||
==Naming== | ==Naming== | ||
The vessel is named "Drake" after [[Alph]]'s grandfather, who was also named | The vessel is named "Drake" after [[Alph]]'s grandfather, who was also named Drake. | ||
This name seems to have been picked by the developers for a few reasons. At one point [[Pikmin 3 prerelease information|during production]], there were four main [[leader]]s, and their names had not yet been decided. They were given the placeholder names "A", "B", "C" and "D". The first three later ended up being the three Koppaite explorers in the final game, but "[[Pikmin 3 prerelease information#Character D|Character D]]" was eventually scrapped. Because the other leaders were given names that start with the same letter as the placeholder names, it is believed that "Drake" was the name that would be picked for the final leader, had he been accepted. Instead of deleting the name, the developers shifted it over to the game's main ship, the S.S. Drake. | |||
In addition, the name "Drake" could also be a reference to the famous navigator {{w|Sir Francis Drake}}. This is hinted to by the trophy for the S.S. Drake in ''[[Super Smash Bros. for Wii U]]''.{{cite quote|{{Notes:S.S. Drake/ssb4wiiuus}}|Trophy description|''Super Smash Bros. for Wii U''}} | |||
Although the navy prefix "S.S" normally means "{{w|Steamship|screw-steamer}}", a steam-powered ship with a propeller, it can be assumed that this fictional navy prefix means something like "star ship" or "space ship." | Although the navy prefix "S.S" normally means "{{w|Steamship|screw-steamer}}", a steam-powered ship with a propeller, it can be assumed that this fictional navy prefix means something like "star ship" or "space ship." | ||
===Names in other languages=== | ===Names in other languages=== | ||
{{foreignname | {{foreignname | ||
|Rus=Корабль Drake | |Rus=Корабль Drake | ||
|RusR=Korabl' Drake | |RusR=Korabl' Drake | ||
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|RusN=Name taken from Nintendo's official website | |RusN=Name taken from Nintendo's official website | ||
|notes=y | |notes=y | ||
}} | }} | ||
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<gallery> | <gallery> | ||
P3Ship.jpg|The Drake analyzing fruit. | P3Ship.jpg|The Drake analyzing fruit. | ||
ZlCfzR2utvYBkktPHX.jpg|The S.S. Drake analyzing a [[Burgeoning Spiderwort]] berry. | |||
QJPtLgf.jpg|The Drake in a landing site, along with the [[Onion]]. | |||
Pikmin3_DrakeLanding.png|A damaged Drake flying past Alph as he awakens. | |||
Spanish 12.png|Alph and the Drake. | |||
OK....png|The [[Menu#Area selection|world map menu]] in ''Pikmin 3''. | |||
DrakeInTundra-Pikmin3.jpg|The S.S. Drake flying low through the [[Distant Tundra]]. | |||
Drake Blue antenna. | Drake Blue antenna.jpeg|The S.S. Drake's blue antenna. | ||
Drake green antenna. | Drake green antenna.jpeg|The S.S. Drake's green antenna. | ||
Drake orange antenna. | Drake orange antenna.jpeg|The S.S. Drake's orange antenna. | ||
Drake-interior-compressed.jpg|The interior of the S.S. Drake. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
* | *The sound made by the S.S. Drake when something sends it hurtling to PNF-404 is very similar to the dog's laugh sound effect in the 1984 Nintendo Entertainment System game ''{{w|Duck Hunt}}''. | ||
*The S.S. Drake claims that the technology within the [[Data Glutton]] is unknown to Koppai, even though the [[KopPad]]s have radio and video features and the Drake itself can receive the Data Glutton's signal. | *The S.S. Drake claims that the technology within the [[Data Glutton]] is unknown to Koppai, even though the [[KopPad]]s have radio and video features and the Drake itself can receive the Data Glutton's signal. | ||
*The antenna glows green when after the [[Data Glutton]] is obtained, and orange after the [[Folded Data Glutton]] is obtained. | |||
==References== | ==References== |