Editing Rusty Gulch
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{game icons|p2=y}} | {{game icons|p2=y}} | ||
[[File: | [[File:RustyGulch.png|right|thumb|300px|Stage preview.]] | ||
The '''Rusty Gulch''' is the | The '''Rusty Gulch''' is a map in the [[2-Player Battle]] mode of ''[[Pikmin 2]]''. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a bottomless void in which Pikmin die when [[throw]]n, and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblance to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center. | ||
==Level information== | ==Level information== | ||
*'''Theme''': Metal | *'''Theme''': Metal | ||
*'''Enemies''': | |||
**[[Dwarf Red Bulborb]]s | |||
**[[Male Sheargrub]]s | |||
**[[Female Sheargrub]]s | |||
**Stationary [[Gatling Groink]] | |||
**[[Honeywisp]]s | |||
**[[Shearwig]]s (under marbles) | |||
*'''Hazards''': | |||
**None | |||
*'''Treasures''': | *'''Treasures''': | ||
**None | **None | ||
*''' | *'''Plants''': | ||
**None | **None | ||
*'''Others''': | *'''Others''': | ||
** | **[[Pellet Posy|Pellet Posies]] | ||
**[[Egg]]s | |||
{{sublevel technical | {{sublevel technical | ||
Line 29: | Line 30: | ||
|capmax = 50 | |capmax = 50 | ||
|rooms = 4 | |rooms = 4 | ||
|geyser = No | |geyser = No | ||
|unitfile = vs_6_nobo_metal.txt | |unitfile = vs_6_nobo_metal.txt | ||
Line 37: | Line 37: | ||
|hiddenfloor = 0 | |hiddenfloor = 0 | ||
|units = | |units = | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 1 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_nobo2_4_metal|Zigzagging corridors ( | |room_vs_nobo2_4_metal|Zigzagging corridors (x1) | ||
|room_vs_north_1_metal|Circular room with 1 exit ( | |room_vs_north_1_metal|Circular room with 1 exit (x2) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (x2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 2 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_hitode2x3_5_metal|X-shaped room ( | |room_vs_hitode2x3_5_metal|X-shaped room (x1) | ||
|room_hitode3x3_5_metal|Room with raised corner ( | |room_hitode3x3_5_metal|Room with raised corner (x2) | ||
|cap_metal|Dead end ( | |cap_metal|Dead end (x4) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (x14) | ||
|way2x2_metal|Long corridor ( | |way2x2_metal|Long corridor (x4) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (x11) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
| | |way3_metal|Three-way crossing (x7) | ||
|item_cap_metal|Dead end with item (x2) | |||
| | |||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} | {{!}} colspan = 6 style = "text-align: center;" {{!}} Pattern 3 | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
| | |room_hitode4x4_tower_3_metal|Circular room with raised corner (x2) | ||
|room_cent_4_metal|Circular room with 4 exits (x2) | |||
|way2x2_metal|Long corridor (x3) | |||
|cap_metal|Dead end (x4) | |||
|wayl_metal|Turning corridor (x10) | |||
|way2_metal|Corridor (x8) | |||
|room_cent_4_metal| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
}} | }} | ||
Line 100: | Line 79: | ||
File:Rusty Gulch.png|Attacking a Gatling Groink. | File:Rusty Gulch.png|Attacking a Gatling Groink. | ||
</gallery> | </gallery> | ||
{{2PB}} | {{2PB}} |