Editing Rusty Gulch
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 40: | Line 40: | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_nobo2_4_metal|Zigzagging corridors ( | |room_vs_nobo2_4_metal|Zigzagging corridors (x1) | ||
|room_vs_north_1_metal|Circular room with 1 exit ( | |room_vs_north_1_metal|Circular room with 1 exit (x2) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (x2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 2 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_vs_hitode2x3_5_metal|X-shaped room ( | |room_vs_hitode2x3_5_metal|X-shaped room (x1) | ||
|room_hitode3x3_5_metal|Room with raised corner ( | |room_hitode3x3_5_metal|Room with raised corner (x2) | ||
|cap_metal|Dead end ( | |cap_metal|Dead end (x4) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (x14) | ||
|way2x2_metal|Long corridor ( | |way2x2_metal|Long corridor (x4) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (x11) | ||
}} | }} | ||
{{sublevel units | {{sublevel units | ||
|way3_metal|Three-way crossing ( | |way3_metal|Three-way crossing (x7) | ||
|item_cap_metal|Dead end with item ( | |item_cap_metal|Dead end with item (x2) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | {{!}} colspan = 6 style = "text-align: center;" {{!}} Layout 3 (1/3 chance) | ||
{{!}}- | {{!}}- | ||
{{sublevel units | {{sublevel units | ||
|room_hitode4x4_tower_3_metal|Circular room with raised corner ( | |room_hitode4x4_tower_3_metal|Circular room with raised corner (x2) | ||
|room_cent_4_metal|Circular room with 4 exits ( | |room_cent_4_metal|Circular room with 4 exits (x2) | ||
|way2x2_metal|Long corridor ( | |way2x2_metal|Long corridor (x3) | ||
|cap_metal|Dead end ( | |cap_metal|Dead end (x4) | ||
|wayl_metal|Turning corridor ( | |wayl_metal|Turning corridor (x10) | ||
|way2_metal|Corridor ( | |way2_metal|Corridor (x8) | ||
}} | }} | ||
{{!}} colspan = 6 style = "text-align: center;" {{!}} Random units | {{!}} colspan = 6 style = "text-align: center;" {{!}} Random units |