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{{game icons|p2=y}}
[[Image:Rusty Gulch.png|thumb|Attacking a Gatling Groink]]
[[File:Rusty Gulch preview.png|thumb|300px|Stage preview.]]
'''Rusty Gulch''' is an arena in [[2-Player Mode]]. Rusty Gulch  is constructed out of rusted metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a bottomless void in which Pikmin die when thrown, and may be home to a [[Gatling Groink]]. One of the layouts that the stage can have bears great resemblence to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center.
The '''Rusty Gulch''' is the sixth [[2-Player Battle]] stage in {{p2}}. It is constructed out of rusty metal pathways held by large pillars. Certain spots have odd colored "sand", and the entire stage is floating over a [[Pit|bottomless void]] in which Pikmin die when [[throw]]n. [[Gatling Groink]]s notably appear on two of the layouts. One of the layouts bears great resemblance to that of [[Subterranean Complex]], sublevel 5 and [[Dream Den]], sublevel 4, featuring multiple ramps with a high area at the center.


==Level information==
==Gatling Groink Strategies==
*'''Theme''': Metal
One very interesting strategy involving the [[Gatling Groink]]s in this area is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. Kill it, then have your pikmin start bringing it back to the onion. Right before they get it in the Onion, call them back. After a bit, the Groink will fully regenerate in your base. This is a good strategy if you don't play by getting yellow marbles, but remember the Groink will attack anyone's pikmin, so be careful when coming back to your base.
*'''Treasures''':
**None
*'''Enemies''':
**{{icon|Dwarf Bulborb|y|n=Dwarf Red Bulborb}}
**{{icon|Female Sheargrub|y}}
**{{icon|Gatling Groink|y}} (stationary)
**{{icon|Honeywisp|y}}
**{{icon|Male Sheargrub|y}}
**{{icon|Shearwig|y}} (under marbles)
*'''Obstacles''':
**None
*'''Plants and fungi''':
**{{icon|Pellet Posy|y}}
*'''Others''':
**{{icon|Egg|y}}


{{sublevel technical
==Level Information==
|2p          = y
* '''Enemies:'''
|cave        = vs_6_hiyahiya
** [[Dwarf Red Bulborb]]
|enemymax    = 35
** [[Gatling Groink]]
|itemmax    = 0
** [[Male Sheargrub|Male]]/[[Female Sheargrub]]s
|gatemax    = 0
** [[Shearwig]]
|capmax      = 50
** [[Honeywisp]]
|rooms      = 4
|ctrratio    = 0.1
|geyser      = No
|unitfile    = vs_6_nobo_metal.txt
|lightfile  = vs_6_light.ini
|bg          = build
|clog        = No
|hiddenfloor = 0
|units      =
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 1 (1/3 chance)
{{!}}-
{{sublevel units
|room_vs_nobo2_4_metal|Zigzagging corridors (×1)
|room_vs_north_1_metal|Circular room with 1 exit (×2)
|item_cap_metal|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance)
{{!}}-
{{sublevel units
|room_vs_hitode2x3_5_metal|X-shaped room (×1)
|room_hitode3x3_5_metal|Room with raised corner (×2)
|cap_metal|Dead end (×4)
|way2_metal|Corridor (×14)
|way2x2_metal|Long corridor (×4)
|wayl_metal|Turning corridor (×11)
}}
{{sublevel units
|way3_metal|Three-way crossing (×7)
|item_cap_metal|Dead end with item (×2)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance)
{{!}}-
{{sublevel units
|room_hitode4x4_tower_3_metal|Circular room with raised corner (×2)
|room_cent_4_metal|Circular room with 4 exits (×2)
|way2x2_metal|Long corridor (×3)
|cap_metal|Dead end (×4)
|wayl_metal|Turning corridor (×10)
|way2_metal|Corridor (×8)
}}
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units
{{!}}-
{{sublevel units
|cap_metal|Dead end
|item_cap_metal|Dead end with item
|way3_metal|Three-way crossing
|way4_metal|Four-way crossing
|wayl_metal|Turning corridor
|way2_metal|Corridor
}}
{{sublevel units
|way2x2_metal|Long corridor
|room_vs_nobo2_4_metal|'''Zigzagging corridors'''
|room_cent_4_metal|'''Circular room with 4 exits'''
|room_vs_north_1_metal|'''Circular room with 1 exit'''
|room_vs_hitode2x3_5_metal|'''X-shaped room'''
|room_hitode3x3_5_metal|'''Room with raised corner'''
}}
{{sublevel units
|room_hitode4x4_tower_3_metal|'''Circular room with raised corner'''
}}
}}


==Gatling Groink strategies==
* '''Hazards'''
One very interesting strategy involving the [[Gatling Groink]]s in this area is to actually have a Gatling Groink guard your base and marble from opponents. First, find a Gatling Groink, preferably close to your base. "Kill" it, then have your Pikmin start bringing it back to your Onion. Right before they bring it to the Onion, call them back. After a bit, the Groink will fully regenerate in your base. This is a good strategy if you don't play by getting yellow marbles, but remember the Groink will attack anyone's Pikmin, so be careful when carrying items back to your base.
**Explosion (Gatling Groink's Blast)


If you do play by getting yellow marbles, another way is to intercept the opponent whilst carrying a [[Gatling Groink]] near their base, and make sure the Groink revives. This means that you can gather yellow marbles faster while the opponent fumbles around with the Gatling Groink. This strategy is more effective for getting yellow marbles and making your opponent slow down.
{{2P}}
 
[[Category: 2-player locations]]
==Gallery==
<gallery>
File:Rusty Gulch.png|Attacking a Gatling Groink.
</gallery>
 
==Names in other languages==
{{Needs translation|French}}
{{Foreignname
|Jap  = ひやひやコース
|JapR  = Hiyahiya Kōsu
|JapM  = Creepy course
|Fra  = Ravin Rouillé
|FraM  =
|Spa  = Mole de Orín
|SpaM  = Rusty Mass
|Ita  = Burrone scuro
|ItaM  = Dark ravine
|Ger  = Rostschlucht
|GerM  = Rusty Gulch
}}
 
{{2PB}}

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